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Java Vec3.squareDistanceTo方法代碼示例

本文整理匯總了Java中net.minecraft.util.Vec3.squareDistanceTo方法的典型用法代碼示例。如果您正苦於以下問題:Java Vec3.squareDistanceTo方法的具體用法?Java Vec3.squareDistanceTo怎麽用?Java Vec3.squareDistanceTo使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.util.Vec3的用法示例。


在下文中一共展示了Vec3.squareDistanceTo方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: pathFollow

import net.minecraft.util.Vec3; //導入方法依賴的package包/類
protected void pathFollow()
{
    Vec3 vec3 = this.getEntityPosition();
    float f = this.theEntity.width * this.theEntity.width;
    int i = 6;

    if (vec3.squareDistanceTo(this.currentPath.getVectorFromIndex(this.theEntity, this.currentPath.getCurrentPathIndex())) < (double)f)
    {
        this.currentPath.incrementPathIndex();
    }

    for (int j = Math.min(this.currentPath.getCurrentPathIndex() + i, this.currentPath.getCurrentPathLength() - 1); j > this.currentPath.getCurrentPathIndex(); --j)
    {
        Vec3 vec31 = this.currentPath.getVectorFromIndex(this.theEntity, j);

        if (vec31.squareDistanceTo(vec3) <= 36.0D && this.isDirectPathBetweenPoints(vec3, vec31, 0, 0, 0))
        {
            this.currentPath.setCurrentPathIndex(j);
            break;
        }
    }

    this.checkForStuck(vec3);
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:25,代碼來源:PathNavigateSwimmer.java

示例2: checkForStuck

import net.minecraft.util.Vec3; //導入方法依賴的package包/類
/**
 * Checks if entity haven't been moved when last checked and if so, clears current {@link
 * net.minecraft.pathfinding.PathEntity}
 */
protected void checkForStuck(Vec3 positionVec3)
{
    if (this.totalTicks - this.ticksAtLastPos > 100)
    {
        if (positionVec3.squareDistanceTo(this.lastPosCheck) < 2.25D)
        {
            this.clearPathEntity();
        }

        this.ticksAtLastPos = this.totalTicks;
        this.lastPosCheck = positionVec3;
    }
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:18,代碼來源:PathNavigate.java

示例3: pathFollow

import net.minecraft.util.Vec3; //導入方法依賴的package包/類
protected void pathFollow()
{
    Vec3 vec3 = this.getEntityPosition();
    int i = this.currentPath.getCurrentPathLength();

    for (int j = this.currentPath.getCurrentPathIndex(); j < this.currentPath.getCurrentPathLength(); ++j)
    {
        if (this.currentPath.getPathPointFromIndex(j).yCoord != (int)vec3.yCoord)
        {
            i = j;
            break;
        }
    }

    float f = this.theEntity.width * this.theEntity.width * this.heightRequirement;

    for (int k = this.currentPath.getCurrentPathIndex(); k < i; ++k)
    {
        Vec3 vec31 = this.currentPath.getVectorFromIndex(this.theEntity, k);

        if (vec3.squareDistanceTo(vec31) < (double)f)
        {
            this.currentPath.setCurrentPathIndex(k + 1);
        }
    }

    int j1 = MathHelper.ceiling_float_int(this.theEntity.width);
    int k1 = (int)this.theEntity.height + 1;
    int l = j1;

    for (int i1 = i - 1; i1 >= this.currentPath.getCurrentPathIndex(); --i1)
    {
        if (this.isDirectPathBetweenPoints(vec3, this.currentPath.getVectorFromIndex(this.theEntity, i1), j1, k1, l))
        {
            this.currentPath.setCurrentPathIndex(i1);
            break;
        }
    }

    this.checkForStuck(vec3);
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:42,代碼來源:PathNavigate.java


注:本文中的net.minecraft.util.Vec3.squareDistanceTo方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。