本文整理匯總了PHP中pocketmine\entity\Human::saveNBT方法的典型用法代碼示例。如果您正苦於以下問題:PHP Human::saveNBT方法的具體用法?PHP Human::saveNBT怎麽用?PHP Human::saveNBT使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類pocketmine\entity\Human
的用法示例。
在下文中一共展示了Human::saveNBT方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的PHP代碼示例。
示例1: save
/**
* Handles player data saving
*/
public function save($async = false)
{
if ($this->closed) {
throw new \InvalidStateException("Tried to save closed player");
}
parent::saveNBT();
if ($this->level instanceof Level) {
$this->namedtag->Level = new String("Level", $this->level->getName());
if ($this->spawnPosition instanceof Position and $this->spawnPosition->getLevel() instanceof Level) {
$this->namedtag["SpawnLevel"] = $this->spawnPosition->getLevel()->getName();
$this->namedtag["SpawnX"] = (int) $this->spawnPosition->x;
$this->namedtag["SpawnY"] = (int) $this->spawnPosition->y;
$this->namedtag["SpawnZ"] = (int) $this->spawnPosition->z;
}
foreach ($this->achievements as $achievement => $status) {
$this->namedtag->Achievements[$achievement] = new Byte($achievement, $status === true ? 1 : 0);
}
$this->namedtag["playerGameType"] = $this->gamemode;
$this->namedtag["lastPlayed"] = new Long("lastPlayed", floor(microtime(true) * 1000));
if ($this->username != "" and $this->namedtag instanceof Compound) {
$this->server->saveOfflinePlayerData($this->username, $this->namedtag, $async);
}
}
}