本文整理匯總了PHP中pocketmine\event\player\PlayerDeathEvent::getEventName方法的典型用法代碼示例。如果您正苦於以下問題:PHP PlayerDeathEvent::getEventName方法的具體用法?PHP PlayerDeathEvent::getEventName怎麽用?PHP PlayerDeathEvent::getEventName使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類pocketmine\event\player\PlayerDeathEvent
的用法示例。
在下文中一共展示了PlayerDeathEvent::getEventName方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的PHP代碼示例。
示例1: onPlayerDeath
public function onPlayerDeath(PlayerDeathEvent $event)
{
$this->plugin->log("GameLevelListener: onPlayerDeath " . $event->getEventName());
if ($event->getEntity() instanceof Player) {
if ($this->plugin->gameLevelManager->handlePlayerDeath($event->getEntity())) {
$event->setDeathMessage("");
}
}
}
示例2: onPlayerDeath
/**
*
* @param EntityDeathEvent $event
*/
public function onPlayerDeath(PlayerDeathEvent $event)
{
$this->plugin->log("[HG] ScoreListener onPlayerDeath: " . $event->getEventName());
try {
if ($event->getEntity() instanceof Player) {
$player = $event->getEntity();
if ($player->getLastDamageCause() === EntityDamageEvent::CAUSE_ENTITY_ATTACK || $player->getLastDamageCause() === EntityDamageEvent::CAUSE_PROJECTILE) {
foreach ($this->plugin->getAvailableLevels() as &$lv) {
if (count($lv->joinedPlayers) == 0) {
continue;
}
if ($lv instanceof GameLevelModel) {
if (isset($lv->currentMap)) {
if (isset($lv->currentMap->killedPlayers[$player->getName()])) {
$killerName = $lv->currentMap->killedPlayers[$player->getName()];
if (isset($lv->currentMap->playerscores[$killerName])) {
$scores = $lv->currentMap->playerscores[$killerName];
$scores["kills"] = $scores["kills"] + 1;
$lv->currentMap->playerscores[$killerName] = $scores;
}
break;
}
}
}
}
}
}
} catch (\Exception $e) {
$this->plugin->printError($e);
}
}