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Java Entity.setCustomName方法代碼示例

本文整理匯總了Java中org.bukkit.entity.Entity.setCustomName方法的典型用法代碼示例。如果您正苦於以下問題:Java Entity.setCustomName方法的具體用法?Java Entity.setCustomName怎麽用?Java Entity.setCustomName使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在org.bukkit.entity.Entity的用法示例。


在下文中一共展示了Entity.setCustomName方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: execute

import org.bukkit.entity.Entity; //導入方法依賴的package包/類
@Override
public void execute() {
    Entity e = getEntity();
    if (customName != null)
        e.setCustomName(ChatColor.DARK_GREEN + customName);
    e.setCustomNameVisible(showName);
    MetadataManager.setMetadata(e, "csKeep", dontRemove);
    MetadataManager.setMetadata(e, "csInvincible", keepInvincible);
}
 
開發者ID:Kneesnap,項目名稱:Kineticraft,代碼行數:10,代碼來源:ActionUpdateEntity.java

示例2: newPlayer

import org.bukkit.entity.Entity; //導入方法依賴的package包/類
public boolean newPlayer(final Channel channel, String proposedUsername, String token) {
    String theirName;
    boolean authenticated = false;
    if (validateClientAuthKey(proposedUsername, token)) {
        theirName = proposedUsername;
        authenticated = true;
        // TODO: more features when logging in as an authenticated user: move to their last spawn?
    } else {
        if (!proposedUsername.equals("")) { // blank = anonymous
            webSocketServerThread.sendLine(channel, "T,Failed to login as "+proposedUsername);
        }

        if (!allowAnonymous) {
            webSocketServerThread.sendLine(channel,"T,This server requires authentication.");
            return false;
        }

        int theirID = ++this.lastPlayerID;
        theirName = "webguest" + theirID;
    }
    String ip = webSocketServerThread.getRemoteIPandPort(channel);
    webSocketServerThread.log(Level.INFO, "New web client joined: " + theirName +
            (authenticated ? " (authenticated)" : " (anonymous)") + " from " + ip);

    this.channelId2name.put(channel.id(), theirName);
    this.name2channel.put(theirName, channel);

    webSocketServerThread.sendLine(channel, "T,Welcome to WebSandboxMC, "+theirName+"!");

    if (this.entityClass != null) {
        // Spawn an entity in the web user's place
        Location location = webSocketServerThread.blockBridge.spawnLocation;
        Entity entity = webSocketServerThread.blockBridge.world.spawn(location, (Class) this.entityClass);
        if (setCustomNames) {
            entity.setCustomName(theirName); // name tag
            entity.setCustomNameVisible(true);
        }
        if (disableGravity) {
            entity.setGravity(false); // allow flying
        }
        if (disableAI) {
            if (entity instanceof LivingEntity) {
                LivingEntity livingEntity = (LivingEntity) entity;
                livingEntity.setAI(false);
            }
        }
        channelId2Entity.put(channel.id(), entity);
        entityId2Username.put(entity.getEntityId(), theirName);

        // Notify other web clients (except this one) of this new user
        webSocketServerThread.broadcastLineExcept(channel.id(), "P," + entity.getEntityId() + "," + webSocketServerThread.playersBridge.encodeLocation(location));
        webSocketServerThread.broadcastLineExcept(channel.id(), "N," + entity.getEntityId() + "," + theirName);
    }

    // TODO: should this go to Bukkit chat, too/instead? make configurable?
    webSocketServerThread.broadcastLine("T," + theirName + " has joined.");
    return true;
}
 
開發者ID:satoshinm,項目名稱:WebSandboxMC,代碼行數:59,代碼來源:WebPlayerBridge.java


注:本文中的org.bukkit.entity.Entity.setCustomName方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。