本文整理匯總了Java中org.lwjgl.util.vector.Matrix4f.scale方法的典型用法代碼示例。如果您正苦於以下問題:Java Matrix4f.scale方法的具體用法?Java Matrix4f.scale怎麽用?Java Matrix4f.scale使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類org.lwjgl.util.vector.Matrix4f
的用法示例。
在下文中一共展示了Matrix4f.scale方法的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: createTransformationMatrix
import org.lwjgl.util.vector.Matrix4f; //導入方法依賴的package包/類
public static Matrix4f createTransformationMatrix(final Vector3f translation, final float rx, final float ry, final float rz, final float scale) {
final Matrix4f matrix = new Matrix4f();
matrix.setIdentity();
Matrix4f.translate(translation, matrix, matrix);
Matrix4f.rotate((float) Math.toRadians(rx), new Vector3f(1, 0, 0), matrix, matrix);
Matrix4f.rotate((float) Math.toRadians(ry), new Vector3f(0, 1, 0), matrix, matrix);
Matrix4f.rotate((float) Math.toRadians(rz), new Vector3f(0, 0, 1), matrix, matrix);
Matrix4f.scale(new Vector3f(scale, scale, scale), matrix, matrix);
return matrix;
}
示例2: createTransformationMatrix
import org.lwjgl.util.vector.Matrix4f; //導入方法依賴的package包/類
public static Matrix4f createTransformationMatrix(Vector3f translation, float rx, float ry, float rz, float scale) {
Matrix4f matrix = new Matrix4f();
matrix.setIdentity();
Matrix4f.translate(translation, matrix, matrix);
Matrix4f.rotate((float) Math.toRadians(rx), new Vector3f(1, 0, 0), matrix, matrix);
Matrix4f.rotate((float) Math.toRadians(ry), new Vector3f(0, 1, 0), matrix, matrix);
Matrix4f.rotate((float) Math.toRadians(rz), new Vector3f(0, 0, 1), matrix, matrix);
Matrix4f.scale(new Vector3f(scale, scale, scale), matrix, matrix);
return matrix;
}
示例3: createTransformationMatrix
import org.lwjgl.util.vector.Matrix4f; //導入方法依賴的package包/類
/**
* Creates transformation matrix for models in rendering.
* @param translation - Translation
* @param rx - Rotation on the x axis
* @param ry - Rotation on the y axis
* @param rz - Rotation on the z axis
* @param scale - Scale
* @return - Transformation matrix
*/
public static Matrix4f createTransformationMatrix(Vector3f translation, float rx, float ry, float rz, float scale) {
Matrix4f matrix = new Matrix4f();
matrix.setIdentity();
Matrix4f.translate(translation, matrix, matrix);
Matrix4f.rotate((float) Math.toRadians(rx), new Vector3f(1, 0, 0), matrix, matrix);
Matrix4f.rotate((float) Math.toRadians(ry), new Vector3f(0, 1, 0), matrix, matrix);
Matrix4f.rotate((float) Math.toRadians(rz), new Vector3f(0, 0, 1), matrix, matrix);
Matrix4f.scale(new Vector3f(scale, scale, scale), matrix, matrix);
return matrix;
}
示例4: calculateMvpMatrix
import org.lwjgl.util.vector.Matrix4f; //導入方法依賴的package包/類
private Matrix4f calculateMvpMatrix(Sun sun, ICamera camera) {
Matrix4f modelMatrix = new Matrix4f();
Vector3f sunPos = sun.getWorldPosition(camera.getPosition());
Matrix4f.translate(sunPos, modelMatrix, modelMatrix);
Matrix4f modelViewMat = applyViewMatrix(modelMatrix, camera.getViewMatrix());
Matrix4f.scale(new Vector3f(sun.getScale(), sun.getScale(), sun.getScale()), modelViewMat, modelViewMat);
return Matrix4f.mul(camera.getProjectionMatrix(), modelViewMat, null);
}
示例5: createModelMatrix
import org.lwjgl.util.vector.Matrix4f; //導入方法依賴的package包/類
private Matrix4f createModelMatrix(float x, float y, float z, float scale) {
Matrix4f modelMatrix = new Matrix4f();
Matrix4f.translate(new Vector3f(x, y, z), modelMatrix, modelMatrix);
Matrix4f.scale(new Vector3f(scale, scale, scale), modelMatrix, modelMatrix);
return modelMatrix;
}