本文整理匯總了Python中HelperFunctions.isNewHighScore方法的典型用法代碼示例。如果您正苦於以下問題:Python HelperFunctions.isNewHighScore方法的具體用法?Python HelperFunctions.isNewHighScore怎麽用?Python HelperFunctions.isNewHighScore使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類HelperFunctions
的用法示例。
在下文中一共展示了HelperFunctions.isNewHighScore方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。
示例1: main
# 需要導入模塊: import HelperFunctions [as 別名]
# 或者: from HelperFunctions import isNewHighScore [as 別名]
#.........這裏部分代碼省略.........
Config.PAGE_TITLE = Config.PAGE_TITLE + ' ' \
+ level_files[state % 9000 - 1]['settings'
]['level_name']
# work out the bonus based on difficulty - will only work for valid difficulties
# try:
exec 'Config.DIFFICULTY_BONUS = Config.DIFFICULTY_BONUS_' \
+ Config.DIFFICULTY.upper()
Config.BACKGROUND = pygame.Surface(screen.get_size())
Config.BACKGROUND = Config.BACKGROUND.convert()
Config.BACKGROUND.fill(Config.BACKGROUND_COLOUR)
Config.screen = \
pygame.display.set_mode(Config.DEFAULT_SCREEN_SIZE)
# print "COLOUR: ", Config.BACKGROUND_COLOUR
# better way of doing it?
# execfile('Snake.py')
G = Game_Module.Game(None)
running = True
while running:
G.update()
if G.gameOver:
playerScore = G.gameScore
del G
running = False
break
if HelperFunctions.isNewHighScore(playerScore):
state = STATE_HIGH_SCORE_INPUT
else:
# state = STATE_EXIT
state = STATE_HIGH_SCORE_TRY_AGAIN
elif state == STATE_HIGH_SCORE_INPUT:
# state = STATE_HIGH_SCORE_TRY_AGAIN
# #### http://www.facebook.com/l.php?u=http%3A%2F%2Fstackoverflow.com%2Fquestions%2F14111381%2Fhow-to-make-pygame-print-input-from-user&h=kAQHS8xjR
(rect_list, state) = high_score_input_menu.update(e,
state)
if False:
pass
getInput = True
showUpdates = True
while getInput:
for keypress in pygame.event.get():
if keypress.type == pygame.KEYDOWN:
if keypress.unicode.isalpha():
playerName += keypress.unicode
showUpdates = True
elif keypress.key == pygame.K_BACKSPACE:
playerName = playerName[:-1]
showUpdates = True
elif keypress.key == pygame.K_RETURN: