本文整理匯總了Java中org.bukkit.entity.ArmorStand.setHelmet方法的典型用法代碼示例。如果您正苦於以下問題:Java ArmorStand.setHelmet方法的具體用法?Java ArmorStand.setHelmet怎麽用?Java ArmorStand.setHelmet使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類org.bukkit.entity.ArmorStand
的用法示例。
在下文中一共展示了ArmorStand.setHelmet方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: play
import org.bukkit.entity.ArmorStand; //導入方法依賴的package包/類
@Override
public void play(PAUser u) {
if (isInCooldown(u, getName())) return;
final ArmorStand as = (ArmorStand) spawnEntity(u.getLoc(), EntityType.ARMOR_STAND);
as.setGravity(false);
as.setSmall(true);
as.setVisible(false);
as.setHelmet(new ItemStack(Material.SEA_LANTERN));
as.setPassenger(u.getPlayer());
as.teleport(as.getLocation().add(0, 5, 0));
bt = plugin.getServer().getScheduler().runTaskTimer(plugin, ()-> {
as.teleport(as.getLocation().add(0, 0.2, 0));
if (count <= 0) {
remove(u, as);
bt.cancel();
return;
}
count--;
}, 0, 20);
}
示例2: placeBlock
import org.bukkit.entity.ArmorStand; //導入方法依賴的package包/類
public ArmorStand placeBlock(Location l) {
ArmorStand block = (ArmorStand) l.getWorld().spawnEntity(l, EntityType.ARMOR_STAND);
block.setSmall(true);
block.setGravity(false);
block.setCustomName("CustomBlock");
block.setCustomNameVisible(false);
block.setInvulnerable(true);
block.setVisible(false);
block.setMarker(true);
block.setSilent(true);
ItemStack a = new ItemStack(Material.LEATHER_BOOTS);
a.setDurability((short) primary.getTexture());
LeatherArmorMeta am = (LeatherArmorMeta) a.getItemMeta();
am.setColor(primary.getColor());
am.setUnbreakable(true);
if (primary.isGlowing()) {
am.addEnchant(Enchantment.PROTECTION_ENVIRONMENTAL, 3, true);
}
a.setItemMeta(am);
block.setHelmet(a);
if (secondary != null) {
ItemStack b = new ItemStack(Material.LEATHER_BOOTS);
b.setDurability((short) secondary.getTexture());
LeatherArmorMeta bm = (LeatherArmorMeta) b.getItemMeta();
bm.setColor(secondary.getColor());
bm.setUnbreakable(true);
if (secondary.isGlowing()) {
System.out.println("H");
bm.addEnchant(Enchantment.PROTECTION_ENVIRONMENTAL, 3, true);
}
b.setItemMeta(bm);
block.getEquipment().setItemInMainHand(b);
}
return block;
}
示例3: rewardsChest
import org.bukkit.entity.ArmorStand; //導入方法依賴的package包/類
public static void rewardsChest(Dungeon dungeon) {
DungeonBoss db = dungeon.boss;
World w = db.getLoc().getWorld();
ArmorStand as = (ArmorStand) w.spawnEntity(db.getLoc().add(0, -1.00, 0), EntityType.ARMOR_STAND);
as.setGravity(false);
as.setAI(false);
as.setVisible(false);
as.setCustomName(ChatColor.GOLD + "Dungeon Rewards");
as.setCustomNameVisible(true);
as.setHelmet(new ItemStack(Material.CHEST));
ArmorStand as2 = (ArmorStand) w.spawnEntity(db.getLoc().add(0, -0.25, 0), EntityType.ARMOR_STAND);
as2.setGravity(false);
as2.setAI(false);
as2.setVisible(false);
as2.setCustomName(ChatColor.GREEN + "Disappearing in " + ChatColor.YELLOW + ChatColor.BOLD + "60" + ChatColor.GREEN + "...");
as2.setCustomNameVisible(true);
ArmorStand as3 = (ArmorStand) w.spawnEntity(db.getLoc().add(0, -0.50, 0), EntityType.ARMOR_STAND);
as3.setGravity(false);
as3.setAI(false);
as3.setVisible(false);
as3.setCustomName(ChatColor.GRAY + "[Click to Open]");
as3.setCustomNameVisible(true);
db.rewardsStage = true;
Chunk chunk = as.getLocation().getChunk();
Chunk chunk2 = as2.getLocation().getChunk();
Chunk chunk3 = as3.getLocation().getChunk();
rewardsToBosses.put(as.getUniqueId(), db);
rewardsToBosses.put(as2.getUniqueId(), db);
rewardsToBosses.put(as3.getUniqueId(), db);
RScheduler.schedule(plugin, new Runnable() {
int counter = 0;
int sec = 60;
public void run() {
if (!chunk.isLoaded() || !chunk2.isLoaded() || !chunk3.isLoaded() || !as.isValid() || !as2.isValid() || !as3.isValid()) {
db.rewardsStage = false;
try {
as.remove();
as2.remove();
as3.remove();
rewardsToBosses.remove(as.getUniqueId());
rewardsToBosses.remove(as2.getUniqueId());
rewardsToBosses.remove(as3.getUniqueId());
dungeon.boss.spawnSpawner();
} catch (Exception e) {
e.printStackTrace();
}
return;
}
((CraftArmorStand) as).getHandle().yaw += 10;
if (counter++ < RTicks.seconds(60)) {
RScheduler.schedule(plugin, this, 1);
if (this.counter % 20 == 0)
as2.setCustomName(ChatColor.GREEN + "Disappearing in " + ChatColor.YELLOW + ChatColor.BOLD + (--sec) + ChatColor.GREEN + "...");
} else {
db.rewardsStage = false;
as.remove();
as2.remove();
as3.remove();
rewardsToBosses.remove(as.getUniqueId());
rewardsToBosses.remove(as2.getUniqueId());
rewardsToBosses.remove(as3.getUniqueId());
dungeon.boss.spawnSpawner();
}
}
}, 1);
}
示例4: onCommand
import org.bukkit.entity.ArmorStand; //導入方法依賴的package包/類
public boolean onCommand(CommandSender sender, Command cmd, String label, String[] args) {
if (cmd.getName().equalsIgnoreCase("klotentoren")) {
sender.sendMessage("ja hoor");
Player p = (Player) sender;
ArmorStand armorStand = (ArmorStand) p.getLocation().getWorld().spawn(p.getLocation(), ArmorStand.class);
ItemStack is = new ItemStack(Material.LAPIS_ORE, 64);
armorStand.setHelmet(is);
armorStand.setPassenger((Entity) sender);
armorStand.setBasePlate(false);
ArmorStand armorStand2 = (ArmorStand) p.getLocation().getWorld().spawn(p.getLocation(), ArmorStand.class);
armorStand2.setHelmet(is);
armorStand2.setBasePlate(false);
ArmorStand armorStand3 = (ArmorStand) p.getLocation().getWorld().spawn(p.getLocation(), ArmorStand.class);
armorStand3.setHelmet(is);
armorStand3.setBasePlate(false);
ArmorStand armorStand4 = (ArmorStand) p.getLocation().getWorld().spawn(p.getLocation(), ArmorStand.class);
armorStand4.setHelmet(is);
armorStand4.setBasePlate(false);
degree = 0;
flyingheight = 28;
direction = false;
rotating = false;
uploopcounter = 0;
Bukkit.getScheduler().scheduleSyncRepeatingTask(main.getPL(), new Runnable() {
@Override
public void run() {
if (rotating == true) {
degree++;
degree++;
}
if (degree == 360 || degree > 360) {
degree = 0;
}
moveEntity(armorStand, degree + 1 * 90);
moveEntity(armorStand2, degree + 2 * 90);
moveEntity(armorStand3, degree + 3 * 90);
moveEntity(armorStand4, degree + 4 * 90);
}
}, 0, 1);
Bukkit.getScheduler().scheduleSyncRepeatingTask(main.getPL(), new Runnable() {
@Override
public void run() {
if (flyingheight == 60) {
direction = true;
} else if (flyingheight == 28 || flyingheight < 35) {
direction = false;
}
if (direction == true) {
rotating = true;
flyingheight--;
//flyingheight--;
} else {
smallBittUp();
}
}
}, 90, 1);
} else {}
return false;
}