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Python GameState.fastclone方法代碼示例

本文整理匯總了Python中GameState.fastclone方法的典型用法代碼示例。如果您正苦於以下問題:Python GameState.fastclone方法的具體用法?Python GameState.fastclone怎麽用?Python GameState.fastclone使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在GameState的用法示例。


在下文中一共展示了GameState.fastclone方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Python代碼示例。

示例1: xrange

# 需要導入模塊: import GameState [as 別名]
# 或者: from GameState import fastclone [as 別名]
# #
# Unit Test
# Description: Test's that given a game state, that it expands accordingly, and evaluates that state correctly.
# #
board = [[Location((col, row)) for row in xrange(0, BOARD_LENGTH)] for col in xrange(0, BOARD_LENGTH)]
p1Inventory = Inventory(PLAYER_ONE, [], [], 0)
p2Inventory = Inventory(PLAYER_TWO, [], [], 0)
neutralInventory = Inventory(NEUTRAL, [], [], 0)

putFood(neutralInventory)
putOurInventory(p1Inventory)
putTheirInventory(p2Inventory)

state = GameState(board, [p1Inventory, p2Inventory, neutralInventory], PLAY_PHASE, PLAYER_ONE)
expectedState = state.fastclone()
expectedState.inventories[PLAYER_TWO].ants = []


ourAI = AIPlayer(PLAYER_ONE)

move = Move(MOVE_ANT,[(0,6)], None)
retrievedState = ourAI.expandNode(state, move)

if equalStates(retrievedState, expectedState):
    score = ourAI.evaluateState(retrievedState)
    if score == 1.0:
        print "Unit Test #1 Passed"
    else:
        print "UNIT TEST #1 FAILED"
else:
開發者ID:MaxRobinson,項目名稱:CS421-AI,代碼行數:32,代碼來源:BFS.py


注:本文中的GameState.fastclone方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。