本文整理匯總了Java中org.spongepowered.api.entity.living.player.Player.isOnline方法的典型用法代碼示例。如果您正苦於以下問題:Java Player.isOnline方法的具體用法?Java Player.isOnline怎麽用?Java Player.isOnline使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類org.spongepowered.api.entity.living.player.Player
的用法示例。
在下文中一共展示了Player.isOnline方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: clanInviteCommand
import org.spongepowered.api.entity.living.player.Player; //導入方法依賴的package包/類
@Command(name = "invite", description = "Пригласить игрока в свой клан", isPlayerOnly = true, isClanOnly = true, clanPermission = "invite", spongePermission = "mcclans.user.invite")
public void clanInviteCommand(Player player, ClanPlayerImpl clanPlayer, @Parameter(name = "playerName") String playerName) {
// TODO SPONGE: Check if command is properly and fully implemented
ClanImpl clan = clanPlayer.getClan();
if (clan != null) {
UUID uuid = UUIDUtils.getUUID(playerName);
Optional<Player> invitedPlayerOpt = uuid == null ? Optional.empty() : Sponge.getServer().getPlayer(uuid);
if (!invitedPlayerOpt.isPresent()) {
Messages.sendPlayerNotOnline(player, playerName);
return;
}
Player invitedPlayer = invitedPlayerOpt.get();
ClansImpl clansInstance = ClansImpl.getInstance();
ClanPlayerImpl invitedClanPlayer = clansInstance.getClanPlayer(uuid);
if (invitedClanPlayer == null) {
invitedClanPlayer = clansInstance.createClanPlayer(invitedPlayer.getUniqueId(), invitedPlayer.getName());
}
String invitedClanPlayerName = invitedClanPlayer.getName();
if (invitedClanPlayer.getClan() != null) {
Messages.sendPlayerAlreadyInClan(player, invitedClanPlayerName);
} else if (invitedClanPlayer.getClanInvite() != null) {
Messages.sendPlayerAlreadyInvitedByAnotherClan(player, invitedClanPlayerName);
} else {
invitedClanPlayer.inviteToClan(clan);
clan.addInvitedPlayer(invitedClanPlayer);
Messages.sendClanBroadcastMessagePlayerInvitedToTheClan(clan, invitedClanPlayerName, player.getName(), "invite");
if (invitedPlayer != null && invitedPlayer.isOnline()) {
Messages.sendInvitedToClan(invitedPlayer, clan.getName(), clan.getTagColored());
}
}
} else {
Messages.sendWarningMessage(player, Messages.YOU_ARE_NOT_IN_A_CLAN);
}
}