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Java Entity.isValid方法代碼示例

本文整理匯總了Java中org.bukkit.entity.Entity.isValid方法的典型用法代碼示例。如果您正苦於以下問題:Java Entity.isValid方法的具體用法?Java Entity.isValid怎麽用?Java Entity.isValid使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在org.bukkit.entity.Entity的用法示例。


在下文中一共展示了Entity.isValid方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: damageEntity

import org.bukkit.entity.Entity; //導入方法依賴的package包/類
public static boolean damageEntity(Entity e, int damage, Entity damager, boolean isSpell, boolean crit) {
    if (e == null || !e.isValid())
        return false;
    if (!((damager instanceof Player) || (e instanceof Player))) // Player must be involved
        return false;
    if (e instanceof Player) {
        Player p2 = (Player) e;
        if (damager instanceof Player && PartyManager.sameParty(p2, (Player) damager))
            return false;
        if (Spell.plugin.getPD(p2) != null) {
            if (!Spell.plugin.getPD(p2).damage(damage, damager, isSpell ? DamageType.NORMAL_SPELL : DamageType.NORMAL, crit))
                return false;
            if (crit)
                Spell.plugin.getPD(p2).playCrit();
        }
        return true;
    } else if (MobManager.spawnedMobs_onlyMain.containsKey(e.getUniqueId())) {
        MobData md = MobManager.spawnedMobs_onlyMain.get(e.getUniqueId());
        if (!md.damage(damage, damager, isSpell ? DamageType.NORMAL_SPELL : DamageType.NORMAL, crit))
            return false;
        if (crit)
            md.playCrit();
        return true;
    }
    return false;
}
 
開發者ID:edasaki,項目名稱:ZentrelaRPG,代碼行數:27,代碼來源:Spell.java

示例2: getSource

import org.bukkit.entity.Entity; //導入方法依賴的package包/類
public Entity getSource() {
    net.minecraft.entity.EntityLivingBase source = getHandle().getTntPlacedBy();

    if (source != null) {
        Entity bukkitEntity = source.getBukkitEntity();

        if (bukkitEntity.isValid()) {
            return bukkitEntity;
        }
    }

    return null;
}
 
開發者ID:UraniumMC,項目名稱:Uranium,代碼行數:14,代碼來源:CraftTNTPrimed.java

示例3: damageNearby

import org.bukkit.entity.Entity; //導入方法依賴的package包/類
public static ArrayList<Entity> damageNearby(int damage, Entity damager, Location loc, double radius, ArrayList<Entity> ignore, boolean isSpell, boolean crit, boolean playersOnly) {
    ArrayList<Entity> hit = new ArrayList<Entity>();
    if (damager == null || !damager.isValid())
        return hit;
    for (Entity e : RMath.getNearbyEntities(loc, radius)) {
        if (playersOnly && !(e instanceof Player))
            continue;
        if ((ignore != null && ignore.contains(e)) || e == damager)
            continue;
        if (damageEntity(e, damage, damager, isSpell, crit))
            hit.add(e);
    }
    return hit;
}
 
開發者ID:edasaki,項目名稱:ZentrelaRPG,代碼行數:15,代碼來源:Spell.java

示例4: tick

import org.bukkit.entity.Entity; //導入方法依賴的package包/類
protected void tick(Block b)
        throws Exception
    {
        for(Iterator iterator = me.mrCookieSlime.Slimefun.holograms.XPCollector.getArmorStand(b).getNearbyEntities(4D, 4D, 4D).iterator(); iterator.hasNext();)
        {
            Entity n = (Entity)iterator.next();
            if(n instanceof ExperienceOrb)
            {
                if(ChargableBlock.getCharge(b) < getEnergyConsumption())
                    return;
                if(n.isValid())
                {
                    int xp = getEXP(b) + ((ExperienceOrb)n).getExperience();
                    ChargableBlock.addCharge(b, -getEnergyConsumption());
                    n.remove();
                    int withdrawn = 0;
                    for(int level = 0; level < getEXP(b); level += 10)
                        if(fits(b, new ItemStack[] {
    new CustomItem(Material.EXP_BOTTLE, "&a\u5B66\u8BC6\u4E4B\u74F6", 0)
}))
                        {
                            withdrawn += 10;
                            pushItems(b, new ItemStack[] {
                                new CustomItem(Material.EXP_BOTTLE, "&a\u5B66\u8BC6\u4E4B\u74F6", 0)
                            });
                        }

                    BlockStorage.addBlockInfo(b, "stored-exp", String.valueOf(xp - withdrawn));
                    return;
                }
            }
        }

    }
 
開發者ID:StarWishsama,項目名稱:Slimefun4-Chinese-Version,代碼行數:35,代碼來源:XPCollector.java


注:本文中的org.bukkit.entity.Entity.isValid方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。