本文整理匯總了Python中GameState.getCurrentState方法的典型用法代碼示例。如果您正苦於以下問題:Python GameState.getCurrentState方法的具體用法?Python GameState.getCurrentState怎麽用?Python GameState.getCurrentState使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類GameState
的用法示例。
在下文中一共展示了GameState.getCurrentState方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。
示例1: GameState
# 需要導入模塊: import GameState [as 別名]
# 或者: from GameState import getCurrentState [as 別名]
gameState = GameState()
clock = pygame.time.Clock()
world = World()
world.loadWorldFromFile('Testworld.pfe')
camera = Camera()
movement = Movement()
movement.setPuppet(camera)
KeyMapping.setMovement(movement)
# Create window
screen = pygame.display.set_mode((1024, 758))
pygame.display.set_caption('Procedural Generation Viewer')
# Initialization complete, continue with game loop
gameState.advanceCurrentState()
while gameState.getCurrentState() == gameState.GAME_STATE_RUNNING:
# Reset screen
screen.fill(colorBlack)
# Render placeholder GUI
levelName = font.render(world.attributes['world_name'], False, colorWhite)
rectangle = levelName.get_rect()
screen.blit(levelName, rectangle)
# Fetch events from pygame and decide what to do with them
for event in pygame.event.get():
if event.type == QUIT:
gameState.advanceCurrentState()
eventSystem.queueEvent(GameEvent('quit'))
elif event.type in (KEYDOWN, KEYUP, MOUSEMOTION, MOUSEBUTTONUP, MOUSEBUTTONDOWN):
KeyMapping.handleInputEvent(event)