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PHP Human::teleport方法代碼示例

本文整理匯總了PHP中pocketmine\entity\Human::teleport方法的典型用法代碼示例。如果您正苦於以下問題:PHP Human::teleport方法的具體用法?PHP Human::teleport怎麽用?PHP Human::teleport使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在pocketmine\entity\Human的用法示例。


在下文中一共展示了Human::teleport方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的PHP代碼示例。

示例1: teleportImmediate

 /**
  * This method may not be reliable. Clients don't like to be moved into unloaded chunks.
  * Use teleport() for a delayed teleport after chunks have been sent.
  *
  * @param Vector3 $pos
  * @param float   $yaw
  * @param float   $pitch
  */
 public function teleportImmediate(Vector3 $pos, $yaw = null, $pitch = null)
 {
     if (parent::teleport($pos, $yaw, $pitch)) {
         foreach ($this->windowIndex as $window) {
             if ($window === $this->inventory) {
                 continue;
             }
             $this->removeWindow($window);
         }
         $this->forceMovement = new Vector3($this->x, $this->y, $this->z);
         $this->sendPosition($this, $this->yaw, $this->pitch, 1);
         $this->resetFallDistance();
         $this->orderChunks();
         $this->nextChunkOrderRun = 0;
         $this->newPosition = null;
     }
 }
開發者ID:NewDelion,項目名稱:PocketMine-0.13.x,代碼行數:25,代碼來源:Player.php

示例2: teleport

 public function teleport(Vector3 $pos, $yaw = null, $pitch = null)
 {
     if (!$this->isOnline()) {
         return;
     }
     $oldPos = $this->getPosition();
     if (parent::teleport($pos, $yaw, $pitch)) {
         foreach ($this->windowIndex as $window) {
             if ($window === $this->inventory) {
                 continue;
             }
             $this->removeWindow($window);
         }
         $this->teleportPosition = new Vector3($this->x, $this->y, $this->z);
         if (!$this->checkTeleportPosition()) {
             $this->forceMovement = $oldPos;
         } else {
             $this->spawnToAll();
         }
         $this->resetFallDistance();
         $this->nextChunkOrderRun = 0;
         $this->newPosition = null;
     }
 }
開發者ID:WonderlandPE,項目名稱:Steadfast2,代碼行數:24,代碼來源:Player.php

示例3: teleport

 public function teleport(Vector3 $pos, $yaw = null, $pitch = null)
 {
     if (parent::teleport($pos, $yaw, $pitch)) {
         foreach ($this->windowIndex as $window) {
             if ($window === $this->inventory) {
                 continue;
             }
             $this->removeWindow($window);
         }
         $this->airTicks = 300;
         $this->setDataProperty(self::DATA_AIR, self::DATA_TYPE_SHORT, 300);
         $pk = new MovePlayerPacket();
         $pk->eid = $this->getId();
         $pk->x = $this->x;
         $pk->y = $this->y + $this->getEyeHeight();
         $pk->z = $this->z;
         $pk->bodyYaw = 0;
         $pk->pitch = $this->pitch;
         $pk->yaw = $this->yaw;
         $pk->mode = 1;
         $pk->teleport = 1;
         $this->directDataPacket($pk);
         $this->resetFallDistance();
         $this->orderChunks();
         $this->nextChunkOrderRun = 0;
         $this->forceMovement = new Vector3($this->x, $this->y, $this->z);
         $this->newPosition = null;
     }
 }
開發者ID:ZenaGamingsky,項目名稱:Steadfast2,代碼行數:29,代碼來源:Player.php

示例4: teleport

 public function teleport(Vector3 $pos, $yaw = null, $pitch = null)
 {
     if (parent::teleport($pos, $yaw, $pitch)) {
         $this->airTicks = 300;
         $this->fallDistance = 0;
         $this->orderChunks();
         $this->chunkLoadTask->setNextRun(0);
         $this->forceMovement = $pos;
         $pk = new MovePlayerPacket();
         $pk->eid = 0;
         $pk->x = $this->x;
         $pk->y = $this->y + $this->getEyeHeight();
         $pk->z = $this->z;
         $pk->bodyYaw = $this->yaw;
         $pk->pitch = $this->pitch;
         $pk->yaw = $this->yaw;
         $pk->teleport = true;
         $this->directDataPacket($pk);
     }
 }
開發者ID:boybook,項目名稱:PocketMine-MP,代碼行數:20,代碼來源:Player.php


注:本文中的pocketmine\entity\Human::teleport方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。