本文整理匯總了Python中hearthbreaker.engine.Game.current_player方法的典型用法代碼示例。如果您正苦於以下問題:Python Game.current_player方法的具體用法?Python Game.current_player怎麽用?Python Game.current_player使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類hearthbreaker.engine.Game
的用法示例。
在下文中一共展示了Game.current_player方法的10個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。
示例1: test_MarkOfNature
# 需要導入模塊: from hearthbreaker.engine import Game [as 別名]
# 或者: from hearthbreaker.engine.Game import current_player [as 別名]
def test_MarkOfNature(self):
deck1 = StackedDeck([StonetuskBoar(), StonetuskBoar(), MarkOfNature()], CHARACTER_CLASS.DRUID)
deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.MAGE)
game = Game([deck1, deck2], [OneCardPlayingAgent(), OneCardPlayingAgent()])
game.current_player = 1
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
self.assertEqual(5, game.other_player.minions[0].calculate_attack())
deck1 = StackedDeck([StonetuskBoar(), StonetuskBoar(), MarkOfNature()], CHARACTER_CLASS.DRUID)
deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.MAGE)
agent = OneCardPlayingAgent()
agent.choose_option = lambda options, player: options[1]
game = Game([deck1, deck2], [agent, OneCardPlayingAgent()])
game.current_player = 1
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
self.assertEqual(5, game.other_player.minions[0].calculate_max_health())
self.assertEqual(5, game.other_player.minions[0].health)
self.assertTrue(game.other_player.minions[0].taunt)
示例2: test_ManaWyrm
# 需要導入模塊: from hearthbreaker.engine import Game [as 別名]
# 或者: from hearthbreaker.engine.Game import current_player [as 別名]
def test_ManaWyrm(self):
deck1 = StackedDeck([ManaWyrm(), IceLance(), ManaWyrm(), IceLance(), IceLance(), IceLance()],
CHARACTER_CLASS.MAGE)
deck2 = StackedDeck([IronbeakOwl()], CHARACTER_CLASS.PALADIN)
game = Game([deck1, deck2], [CardTestingAgent(), OneCardPlayingAgent()])
game.pre_game()
game.current_player = 1
game.play_single_turn()
self.assertEqual(1, len(game.current_player.minions))
self.assertEqual(1, game.current_player.minions[0].calculate_attack())
self.assertEqual(3, game.current_player.minions[0].health)
self.assertEqual(3, game.current_player.minions[0].calculate_max_health())
self.assertEqual("Mana Wyrm", game.current_player.minions[0].card.name)
game.play_single_turn()
game.play_single_turn()
self.assertEqual(2, len(game.current_player.minions))
self.assertEqual(1, game.current_player.minions[0].calculate_attack())
self.assertEqual(3, game.current_player.minions[0].health)
self.assertEqual(3, game.current_player.minions[0].calculate_max_health())
self.assertEqual(2, game.current_player.minions[1].calculate_attack())
self.assertEqual(3, game.current_player.minions[1].health)
self.assertEqual(3, game.current_player.minions[1].calculate_max_health())
game.play_single_turn()
game.play_single_turn()
self.assertEqual(2, len(game.current_player.minions))
self.assertEqual(1, game.current_player.minions[0].calculate_attack())
self.assertEqual(3, game.current_player.minions[0].health)
self.assertEqual(3, game.current_player.minions[0].calculate_max_health())
self.assertEqual(5, game.current_player.minions[1].calculate_attack())
self.assertEqual(3, game.current_player.minions[1].health)
self.assertEqual(3, game.current_player.minions[1].calculate_max_health())
示例3: test_SavageRoar
# 需要導入模塊: from hearthbreaker.engine import Game [as 別名]
# 或者: from hearthbreaker.engine.Game import current_player [as 別名]
def test_SavageRoar(self):
deck1 = StackedDeck([StonetuskBoar(), StonetuskBoar(), SavageRoar()], CHARACTER_CLASS.DRUID)
deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.MAGE)
game = Game([deck1, deck2], [OneCardPlayingAgent(), OneCardPlayingAgent()])
game.current_player = 1
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
minion_increase_mock = mock.Mock()
game.other_player.minions[0].bind("attack_changed", minion_increase_mock)
game.other_player.minions[1].bind("attack_changed", minion_increase_mock)
player_increase_mock = mock.Mock()
game.other_player.hero.bind("attack_changed", player_increase_mock)
game.play_single_turn()
self.assertEqual(0, game.current_player.mana)
# Make sure the attack got increased
self.assertListEqual([mock.call(2), mock.call(2)], minion_increase_mock.call_args_list)
self.assertListEqual([mock.call(2)], player_increase_mock.call_args_list)
# And make sure that it went down again
self.assertEqual(1, game.current_player.minions[0].calculate_attack())
self.assertEqual(1, game.current_player.minions[1].calculate_attack())
self.assertEqual(0, game.current_player.hero.calculate_attack())
示例4: generate_game_for
# 需要導入模塊: from hearthbreaker.engine import Game [as 別名]
# 或者: from hearthbreaker.engine.Game import current_player [as 別名]
def generate_game_for(card1, card2, first_agent_type, second_agent_type, run_pre_game=True):
if not isinstance(card1, collections.Sequence):
card_set1 = [card1()]
else:
card_set1 = [card() for card in card1]
class1 = CHARACTER_CLASS.MAGE
for card in card_set1:
if card.character_class != CHARACTER_CLASS.ALL:
class1 = card.character_class
break
if not isinstance(card2, collections.Sequence):
card_set2 = [card2()]
else:
card_set2 = [card() for card in card2]
class2 = CHARACTER_CLASS.MAGE
for card in card_set2:
if card.character_class != CHARACTER_CLASS.ALL:
class2 = card.character_class
break
deck1 = StackedDeck(card_set1, class1)
deck2 = StackedDeck(card_set2, class2)
game = Game([deck1, deck2], [first_agent_type(), second_agent_type()])
game.current_player = game.players[1]
game.other_player = game.players[0]
if run_pre_game:
game.pre_game()
return game
示例5: test_PowerOfTheWild
# 需要導入模塊: from hearthbreaker.engine import Game [as 別名]
# 或者: from hearthbreaker.engine.Game import current_player [as 別名]
def test_PowerOfTheWild(self):
deck1 = StackedDeck([StonetuskBoar(), StonetuskBoar(), PowerOfTheWild()], CHARACTER_CLASS.DRUID)
deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.MAGE)
# This is a test of the +1/+1 option of the Power Of the Wild Card
game = Game([deck1, deck2], [OneCardPlayingAgent(), OneCardPlayingAgent()])
game.current_player = game.players[1]
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
self.assertEqual(2, game.current_player.minions[0].calculate_attack())
self.assertEqual(2, game.current_player.minions[0].health)
self.assertEqual(2, game.current_player.minions[0].calculate_max_health())
self.assertEqual(2, game.current_player.minions[1].calculate_attack())
self.assertEqual(2, game.current_player.minions[1].calculate_max_health())
# This is a test of the "Summon Panther" option of the Power of the Wild Card
agent = OneCardPlayingAgent()
agent.choose_option = lambda options, player: options[1]
deck1 = StackedDeck([StonetuskBoar(), StonetuskBoar(), PowerOfTheWild()], CHARACTER_CLASS.DRUID)
deck2 = StackedDeck([StonetuskBoar()], CHARACTER_CLASS.MAGE)
game = Game([deck1, deck2], [agent, OneCardPlayingAgent()])
game.current_player = game.players[1]
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
self.assertEqual("Panther", game.current_player.minions[2].card.__class__.__name__)
self.assertEqual(3, game.current_player.minions[2].calculate_attack())
self.assertEqual(2, game.current_player.minions[2].calculate_max_health())
示例6: test_CircleOfHealing
# 需要導入模塊: from hearthbreaker.engine import Game [as 別名]
# 或者: from hearthbreaker.engine.Game import current_player [as 別名]
def test_CircleOfHealing(self):
deck1 = StackedDeck(
[CircleOfHealing(), MogushanWarden(), CircleOfHealing(), CircleOfHealing(), CircleOfHealing(),
CircleOfHealing(), CircleOfHealing()], CHARACTER_CLASS.PRIEST)
deck2 = StackedDeck([MogushanWarden()], CHARACTER_CLASS.PALADIN)
game = Game([deck1, deck2], [CardTestingAgent(), OneCardPlayingAgent()])
game.pre_game()
game.current_player = 1
for turn in range(0, 8):
game.play_single_turn()
game.players[0].minions[0].health = 4
game.players[1].minions[0].health = 4
game.play_single_turn() # Circle of Healing should be played
self.assertEqual(game.players[0].minions[0].calculate_max_health(), game.players[0].minions[0].health)
self.assertEqual(game.players[1].minions[0].calculate_max_health(), game.players[1].minions[0].health)
示例7: test_strategy
# 需要導入模塊: from hearthbreaker.engine import Game [as 別名]
# 或者: from hearthbreaker.engine.Game import current_player [as 別名]
def test_strategy():
generator = RandomDeckGenerator()
deck1 = generator.generate()
deck2 = deck1.copy()
game = Game([deck1, deck2], [TradeAgent(), TradeAgent()])
game.pre_game()
game.current_player = game.players[1]
while not game.game_ended:
manager = StrategyManager(StatePairLinearModel(RelativeResourceExtractor()))
manager.think(game)
outcomes = manager.get_outcomes()
print("Number of outcomes: " + str(len(outcomes)) + '\n')
# for situation in outcomes:
# print("See: " + str(situation.other_player.hero.__to_json__()) + '\n')
# input("Presss enter to continue:")
game.play_single_turn()
示例8: test_HolyNova
# 需要導入模塊: from hearthbreaker.engine import Game [as 別名]
# 或者: from hearthbreaker.engine.Game import current_player [as 別名]
def test_HolyNova(self):
deck1 = StackedDeck([MogushanWarden(), HolyNova()], CHARACTER_CLASS.PRIEST)
deck2 = StackedDeck([MogushanWarden()], CHARACTER_CLASS.PALADIN)
game = Game([deck1, deck2], [CardTestingAgent(), OneCardPlayingAgent()])
game.pre_game()
game.current_player = 1
for turn in range(0, 8):
game.play_single_turn()
self.assertEqual(1, len(game.players[0].minions))
self.assertEqual(1, len(game.players[1].minions))
game.players[0].minions[0].health = 4 # Fake damage
self.assertEqual(4, game.players[0].minions[0].health)
self.assertEqual(7, game.players[1].minions[0].health)
game.play_single_turn() # Holy Nova should be played
self.assertEqual(6, game.players[0].minions[0].health)
self.assertEqual(5, game.players[1].minions[0].health)
示例9: test_Swipe
# 需要導入模塊: from hearthbreaker.engine import Game [as 別名]
# 或者: from hearthbreaker.engine.Game import current_player [as 別名]
def test_Swipe(self):
deck1 = StackedDeck([BloodfenRaptor(), StonetuskBoar(), StonetuskBoar()], CHARACTER_CLASS.DRUID)
deck2 = StackedDeck([Swipe()], CHARACTER_CLASS.DRUID, )
game = Game([deck1, deck2], [OneCardPlayingAgent(), EnemyMinionSpellTestingAgent()])
game.pre_game()
game.current_player = game.players[1]
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
game.play_single_turn()
# The bloodfen raptor should be left, with one hp
self.assertEqual(1, len(game.other_player.minions))
self.assertEqual(1, game.other_player.minions[0].health)
self.assertEqual(29, game.other_player.hero.health)
示例10: test_RandomAgent
# 需要導入模塊: from hearthbreaker.engine import Game [as 別名]
# 或者: from hearthbreaker.engine.Game import current_player [as 別名]
def test_RandomAgent(self):
deck1 = Deck([
GoldshireFootman(),
GoldshireFootman(),
MurlocRaider(),
MurlocRaider(),
BloodfenRaptor(),
BloodfenRaptor(),
FrostwolfGrunt(),
FrostwolfGrunt(),
RiverCrocolisk(),
RiverCrocolisk(),
IronfurGrizzly(),
IronfurGrizzly(),
MagmaRager(),
MagmaRager(),
SilverbackPatriarch(),
SilverbackPatriarch(),
ChillwindYeti(),
ChillwindYeti(),
KeeperOfTheGrove(),
KeeperOfTheGrove(),
SenjinShieldmasta(),
SenjinShieldmasta(),
BootyBayBodyguard(),
BootyBayBodyguard(),
FenCreeper(),
FenCreeper(),
BoulderfistOgre(),
BoulderfistOgre(),
WarGolem(),
WarGolem(),
], Malfurion())
deck2 = Deck([
Shieldbearer(),
Shieldbearer(),
FlameImp(),
FlameImp(),
YoungPriestess(),
YoungPriestess(),
DarkIronDwarf(),
DarkIronDwarf(),
DireWolfAlpha(),
DireWolfAlpha(),
Voidwalker(),
Voidwalker(),
HarvestGolem(),
HarvestGolem(),
KnifeJuggler(),
KnifeJuggler(),
ShatteredSunCleric(),
ShatteredSunCleric(),
ArgentSquire(),
ArgentSquire(),
Doomguard(),
Doomguard(),
Soulfire(),
Soulfire(),
DefenderOfArgus(),
DefenderOfArgus(),
AbusiveSergeant(),
AbusiveSergeant(),
NerubianEgg(),
NerubianEgg(),
], Guldan())
game = Game([deck1, deck2], [RandomAgent(), RandomAgent()])
game.pre_game()
game.current_player = game.players[1]
game.play_single_turn()
self.assertEqual(0, len(game.current_player.minions))
game.play_single_turn()
self.assertEqual(2, len(game.current_player.minions))
self.assertEqual(3, game.current_player.minions[1].health)
self.assertEqual("Young Priestess", game.current_player.minions[0].card.name)
game.play_single_turn()
self.assertEqual(1, len(game.current_player.minions))
self.assertEqual("Frostwolf Grunt", game.current_player.minions[0].card.name)
game.play_single_turn()
self.assertEqual(0, len(game.other_player.minions))
self.assertEqual(28, game.other_player.hero.health)
self.assertEqual(3, len(game.current_player.minions))
self.assertEqual("Dire Wolf Alpha", game.current_player.minions[2].card.name)
for turn in range(0, 13):
game.play_single_turn()
self.assertFalse(game.game_ended)
game.play_single_turn()
self.assertEqual(0, game.current_player.hero.health)
self.assertEqual(21, game.other_player.hero.health)
self.assertTrue(game.game_ended)