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Python Ball.getRadius2方法代碼示例

本文整理匯總了Python中Ball.Ball.getRadius2方法的典型用法代碼示例。如果您正苦於以下問題:Python Ball.getRadius2方法的具體用法?Python Ball.getRadius2怎麽用?Python Ball.getRadius2使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在Ball.Ball的用法示例。


在下文中一共展示了Ball.getRadius2方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。

示例1: __init__

# 需要導入模塊: from Ball import Ball [as 別名]
# 或者: from Ball.Ball import getRadius2 [as 別名]

#.........這裏部分代碼省略.........
        if (xBallRight >= xPadLeft and yBallBottom >= yPadTop) and (xBallRight >= xPadLeft and yBallTop <= yPadBottom):
            self.hits += 1
            self.score += 1
            self.userScore.setText(self.score)
            if self.hits % 4 == 0:
                self.level += 1
                self.userLevel.setText(self.level)
                self.b.goFaster()
                
                if self.level % 10 == 0:
                    self.tier = Text(Point(250, 250), "You have reached a new tier")
                    self.tier.setTextColor("red")
                    self.tier.setSize(20)
                    self.tier.draw(self.pWin)
                    self.wow = Text(Point(250, 81), "WOW!")
                    self.wow.setSize(30)
                    self.wow.setTextColor("red")
                    self.wow.draw(self.pWin)
                    sleep(3)
                    self.tier.undraw()
                    self.wow.undraw()

            return True
        else:
            return False
        
#   Second Ball Used for Multiple-Ball Pong
    def checkContactBallB(self):

        xMiddle = self.p.getMiddle().getX()
        xPadLeft = xMiddle - 5
        xPadRight = xMiddle + 5
        xCenter2 = self.b.getCenter2().getX()
        xBallRight2 = xCenter2 + self.b.getRadius2()
        xBallLeft2 = xCenter2 - self.b.getRadius2()

        yMiddle = self.p.getMiddle().getY()
        yPadTop = yMiddle - 50
        yPadBottom = yMiddle + 50
        yCenter2 = self.b.getCenter2().getY()
        yBallTop2 = yCenter2 - self.b.getRadius2()
        yBallBottom2 = yCenter2 + self.b.getRadius2()
        
#       If the x value of right side of the ball is = to the x value of the left side of the paddle,
#       and the y value of the top/bottom of the ball is not outside the y value of the top/bottom of the paddle,
#       then the ball has made contact

        
        if (xBallRight2 >= xPadLeft and yBallBottom2 >= yPadTop) and (xBallRight2 >= xPadLeft and yBallTop2 <= yPadBottom):
            self.hits += 1
            self.score += 1
            self.userScore.setText(self.score)
            if self.hits % 4 == 0:
                self.level += 1
                self.userLevel.setText(self.level)
                self.b.goFaster()

                if self.level % 3 == 0:
                    self.tier = Text(Point(250, 250), "You have reached a new tier")
                    self.tier.setTextColor("red")
                    self.tier.setSize(20)
                    self.tier.draw(self.pWin)
                    self.wow = Text(Point(250, 81), "WOW!")
                    self.wow.setSize(30)
                    self.wow.setTextColor("red")
                    self.wow.draw(self.pWin)
開發者ID:MichaelGardiner97,項目名稱:Pong,代碼行數:70,代碼來源:Pong.py


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