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Java GameContainer.setTargetFrameRate方法代碼示例

本文整理匯總了Java中org.newdawn.slick.GameContainer.setTargetFrameRate方法的典型用法代碼示例。如果您正苦於以下問題:Java GameContainer.setTargetFrameRate方法的具體用法?Java GameContainer.setTargetFrameRate怎麽用?Java GameContainer.setTargetFrameRate使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在org.newdawn.slick.GameContainer的用法示例。


在下文中一共展示了GameContainer.setTargetFrameRate方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: init

import org.newdawn.slick.GameContainer; //導入方法依賴的package包/類
/**
 * @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
 */
public void init(GameContainer container) throws SlickException {
	this.container = container;
	
	image = new Image("testdata/logo.tga", true);
	
	Image temp = new Image("testdata/palette_tool.png");
	container.setMouseCursor(temp, 0, 0);
	
	container.setIcons(new String[] {"testdata/icon.tga"});
	container.setTargetFrameRate(100);
	
	poly = new Polygon();
	float len = 100;
	
	for (int x=0;x<360;x+=30) {
		if (len == 100) {
			len = 50; 
		} else {
			len = 100;
		}
		poly.addPoint((float) FastTrig.cos(Math.toRadians(x)) * len, 
					  (float) FastTrig.sin(Math.toRadians(x)) * len);
	}
}
 
開發者ID:j-dong,項目名稱:trashjam2017,代碼行數:28,代碼來源:GraphicsTest.java

示例2: showSpeedUpButton

import org.newdawn.slick.GameContainer; //導入方法依賴的package包/類
/**
 * Show speedUp button
 * @param gc	GameContainer
 * @param g	Graphics
 * @throws SlickException
 */
public static void showSpeedUpButton(GameContainer gc, Graphics g) throws SlickException {
	speedUpButton.draw(speedUpButtonPosX, speedUpButtonPosY, speedUpButtonWidth, speedUpButtonHeight);
	
	if (Controller.mouseInArea(speedUpButtonPosX, speedUpButtonPosY, speedUpButtonPosX + speedUpButtonWidth,
								speedUpButtonPosY + speedUpButtonHeight)) {
		speedUpButton.draw(speedUpButtonPosX, speedUpButtonPosY, speedUpButtonWidth, speedUpButtonHeight,
							new Color(0, 0, 0, 50));
		if (Mouse.getEventButtonState() && Mouse.getEventButton() == 0) {
			gc.setTargetFrameRate(isSpeedUpClicked==false?180:60);
			gc.setVSync(isSpeedUpClicked);
			isSpeedUpClicked = !isSpeedUpClicked;
			try {
				TimeUnit.MILLISECONDS.sleep(100);
			} catch (InterruptedException e) {
				e.printStackTrace();
			}
		}
	}
	if (isSpeedUpClicked == false) {
		speedUpButton.draw(speedUpButtonPosX, speedUpButtonPosY, speedUpButtonWidth, speedUpButtonHeight, new Color(0, 0, 0, 100));
	}
	
}
 
開發者ID:hungthuanmk,項目名稱:HCMIU_PlantsAndZombies,代碼行數:30,代碼來源:PlayUI.java

示例3: init

import org.newdawn.slick.GameContainer; //導入方法依賴的package包/類
/**
 * @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
 */
public void init(GameContainer container) throws SlickException {
	container.setTargetFrameRate(100);
}
 
開發者ID:j-dong,項目名稱:trashjam2017,代碼行數:7,代碼來源:TransformTest.java

示例4: init

import org.newdawn.slick.GameContainer; //導入方法依賴的package包/類
/**
 * @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
 */
public void init(GameContainer container) throws SlickException {
   container.setTargetFrameRate(100);
}
 
開發者ID:j-dong,項目名稱:trashjam2017,代碼行數:7,代碼來源:TransformTest2.java


注:本文中的org.newdawn.slick.GameContainer.setTargetFrameRate方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。