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Java Player.sendTitle方法代碼示例

本文整理匯總了Java中org.spongepowered.api.entity.living.player.Player.sendTitle方法的典型用法代碼示例。如果您正苦於以下問題:Java Player.sendTitle方法的具體用法?Java Player.sendTitle怎麽用?Java Player.sendTitle使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在org.spongepowered.api.entity.living.player.Player的用法示例。


在下文中一共展示了Player.sendTitle方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: viewCamera

import org.spongepowered.api.entity.living.player.Player; //導入方法依賴的package包/類
public void viewCamera(Player player){
    if(!this.canUseCamera(player)){
        return; // shouldn't have the ability to even execute the command
    }

    if (player.supports(VigilateKeys.OLD_GAME_MODE)) {
        player.get(VigilateKeys.CAMERA).orElse("");

        if(Vigilate.getInstance().getCameras().containsKey(id)){
            Vigilate.getInstance().getCameras().get(id).endViewCamera(player);
        }
    }

    player.offer(new ViewerDataManipulatorBuilder().create());

    player.getValue(Keys.GAME_MODE).ifPresent(
            (value -> player.offer(VigilateKeys.OLD_GAME_MODE, value.get()))
    );
    player.getValue(Keys.IS_FLYING).ifPresent(
            (value -> player.offer(VigilateKeys.OLD_IS_FLYING, value.get()))
    );
    player.getValue(Keys.AFFECTS_SPAWNING).ifPresent(
            (value -> player.offer(VigilateKeys.OLD_AFFECTS_SPAWNING, value.get()))
    );
    player.getValue(Keys.VANISH).ifPresent(
            (value -> player.offer(VigilateKeys.OLD_VANISH, value.get()))
    );
    player.getValue(Keys.VANISH_PREVENTS_TARGETING).ifPresent(
            (value -> player.offer(VigilateKeys.OLD_VANISH_PREVENTS_TARGETING, value.get()))
    );
    player.getValue(Keys.VANISH_IGNORES_COLLISION).ifPresent(
            (value -> player.offer(VigilateKeys.OLD_VANISH_IGNORES_COLLISION, value.get()))
    );
    player.getValue(Keys.FLYING_SPEED).ifPresent(
            (value -> player.offer(VigilateKeys.OLD_FLYING_SPEED, value.get()))
    );

    player.offer(VigilateKeys.OLD_LOCATION_WORLD, player.getLocation().getExtent().getName());
    player.offer(VigilateKeys.OLD_LOCATION_X, player.getLocation().getX());
    player.offer(VigilateKeys.OLD_LOCATION_Y, player.getLocation().getY());
    player.offer(VigilateKeys.OLD_LOCATION_Z, player.getLocation().getZ());

    player.offer(Keys.GAME_MODE, GameModes.CREATIVE);
    player.offer(Keys.AFFECTS_SPAWNING, false);
    player.offer(Keys.VANISH, true);
    player.offer(Keys.VANISH_PREVENTS_TARGETING, true);
    player.offer(Keys.VANISH_IGNORES_COLLISION, true);
    player.offer(Keys.FLYING_SPEED, 0.0);
    player.offer(Keys.IS_FLYING, true);

    player.offer(VigilateKeys.CAMERA, this.getId());

    player.setLocation(this.getLocation());

    Title title = Title.builder()
            .fadeIn(20)
            .fadeOut(20)
            .title(Text.EMPTY)
            .subtitle(plugin.translations.CAMERA_VIEW_TITLE.apply(this.templateVariables()).toText())
            .stay(100000)
            .build();
    player.sendTitle(title);

    player.sendMessage(plugin.translations.CAMERA_VIEW, this.templateVariables());
}
 
開發者ID:Lergin,項目名稱:Vigilate,代碼行數:66,代碼來源:Camera.java


注:本文中的org.spongepowered.api.entity.living.player.Player.sendTitle方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。