本文整理匯總了Python中Path.Path.create_by_appending_path_with_territory方法的典型用法代碼示例。如果您正苦於以下問題:Python Path.create_by_appending_path_with_territory方法的具體用法?Python Path.create_by_appending_path_with_territory怎麽用?Python Path.create_by_appending_path_with_territory使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類Path.Path
的用法示例。
在下文中一共展示了Path.create_by_appending_path_with_territory方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。
示例1: get_paths_accessible_by_player
# 需要導入模塊: from Path import Path [as 別名]
# 或者: from Path.Path import create_by_appending_path_with_territory [as 別名]
def get_paths_accessible_by_player(self, player, max_length=9999):
paths = []
seen_territory_ids = set()
partial_paths = deque()
for territory in player.territories:
partial_paths.append(Path.create_with_single_territory(territory))
while len(partial_paths) > 0:
path = partial_paths.popleft()
# prune paths that have less than 5% chance of being conquered
if path.probability_of_conquering_path < 0.03:
continue
paths.append(path)
for territory in path[-1].adjacent_territories:
if territory.player != player and territory not in path:
partial_paths.append(Path.create_by_appending_path_with_territory(path, territory))
return paths