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Java GLFW.GLFW_RELEASE屬性代碼示例

本文整理匯總了Java中org.lwjgl.glfw.GLFW.GLFW_RELEASE屬性的典型用法代碼示例。如果您正苦於以下問題:Java GLFW.GLFW_RELEASE屬性的具體用法?Java GLFW.GLFW_RELEASE怎麽用?Java GLFW.GLFW_RELEASE使用的例子?那麽, 這裏精選的屬性代碼示例或許可以為您提供幫助。您也可以進一步了解該屬性所在org.lwjgl.glfw.GLFW的用法示例。


在下文中一共展示了GLFW.GLFW_RELEASE屬性的5個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: invoke

@Override
   public void invoke(long window, int keycode, int scancode, int action, int mods) {
// If the key was pressed
if(action == GLFW.GLFW_PRESS) {
    keyPressed(keycode);
// If the key was released
} else if (action == GLFW.GLFW_RELEASE){
    keyReleased(keycode);
}
   }
 
開發者ID:camilne,項目名稱:open-world,代碼行數:10,代碼來源:Input.java

示例2: drag

@Override
NoteDrag drag()
{
    DSPUtil.midiOn(midiOut, note.midi);
    
    return new NoteDrag()
    {
        @Override
        public void update()
        {
            Vec2 mouse = camera.toWorld(getMouse());
            mouse.x += offset.x;
            long length = note.end - note.start;
            note.start = seq.snapToGrid(mouse.x);
            note.end = note.start + length;

            int oldMidi = note.midi;
            note.midi = DSPUtil.clampMidi(Util.floor(mouse.y));

            if (oldMidi != note.midi)
            {
                DSPUtil.midiOff(midiOut, oldMidi);
                DSPUtil.midiOn(midiOut, note.midi);
            }
        }
        
        @Override
        public void onMouseButton(int button, int action, int mods)
        {
            if (action == GLFW.GLFW_RELEASE && button == GLFW.GLFW_MOUSE_BUTTON_LEFT)
            {
                Main.instance().setDefaultState();
                DSPUtil.midiOff(midiOut, note.midi);
            }
        }
    };
}
 
開發者ID:SmashMaster,項目名稱:KraftigAudio,代碼行數:37,代碼來源:MidiSeqScreen.java

示例3: invoke

@Override
public void invoke(long window, int key, int scancode, int action, int mods) {
	if(window != this.windowID) return; //only care about the window this callback is assigned to
	if(key < 0 || key > 65535) {
		return;
	}
	
	this.keys.set(key, (action != GLFW.GLFW_RELEASE));
	if(action == GLFW.GLFW_RELEASE && this.ignore.get(key)) this.ignore.clear(key);
}
 
開發者ID:Guerra24,項目名稱:NanoUI,代碼行數:10,代碼來源:KeyboardKeyCallback.java

示例4: invoke

@Override
public void invoke(long windowID, int button, int action, int mods) {
	if (this.windowID != windowID)
		return;

	this.button.set(button, (action != GLFW.GLFW_RELEASE));
	if (action == GLFW.GLFW_RELEASE && this.ignore.get(button))
		this.ignore.clear(button);
}
 
開發者ID:Guerra24,項目名稱:NanoUI,代碼行數:9,代碼來源:MouseButtonCallback.java

示例5: onMouseButton

@Override
public default void onMouseButton(int button, int action, int mods)
{
    if (action == GLFW.GLFW_RELEASE && button == GLFW.GLFW_MOUSE_BUTTON_LEFT)
        Main.instance().setDefaultState();
}
 
開發者ID:SmashMaster,項目名稱:KraftigAudio,代碼行數:6,代碼來源:MidiSeqScreen.java


注:本文中的org.lwjgl.glfw.GLFW.GLFW_RELEASE屬性示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。