本文整理匯總了Java中org.newdawn.slick.GameContainer.setMouseCursor方法的典型用法代碼示例。如果您正苦於以下問題:Java GameContainer.setMouseCursor方法的具體用法?Java GameContainer.setMouseCursor怎麽用?Java GameContainer.setMouseCursor使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類org.newdawn.slick.GameContainer
的用法示例。
在下文中一共展示了GameContainer.setMouseCursor方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: init
import org.newdawn.slick.GameContainer; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
*/
public void init(GameContainer container) throws SlickException {
this.container = container;
image = new Image("testdata/logo.tga", true);
Image temp = new Image("testdata/palette_tool.png");
container.setMouseCursor(temp, 0, 0);
container.setIcons(new String[] {"testdata/icon.tga"});
container.setTargetFrameRate(100);
poly = new Polygon();
float len = 100;
for (int x=0;x<360;x+=30) {
if (len == 100) {
len = 50;
} else {
len = 100;
}
poly.addPoint((float) FastTrig.cos(Math.toRadians(x)) * len,
(float) FastTrig.sin(Math.toRadians(x)) * len);
}
}
示例2: init
import org.newdawn.slick.GameContainer; //導入方法依賴的package包/類
@Override
public void init(GameContainer gc, StateBasedGame game) throws SlickException {
assets = AssetManager.getManager();
gc.setMouseCursor(assets.getImage("GZS_Crosshair"), 16, 16);
Globals.player = new Player();
entities = new ConcurrentHashMap<String, Entity>();
reset(gc);
}