本文整理匯總了PHP中pocketmine\entity\Human::kill方法的典型用法代碼示例。如果您正苦於以下問題:PHP Human::kill方法的具體用法?PHP Human::kill怎麽用?PHP Human::kill使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類pocketmine\entity\Human
的用法示例。
在下文中一共展示了Human::kill方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的PHP代碼示例。
示例1: kill
public function kill()
{
parent::kill();
$this->poofAway();
}
示例2: kill
public function kill()
{
if ($this->dead === true or $this->spawned === false) {
return;
}
parent::kill();
if ($this->inventory !== null) {
$this->inventory->clearAll();
}
$message = $this->getName() . " died";
$cause = $this->getLastDamageCause();
$ev = null;
if ($cause instanceof EntityDamageEvent) {
$ev = $cause;
$cause = $ev->getCause();
}
switch ($cause) {
case EntityDamageEvent::CAUSE_ENTITY_ATTACK:
if ($ev instanceof EntityDamageByEntityEvent) {
$e = $ev->getDamager();
if ($e instanceof Player) {
$message = $this->getName() . " was killed by " . $e->getName();
break;
} elseif ($e instanceof Living) {
$message = $this->getName() . " was slain by " . $e->getName();
break;
}
}
$message = $this->getName() . " was killed";
break;
case EntityDamageEvent::CAUSE_PROJECTILE:
if ($ev instanceof EntityDamageByEntityEvent) {
$e = $ev->getDamager();
if ($e instanceof Living) {
$message = $this->getName() . " was shot by " . $e->getName();
break;
}
}
$message = $this->getName() . " was shot by arrow";
break;
case EntityDamageEvent::CAUSE_SUICIDE:
$message = $this->getName() . " died";
break;
case EntityDamageEvent::CAUSE_VOID:
$message = $this->getName() . " fell out of the world";
break;
case EntityDamageEvent::CAUSE_FALL:
if ($ev instanceof EntityDamageEvent) {
if ($ev->getFinalDamage() > 2) {
$message = $this->getName() . " fell from a high place";
break;
}
}
$message = $this->getName() . " hit the ground too hard";
break;
case EntityDamageEvent::CAUSE_SUFFOCATION:
$message = $this->getName() . " suffocated in a wall";
break;
case EntityDamageEvent::CAUSE_LAVA:
$message = $this->getName() . " tried to swim in lava";
break;
case EntityDamageEvent::CAUSE_FIRE:
$message = $this->getName() . " went up in flames";
break;
case EntityDamageEvent::CAUSE_FIRE_TICK:
$message = $this->getName() . " burned to death";
break;
case EntityDamageEvent::CAUSE_DROWNING:
$message = $this->getName() . " drowned";
break;
case EntityDamageEvent::CAUSE_CONTACT:
$message = $this->getName() . " was pricked to death";
break;
case EntityDamageEvent::CAUSE_BLOCK_EXPLOSION:
case EntityDamageEvent::CAUSE_ENTITY_EXPLOSION:
case EntityDamageEvent::CAUSE_MAGIC:
case EntityDamageEvent::CAUSE_CUSTOM:
default:
}
$this->server->getPluginManager()->callEvent($ev = new PlayerDeathEvent($this, $this->getDrops(), $message));
if ($ev->getDeathMessage() != "") {
$this->server->broadcast($ev->getDeathMessage(), Server::BROADCAST_CHANNEL_USERS);
}
}