本文整理匯總了Java中org.lwjgl.glfw.GLFW.glfwSetWindowSizeCallback方法的典型用法代碼示例。如果您正苦於以下問題:Java GLFW.glfwSetWindowSizeCallback方法的具體用法?Java GLFW.glfwSetWindowSizeCallback怎麽用?Java GLFW.glfwSetWindowSizeCallback使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類org.lwjgl.glfw.GLFW
的用法示例。
在下文中一共展示了GLFW.glfwSetWindowSizeCallback方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: createWindow
import org.lwjgl.glfw.GLFW; //導入方法依賴的package包/類
protected void createWindow()
{
// the window will stay hidden after creation
GLFW.glfwWindowHint(GLFW.GLFW_VISIBLE, GLFW.GLFW_FALSE);
// Configure GLFW
GLFW.glfwWindowHint(GLFW.GLFW_CONTEXT_VERSION_MAJOR, 3);
GLFW.glfwWindowHint(GLFW.GLFW_CONTEXT_VERSION_MINOR, 2);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_FORWARD_COMPAT, GLFW.GLFW_TRUE);
GLFW.glfwWindowHint(GLFW.GLFW_OPENGL_PROFILE,
GLFW.GLFW_OPENGL_CORE_PROFILE);
// Create the window
this.handle = GLFW.glfwCreateWindow(this.width, this.height, this.title,
MemoryUtil.NULL, MemoryUtil.NULL);
if (this.handle == MemoryUtil.NULL)
{
throw new RuntimeException("Failed to create the GLFW window");
}
//Create the input context
//this.inputEngine = new InputEngine(this);
//Setup a size callback.
GLFW.glfwSetWindowSizeCallback(this.handle, (window, w, h) ->
{
int prevW = this.width;
int prevH = this.height;
this.width = w;
this.height = h;
this.onWindowSizeChanged.notifyListeners(new int[]{
this.width, this.height, prevW, prevH
});
});
//Setup a position callback
GLFW.glfwSetWindowPosCallback(this.handle, (window, xpos, ypos) -> {
int prevX = this.x;
int prevY = this.y;
this.x = xpos;
this.y = ypos;
this.onWindowPosChanged.notifyListeners(new int[]{
this.x, this.y, prevX, prevY
});
});
this.makeWindowCentered();
// Make the OpenGL context current
GLFW.glfwMakeContextCurrent(this.handle);
// Enable v-sync
GLFW.glfwSwapInterval(this.vsync ? 1 : 0);
// This line is critical for LWJGL's interoperation with GLFW's
// OpenGL context, or any context that is managed externally.
// LWJGL detects the context that is current in the current thread,
// creates the GLCapabilities instance and makes the OpenGL
// bindings available for use.
GL.createCapabilities();
System.out.println("OPENGL " + GL11.glGetString(GL11.GL_VERSION));
// Set the clear color
GL11.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
//Enable depth testing
GL11.glEnable(GL11.GL_DEPTH_TEST);
//Set current viewport
this.view = new View(this);
}