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PHP Human::saveNBT方法代碼示例

本文整理匯總了PHP中pocketmine\entity\Human::saveNBT方法的典型用法代碼示例。如果您正苦於以下問題:PHP Human::saveNBT方法的具體用法?PHP Human::saveNBT怎麽用?PHP Human::saveNBT使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在pocketmine\entity\Human的用法示例。


在下文中一共展示了Human::saveNBT方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的PHP代碼示例。

示例1: save

 /**
  * Handles player data saving
  */
 public function save($async = false)
 {
     if ($this->closed) {
         throw new \InvalidStateException("Tried to save closed player");
     }
     parent::saveNBT();
     if ($this->level instanceof Level) {
         $this->namedtag->Level = new String("Level", $this->level->getName());
         if ($this->spawnPosition instanceof Position and $this->spawnPosition->getLevel() instanceof Level) {
             $this->namedtag["SpawnLevel"] = $this->spawnPosition->getLevel()->getName();
             $this->namedtag["SpawnX"] = (int) $this->spawnPosition->x;
             $this->namedtag["SpawnY"] = (int) $this->spawnPosition->y;
             $this->namedtag["SpawnZ"] = (int) $this->spawnPosition->z;
         }
         foreach ($this->achievements as $achievement => $status) {
             $this->namedtag->Achievements[$achievement] = new Byte($achievement, $status === true ? 1 : 0);
         }
         $this->namedtag["playerGameType"] = $this->gamemode;
         $this->namedtag["lastPlayed"] = new Long("lastPlayed", floor(microtime(true) * 1000));
         if ($this->username != "" and $this->namedtag instanceof Compound) {
             $this->server->saveOfflinePlayerData($this->username, $this->namedtag, $async);
         }
     }
 }
開發者ID:NewDelion,項目名稱:PocketMine-0.13.x,代碼行數:27,代碼來源:Player.php


注:本文中的pocketmine\entity\Human::saveNBT方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。