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PHP PlayerDeathEvent::getKeepExperience方法代碼示例

本文整理匯總了PHP中pocketmine\event\player\PlayerDeathEvent::getKeepExperience方法的典型用法代碼示例。如果您正苦於以下問題:PHP PlayerDeathEvent::getKeepExperience方法的具體用法?PHP PlayerDeathEvent::getKeepExperience怎麽用?PHP PlayerDeathEvent::getKeepExperience使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在pocketmine\event\player\PlayerDeathEvent的用法示例。


在下文中一共展示了PlayerDeathEvent::getKeepExperience方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的PHP代碼示例。

示例1: kill


//.........這裏部分代碼省略.........
                     break;
                 } else {
                     $params[] = "Unknown";
                 }
             }
             break;
         case EntityDamageEvent::CAUSE_SUICIDE:
             $message = "death.attack.generic";
             break;
         case EntityDamageEvent::CAUSE_VOID:
             $message = "death.attack.outOfWorld";
             break;
         case EntityDamageEvent::CAUSE_FALL:
             if ($cause instanceof EntityDamageEvent) {
                 if ($cause->getFinalDamage() > 2) {
                     $message = "death.fell.accident.generic";
                     break;
                 }
             }
             $message = "death.attack.fall";
             break;
         case EntityDamageEvent::CAUSE_SUFFOCATION:
             $message = "death.attack.inWall";
             break;
         case EntityDamageEvent::CAUSE_LAVA:
             $message = "death.attack.lava";
             break;
         case EntityDamageEvent::CAUSE_FIRE:
             $message = "death.attack.onFire";
             break;
         case EntityDamageEvent::CAUSE_FIRE_TICK:
             $message = "death.attack.inFire";
             break;
         case EntityDamageEvent::CAUSE_DROWNING:
             $message = "death.attack.drown";
             break;
         case EntityDamageEvent::CAUSE_CONTACT:
             if ($cause instanceof EntityDamageByBlockEvent) {
                 if ($cause->getDamager()->getId() === Block::CACTUS) {
                     $message = "death.attack.cactus";
                 }
             }
             break;
         case EntityDamageEvent::CAUSE_BLOCK_EXPLOSION:
         case EntityDamageEvent::CAUSE_ENTITY_EXPLOSION:
             if ($cause instanceof EntityDamageByEntityEvent) {
                 $e = $cause->getDamager();
                 if ($e instanceof Player) {
                     $message = "death.attack.explosion.player";
                     $params[] = $e->getDisplayName();
                 } elseif ($e instanceof Living) {
                     $message = "death.attack.explosion.player";
                     $params[] = $e->getNameTag() !== "" ? $e->getNameTag() : $e->getName();
                     break;
                 }
             } else {
                 $message = "death.attack.explosion";
             }
             break;
         case EntityDamageEvent::CAUSE_MAGIC:
             $message = "death.attack.magic";
             break;
         case EntityDamageEvent::CAUSE_CUSTOM:
             break;
         default:
     }
     Entity::kill();
     $this->server->getPluginManager()->callEvent($ev = new PlayerDeathEvent($this, $this->getDrops(), new TranslationContainer($message, $params)));
     if (!$ev->getKeepInventory() and !$this->server->keepInventory) {
         foreach ($ev->getDrops() as $item) {
             $this->level->dropItem($this, $item);
         }
         if ($this->inventory !== null) {
             $this->inventory->clearAll();
         }
     }
     if ($this->server->expEnabled and (!$ev->getKeepExperience() and !$this->server->keepInventory)) {
         $exp = $this->getExperience();
         if ($exp > 100) {
             $exp = 100;
         }
         $this->getLevel()->addExperienceOrb($this->add(0, 0.2, 0), $exp);
         $this->setExperienceAndLevel(0, 0);
     }
     if ($ev->getDeathMessage() != "") {
         $this->server->broadcast($ev->getDeathMessage(), Server::BROADCAST_CHANNEL_USERS);
     }
     $pos = $this->getSpawn();
     if ($this->server->netherEnabled) {
         if ($this->level == $this->server->netherLevel) {
             $this->teleport($pos = $this->server->getDefaultLevel()->getSafeSpawn());
         }
     }
     $this->setHealth(0);
     $pk = new RespawnPacket();
     $pk->x = $pos->x;
     $pk->y = $pos->y;
     $pk->z = $pos->z;
     $this->dataPacket($pk);
 }
開發者ID:xpyctum,項目名稱:Genisys,代碼行數:101,代碼來源:Player.php


注:本文中的pocketmine\event\player\PlayerDeathEvent::getKeepExperience方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。