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Java Player.isOnline方法代碼示例

本文整理匯總了Java中org.spongepowered.api.entity.living.player.Player.isOnline方法的典型用法代碼示例。如果您正苦於以下問題:Java Player.isOnline方法的具體用法?Java Player.isOnline怎麽用?Java Player.isOnline使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在org.spongepowered.api.entity.living.player.Player的用法示例。


在下文中一共展示了Player.isOnline方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: clanInviteCommand

import org.spongepowered.api.entity.living.player.Player; //導入方法依賴的package包/類
@Command(name = "invite", description = "Пригласить игрока в свой клан", isPlayerOnly = true, isClanOnly = true, clanPermission = "invite", spongePermission = "mcclans.user.invite")
public void clanInviteCommand(Player player, ClanPlayerImpl clanPlayer, @Parameter(name = "playerName") String playerName) {
    // TODO SPONGE: Check if command is properly and fully implemented
    ClanImpl clan = clanPlayer.getClan();
    if (clan != null) {
        UUID uuid = UUIDUtils.getUUID(playerName);
        Optional<Player> invitedPlayerOpt = uuid == null ? Optional.empty() : Sponge.getServer().getPlayer(uuid);
        if (!invitedPlayerOpt.isPresent()) {
            Messages.sendPlayerNotOnline(player, playerName);
            return;
        }
        Player invitedPlayer = invitedPlayerOpt.get();
        ClansImpl clansInstance = ClansImpl.getInstance();
        ClanPlayerImpl invitedClanPlayer = clansInstance.getClanPlayer(uuid);

        if (invitedClanPlayer == null) {
            invitedClanPlayer = clansInstance.createClanPlayer(invitedPlayer.getUniqueId(), invitedPlayer.getName());
        }
        String invitedClanPlayerName = invitedClanPlayer.getName();

        if (invitedClanPlayer.getClan() != null) {
            Messages.sendPlayerAlreadyInClan(player, invitedClanPlayerName);
        } else if (invitedClanPlayer.getClanInvite() != null) {
            Messages.sendPlayerAlreadyInvitedByAnotherClan(player, invitedClanPlayerName);
        } else {
            invitedClanPlayer.inviteToClan(clan);
            clan.addInvitedPlayer(invitedClanPlayer);
            Messages.sendClanBroadcastMessagePlayerInvitedToTheClan(clan, invitedClanPlayerName, player.getName(), "invite");
            if (invitedPlayer != null && invitedPlayer.isOnline()) {
                Messages.sendInvitedToClan(invitedPlayer, clan.getName(), clan.getTagColored());
            }
        }
    } else {
        Messages.sendWarningMessage(player, Messages.YOU_ARE_NOT_IN_A_CLAN);
    }
}
 
開發者ID:iLefty,項目名稱:mcClans,代碼行數:37,代碼來源:ClanCommands.java


注:本文中的org.spongepowered.api.entity.living.player.Player.isOnline方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。