本文整理匯總了Java中org.newdawn.slick.GameContainer.getInput方法的典型用法代碼示例。如果您正苦於以下問題:Java GameContainer.getInput方法的具體用法?Java GameContainer.getInput怎麽用?Java GameContainer.getInput使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類org.newdawn.slick.GameContainer
的用法示例。
在下文中一共展示了GameContainer.getInput方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: init
import org.newdawn.slick.GameContainer; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
*/
public void init(GameContainer container) throws SlickException {
provider = new InputProvider(container.getInput());
provider.addListener(this);
provider.bindCommand(new KeyControl(Input.KEY_LEFT), run);
provider.bindCommand(new KeyControl(Input.KEY_A), run);
provider.bindCommand(new ControllerDirectionControl(0, ControllerDirectionControl.LEFT), run);
provider.bindCommand(new KeyControl(Input.KEY_UP), jump);
provider.bindCommand(new KeyControl(Input.KEY_W), jump);
provider.bindCommand(new ControllerDirectionControl(0, ControllerDirectionControl.UP), jump);
provider.bindCommand(new KeyControl(Input.KEY_SPACE), attack);
provider.bindCommand(new MouseButtonControl(0), attack);
provider.bindCommand(new ControllerButtonControl(0, 1), attack);
}
示例2: init
import org.newdawn.slick.GameContainer; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
*/
public void init(GameContainer container) throws SlickException {
if (container instanceof AppGameContainer) {
app = (AppGameContainer) container;
}
input = container.getInput();
x = 300;
y = 300;
}
示例3: init
import org.newdawn.slick.GameContainer; //導入方法依賴的package包/類
/**
* @see org.newdawn.slick.BasicGame#init(org.newdawn.slick.GameContainer)
*/
public void init(GameContainer container) throws SlickException {
input = container.getInput();
input.enableKeyRepeat(300,100);
}
示例4: update
import org.newdawn.slick.GameContainer; //導入方法依賴的package包/類
@Override
public void update(GameContainer container, int delta) throws SlickException {
input = container.getInput();
pacmanGame.setInfo(input);
}