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Python Game.play_single_turn方法代碼示例

本文整理匯總了Python中hearthbreaker.engine.Game.play_single_turn方法的典型用法代碼示例。如果您正苦於以下問題:Python Game.play_single_turn方法的具體用法?Python Game.play_single_turn怎麽用?Python Game.play_single_turn使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在hearthbreaker.engine.Game的用法示例。


在下文中一共展示了Game.play_single_turn方法的12個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。

示例1: test_CircleOfHealing

# 需要導入模塊: from hearthbreaker.engine import Game [as 別名]
# 或者: from hearthbreaker.engine.Game import play_single_turn [as 別名]
    def test_CircleOfHealing(self):
        deck1 = StackedDeck(
            [CircleOfHealing(), MogushanWarden(), CircleOfHealing(), CircleOfHealing(), CircleOfHealing(),
             CircleOfHealing(), CircleOfHealing()], CHARACTER_CLASS.PRIEST)
        deck2 = StackedDeck([MogushanWarden()], CHARACTER_CLASS.PALADIN)
        game = Game([deck1, deck2], [CardTestingAgent(), OneCardPlayingAgent()])
        game.pre_game()
        game.current_player = 1

        for turn in range(0, 8):
            game.play_single_turn()

        game.players[0].minions[0].health = 4
        game.players[1].minions[0].health = 4
        game.play_single_turn()  # Circle of Healing should be played
        self.assertEqual(game.players[0].minions[0].calculate_max_health(), game.players[0].minions[0].health)
        self.assertEqual(game.players[1].minions[0].calculate_max_health(), game.players[1].minions[0].health)
開發者ID:smallsweet,項目名稱:hearthbreaker,代碼行數:19,代碼來源:priest_tests.py

示例2: test_strategy

# 需要導入模塊: from hearthbreaker.engine import Game [as 別名]
# 或者: from hearthbreaker.engine.Game import play_single_turn [as 別名]
def test_strategy():
    generator = RandomDeckGenerator()
    deck1 = generator.generate()
    deck2 = deck1.copy()
    game = Game([deck1, deck2], [TradeAgent(), TradeAgent()])
    game.pre_game()
    game.current_player = game.players[1]
    while not game.game_ended:
        manager = StrategyManager(StatePairLinearModel(RelativeResourceExtractor()))
        manager.think(game)
        outcomes = manager.get_outcomes()
        print("Number of outcomes: " + str(len(outcomes)) + '\n')
        # for situation in outcomes:
        #     print("See: " + str(situation.other_player.hero.__to_json__()) + '\n')
        # input("Presss enter to continue:")

        game.play_single_turn()
開發者ID:jirenz,項目名稱:CS229_Project,代碼行數:19,代碼來源:strategy_test.py

示例3: test_HolyNova

# 需要導入模塊: from hearthbreaker.engine import Game [as 別名]
# 或者: from hearthbreaker.engine.Game import play_single_turn [as 別名]
    def test_HolyNova(self):
        deck1 = StackedDeck([MogushanWarden(), HolyNova()], CHARACTER_CLASS.PRIEST)
        deck2 = StackedDeck([MogushanWarden()], CHARACTER_CLASS.PALADIN)
        game = Game([deck1, deck2], [CardTestingAgent(), OneCardPlayingAgent()])
        game.pre_game()
        game.current_player = 1

        for turn in range(0, 8):
            game.play_single_turn()

        self.assertEqual(1, len(game.players[0].minions))
        self.assertEqual(1, len(game.players[1].minions))
        game.players[0].minions[0].health = 4  # Fake damage
        self.assertEqual(4, game.players[0].minions[0].health)
        self.assertEqual(7, game.players[1].minions[0].health)
        game.play_single_turn()  # Holy Nova should be played
        self.assertEqual(6, game.players[0].minions[0].health)
        self.assertEqual(5, game.players[1].minions[0].health)
開發者ID:smallsweet,項目名稱:hearthbreaker,代碼行數:20,代碼來源:priest_tests.py

示例4: test_ManaWyrm

# 需要導入模塊: from hearthbreaker.engine import Game [as 別名]
# 或者: from hearthbreaker.engine.Game import play_single_turn [as 別名]
    def test_ManaWyrm(self):
        deck1 = StackedDeck([ManaWyrm(), IceLance(), ManaWyrm(), IceLance(), IceLance(), IceLance()],
                            CHARACTER_CLASS.MAGE)
        deck2 = StackedDeck([IronbeakOwl()], CHARACTER_CLASS.PALADIN)
        game = Game([deck1, deck2], [CardTestingAgent(), OneCardPlayingAgent()])
        game.pre_game()
        game.current_player = 1

        game.play_single_turn()
        self.assertEqual(1, len(game.current_player.minions))
        self.assertEqual(1, game.current_player.minions[0].calculate_attack())
        self.assertEqual(3, game.current_player.minions[0].health)
        self.assertEqual(3, game.current_player.minions[0].calculate_max_health())
        self.assertEqual("Mana Wyrm", game.current_player.minions[0].card.name)

        game.play_single_turn()
        game.play_single_turn()

        self.assertEqual(2, len(game.current_player.minions))
        self.assertEqual(1, game.current_player.minions[0].calculate_attack())
        self.assertEqual(3, game.current_player.minions[0].health)
        self.assertEqual(3, game.current_player.minions[0].calculate_max_health())
        self.assertEqual(2, game.current_player.minions[1].calculate_attack())
        self.assertEqual(3, game.current_player.minions[1].health)
        self.assertEqual(3, game.current_player.minions[1].calculate_max_health())
        game.play_single_turn()
        game.play_single_turn()
        self.assertEqual(2, len(game.current_player.minions))
        self.assertEqual(1, game.current_player.minions[0].calculate_attack())
        self.assertEqual(3, game.current_player.minions[0].health)
        self.assertEqual(3, game.current_player.minions[0].calculate_max_health())
        self.assertEqual(5, game.current_player.minions[1].calculate_attack())
        self.assertEqual(3, game.current_player.minions[1].health)
        self.assertEqual(3, game.current_player.minions[1].calculate_max_health())
開發者ID:5alamander,項目名稱:hearthbreaker,代碼行數:36,代碼來源:mage_tests.py

示例5: test_SavageRoar

# 需要導入模塊: from hearthbreaker.engine import Game [as 別名]
# 或者: from hearthbreaker.engine.Game import play_single_turn [as 別名]
    def test_SavageRoar(self):
        deck1 = StackedDeck([StonetuskBoar(), StonetuskBoar(), SavageRoar()], CHARACTER_CLASS.DRUID)
        deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.MAGE)
        game = Game([deck1, deck2], [OneCardPlayingAgent(), OneCardPlayingAgent()])

        game.current_player = 1
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()

        minion_increase_mock = mock.Mock()

        game.other_player.minions[0].bind("attack_changed", minion_increase_mock)
        game.other_player.minions[1].bind("attack_changed", minion_increase_mock)

        player_increase_mock = mock.Mock()

        game.other_player.hero.bind("attack_changed", player_increase_mock)

        game.play_single_turn()

        self.assertEqual(0, game.current_player.mana)

        # Make sure the attack got increased
        self.assertListEqual([mock.call(2), mock.call(2)], minion_increase_mock.call_args_list)
        self.assertListEqual([mock.call(2)], player_increase_mock.call_args_list)

        # And make sure that it went down again
        self.assertEqual(1, game.current_player.minions[0].calculate_attack())
        self.assertEqual(1, game.current_player.minions[1].calculate_attack())
        self.assertEqual(0, game.current_player.hero.calculate_attack())
開發者ID:Kogorushi,項目名稱:hearthbreaker,代碼行數:34,代碼來源:druid_tests.py

示例6: test_json_saving

# 需要導入模塊: from hearthbreaker.engine import Game [as 別名]
# 或者: from hearthbreaker.engine.Game import play_single_turn [as 別名]
    def test_json_saving(self):
        self.maxDiff = 6000
        deck1 = hearthbreaker.engine.Deck([RagnarosTheFirelord() for i in range(0, 30)], CHARACTER_CLASS.MAGE)
        deck2 = hearthbreaker.engine.Deck([StonetuskBoar() for i in range(0, 30)], CHARACTER_CLASS.DRUID)
        agent1 = PlayAndAttackAgent()
        agent2 = OneCardPlayingAgent()
        random.seed(4879)
        game = Game([deck1, deck2], [agent1, agent2])
        replay = record(game)
        game.pre_game()
        for turn in range(0, 17):
            game.play_single_turn()

        output = StringIO()
        replay.write_json(output)
        inp = StringIO(output.getvalue())
        new_replay = Replay()
        new_replay.read_json(inp)
        old_output = output.getvalue()
        other_output = StringIO()
        new_replay.write_json(other_output)
        self.assertEqual(other_output.getvalue(), old_output)
開發者ID:jademcgough,項目名稱:hearthstone-simulator,代碼行數:24,代碼來源:replay_tests.py

示例7: test_random_character_saving

# 需要導入模塊: from hearthbreaker.engine import Game [as 別名]
# 或者: from hearthbreaker.engine.Game import play_single_turn [as 別名]
    def test_random_character_saving(self):
        deck1 = hearthbreaker.engine.Deck([RagnarosTheFirelord() for i in range(0, 30)], CHARACTER_CLASS.MAGE)
        deck2 = hearthbreaker.engine.Deck([StonetuskBoar() for i in range(0, 30)], CHARACTER_CLASS.DRUID)
        agent1 = PlayAndAttackAgent()
        agent2 = OneCardPlayingAgent()
        random.seed(4879)
        game = Game([deck1, deck2], [agent1, agent2])
        replay = record(game)
        game.pre_game()
        for turn in range(0, 17):
            game.play_single_turn()

        output = StringIO()
        replay.write_json(output)
        random.seed(4879)
        new_game = playback(Replay(StringIO(output.getvalue())))
        new_game.pre_game()
        for turn in range(0, 17):
            new_game.play_single_turn()

        self.assertEqual(2, len(new_game.current_player.minions))
        self.assertEqual(30, new_game.other_player.hero.health)
        self.assertEqual(5, len(new_game.other_player.minions))
開發者ID:jademcgough,項目名稱:hearthstone-simulator,代碼行數:25,代碼來源:replay_tests.py

示例8: test_Swipe

# 需要導入模塊: from hearthbreaker.engine import Game [as 別名]
# 或者: from hearthbreaker.engine.Game import play_single_turn [as 別名]
    def test_Swipe(self):
        deck1 = StackedDeck([BloodfenRaptor(), StonetuskBoar(), StonetuskBoar()], CHARACTER_CLASS.DRUID)
        deck2 = StackedDeck([Swipe()], CHARACTER_CLASS.DRUID, )
        game = Game([deck1, deck2], [OneCardPlayingAgent(), EnemyMinionSpellTestingAgent()])
        game.pre_game()
        game.current_player = game.players[1]
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()

        # The bloodfen raptor should be left, with one hp
        self.assertEqual(1, len(game.other_player.minions))
        self.assertEqual(1, game.other_player.minions[0].health)
        self.assertEqual(29, game.other_player.hero.health)
開發者ID:Kogorushi,項目名稱:hearthbreaker,代碼行數:21,代碼來源:druid_tests.py

示例9: test_Cenarius

# 需要導入模塊: from hearthbreaker.engine import Game [as 別名]
# 或者: from hearthbreaker.engine.Game import play_single_turn [as 別名]
    def test_Cenarius(self):
        deck1 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.DRUID)
        deck2 = StackedDeck([WarGolem(), WarGolem(), Cenarius(), Cenarius()], CHARACTER_CLASS.DRUID)
        game = Game([deck1, deck2], [DoNothingAgent(), OneCardPlayingAgent()])
        game.pre_game()

        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        self.assertEqual(2, len(game.other_player.minions))
        for minion in game.other_player.minions:
            self.assertEqual(7, minion.calculate_attack())
            self.assertEqual(7, minion.health)
            self.assertEqual(7, minion.calculate_max_health())
        game.play_single_turn()

        self.assertEqual(3, len(game.current_player.minions))

        self.assertEqual(5, game.current_player.minions[0].calculate_attack())
        self.assertEqual(8, game.current_player.minions[0].health)
        self.assertEqual(8, game.current_player.minions[0].calculate_max_health())
        self.assertEqual("Cenarius", game.current_player.minions[0].card.name)

        for minion_index in range(1, 3):
            minion = game.current_player.minions[minion_index]
            self.assertEqual(9, minion.calculate_attack())
            self.assertEqual(9, minion.health)
            self.assertEqual(9, minion.calculate_max_health())

        game.players[1].agent.choose_option = lambda options, player: options[1]

        game.play_single_turn()
        game.play_single_turn()

        self.assertEqual(6, len(game.current_player.minions))

        self.assertEqual(5, game.current_player.minions[1].calculate_attack())
        self.assertEqual(8, game.current_player.minions[1].health)
        self.assertEqual(8, game.current_player.minions[1].calculate_max_health())
        self.assertEqual("Cenarius", game.current_player.minions[1].card.name)

        self.assertEqual(2, game.current_player.minions[0].calculate_attack())
        self.assertEqual(2, game.current_player.minions[0].health)
        self.assertEqual(2, game.current_player.minions[0].calculate_max_health())
        self.assertTrue(game.current_player.minions[0].taunt)
        self.assertEqual("Treant", game.current_player.minions[0].card.name)

        self.assertEqual(2, game.current_player.minions[2].calculate_attack())
        self.assertEqual(2, game.current_player.minions[2].health)
        self.assertEqual(2, game.current_player.minions[2].calculate_max_health())
        self.assertTrue(game.current_player.minions[2].taunt)
        self.assertEqual("Treant", game.current_player.minions[2].card.name)
開發者ID:Kogorushi,項目名稱:hearthbreaker,代碼行數:67,代碼來源:druid_tests.py

示例10: test_MarkOfNature

# 需要導入模塊: from hearthbreaker.engine import Game [as 別名]
# 或者: from hearthbreaker.engine.Game import play_single_turn [as 別名]
    def test_MarkOfNature(self):
        deck1 = StackedDeck([StonetuskBoar(), StonetuskBoar(), MarkOfNature()], CHARACTER_CLASS.DRUID)
        deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.MAGE)
        game = Game([deck1, deck2], [OneCardPlayingAgent(), OneCardPlayingAgent()])

        game.current_player = 1
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()

        self.assertEqual(5, game.other_player.minions[0].calculate_attack())

        deck1 = StackedDeck([StonetuskBoar(), StonetuskBoar(), MarkOfNature()], CHARACTER_CLASS.DRUID)
        deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.MAGE)
        agent = OneCardPlayingAgent()
        agent.choose_option = lambda options, player: options[1]
        game = Game([deck1, deck2], [agent, OneCardPlayingAgent()])

        game.current_player = 1
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()

        self.assertEqual(5, game.other_player.minions[0].calculate_max_health())
        self.assertEqual(5, game.other_player.minions[0].health)
        self.assertTrue(game.other_player.minions[0].taunt)
開發者ID:Kogorushi,項目名稱:hearthbreaker,代碼行數:33,代碼來源:druid_tests.py

示例11: test_PowerOfTheWild

# 需要導入模塊: from hearthbreaker.engine import Game [as 別名]
# 或者: from hearthbreaker.engine.Game import play_single_turn [as 別名]
    def test_PowerOfTheWild(self):
        deck1 = StackedDeck([StonetuskBoar(), StonetuskBoar(), PowerOfTheWild()], CHARACTER_CLASS.DRUID)
        deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.MAGE)

        # This is a test of the +1/+1 option of the Power Of the Wild Card
        game = Game([deck1, deck2], [OneCardPlayingAgent(), OneCardPlayingAgent()])
        game.current_player = game.players[1]

        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        self.assertEqual(2, game.current_player.minions[0].calculate_attack())
        self.assertEqual(2, game.current_player.minions[0].health)
        self.assertEqual(2, game.current_player.minions[0].calculate_max_health())
        self.assertEqual(2, game.current_player.minions[1].calculate_attack())
        self.assertEqual(2, game.current_player.minions[1].calculate_max_health())

        # This is a test of the "Summon Panther" option of the Power of the Wild Card

        agent = OneCardPlayingAgent()
        agent.choose_option = lambda options, player: options[1]

        deck1 = StackedDeck([StonetuskBoar(), StonetuskBoar(), PowerOfTheWild()], CHARACTER_CLASS.DRUID)
        deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.MAGE)
        game = Game([deck1, deck2], [agent, OneCardPlayingAgent()])
        game.current_player = game.players[1]

        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()
        game.play_single_turn()

        self.assertEqual("Panther", game.current_player.minions[2].card.__class__.__name__)
        self.assertEqual(3, game.current_player.minions[2].calculate_attack())
        self.assertEqual(2, game.current_player.minions[2].calculate_max_health())
開發者ID:Kogorushi,項目名稱:hearthbreaker,代碼行數:41,代碼來源:druid_tests.py

示例12: test_RandomAgent

# 需要導入模塊: from hearthbreaker.engine import Game [as 別名]
# 或者: from hearthbreaker.engine.Game import play_single_turn [as 別名]
    def test_RandomAgent(self):
        deck1 = Deck([
            GoldshireFootman(),
            GoldshireFootman(),
            MurlocRaider(),
            MurlocRaider(),
            BloodfenRaptor(),
            BloodfenRaptor(),
            FrostwolfGrunt(),
            FrostwolfGrunt(),
            RiverCrocolisk(),
            RiverCrocolisk(),
            IronfurGrizzly(),
            IronfurGrizzly(),
            MagmaRager(),
            MagmaRager(),
            SilverbackPatriarch(),
            SilverbackPatriarch(),
            ChillwindYeti(),
            ChillwindYeti(),
            KeeperOfTheGrove(),
            KeeperOfTheGrove(),
            SenjinShieldmasta(),
            SenjinShieldmasta(),
            BootyBayBodyguard(),
            BootyBayBodyguard(),
            FenCreeper(),
            FenCreeper(),
            BoulderfistOgre(),
            BoulderfistOgre(),
            WarGolem(),
            WarGolem(),
        ], Malfurion())

        deck2 = Deck([
            Shieldbearer(),
            Shieldbearer(),
            FlameImp(),
            FlameImp(),
            YoungPriestess(),
            YoungPriestess(),
            DarkIronDwarf(),
            DarkIronDwarf(),
            DireWolfAlpha(),
            DireWolfAlpha(),
            Voidwalker(),
            Voidwalker(),
            HarvestGolem(),
            HarvestGolem(),
            KnifeJuggler(),
            KnifeJuggler(),
            ShatteredSunCleric(),
            ShatteredSunCleric(),
            ArgentSquire(),
            ArgentSquire(),
            Doomguard(),
            Doomguard(),
            Soulfire(),
            Soulfire(),
            DefenderOfArgus(),
            DefenderOfArgus(),
            AbusiveSergeant(),
            AbusiveSergeant(),
            NerubianEgg(),
            NerubianEgg(),
        ], Guldan())

        game = Game([deck1, deck2], [RandomAgent(), RandomAgent()])
        game.pre_game()
        game.current_player = game.players[1]

        game.play_single_turn()

        self.assertEqual(0, len(game.current_player.minions))

        game.play_single_turn()
        self.assertEqual(2, len(game.current_player.minions))
        self.assertEqual(3, game.current_player.minions[1].health)
        self.assertEqual("Young Priestess", game.current_player.minions[0].card.name)

        game.play_single_turn()
        self.assertEqual(1, len(game.current_player.minions))
        self.assertEqual("Frostwolf Grunt", game.current_player.minions[0].card.name)

        game.play_single_turn()
        self.assertEqual(0, len(game.other_player.minions))
        self.assertEqual(28, game.other_player.hero.health)
        self.assertEqual(3, len(game.current_player.minions))
        self.assertEqual("Dire Wolf Alpha", game.current_player.minions[2].card.name)

        for turn in range(0, 13):
            game.play_single_turn()
            self.assertFalse(game.game_ended)

        game.play_single_turn()

        self.assertEqual(0, game.current_player.hero.health)
        self.assertEqual(21, game.other_player.hero.health)

        self.assertTrue(game.game_ended)
開發者ID:5alamander,項目名稱:hearthbreaker,代碼行數:102,代碼來源:agent_tests.py


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