當前位置: 首頁>>代碼示例>>Java>>正文


Java Vec3.rotatePitch方法代碼示例

本文整理匯總了Java中net.minecraft.util.Vec3.rotatePitch方法的典型用法代碼示例。如果您正苦於以下問題:Java Vec3.rotatePitch方法的具體用法?Java Vec3.rotatePitch怎麽用?Java Vec3.rotatePitch使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.util.Vec3的用法示例。


在下文中一共展示了Vec3.rotatePitch方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: renderBrokenItemStack

import net.minecraft.util.Vec3; //導入方法依賴的package包/類
/**
 * Renders broken item particles using the given ItemStack
 */
public void renderBrokenItemStack(ItemStack stack)
{
    this.playSound("random.break", 0.8F, 0.8F + this.worldObj.rand.nextFloat() * 0.4F);

    for (int i = 0; i < 5; ++i)
    {
        Vec3 vec3 = new Vec3(((double)this.rand.nextFloat() - 0.5D) * 0.1D, Math.random() * 0.1D + 0.1D, 0.0D);
        vec3 = vec3.rotatePitch(-this.rotationPitch * (float)Math.PI / 180.0F);
        vec3 = vec3.rotateYaw(-this.rotationYaw * (float)Math.PI / 180.0F);
        double d0 = (double)(-this.rand.nextFloat()) * 0.6D - 0.3D;
        Vec3 vec31 = new Vec3(((double)this.rand.nextFloat() - 0.5D) * 0.3D, d0, 0.6D);
        vec31 = vec31.rotatePitch(-this.rotationPitch * (float)Math.PI / 180.0F);
        vec31 = vec31.rotateYaw(-this.rotationYaw * (float)Math.PI / 180.0F);
        vec31 = vec31.addVector(this.posX, this.posY + (double)this.getEyeHeight(), this.posZ);
        this.worldObj.spawnParticle(EnumParticleTypes.ITEM_CRACK, vec31.xCoord, vec31.yCoord, vec31.zCoord, vec3.xCoord, vec3.yCoord + 0.05D, vec3.zCoord, new int[] {Item.getIdFromItem(stack.getItem())});
    }
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:21,代碼來源:EntityLivingBase.java

示例2: updateItemUse

import net.minecraft.util.Vec3; //導入方法依賴的package包/類
/**
 * Plays sounds and makes particles for item in use state
 */
protected void updateItemUse(ItemStack itemStackIn, int p_71010_2_)
{
    if (itemStackIn.getItemUseAction() == EnumAction.DRINK)
    {
        this.playSound("random.drink", 0.5F, this.worldObj.rand.nextFloat() * 0.1F + 0.9F);
    }

    if (itemStackIn.getItemUseAction() == EnumAction.EAT)
    {
        for (int i = 0; i < p_71010_2_; ++i)
        {
            Vec3 vec3 = new Vec3(((double)this.rand.nextFloat() - 0.5D) * 0.1D, Math.random() * 0.1D + 0.1D, 0.0D);
            vec3 = vec3.rotatePitch(-this.rotationPitch * (float)Math.PI / 180.0F);
            vec3 = vec3.rotateYaw(-this.rotationYaw * (float)Math.PI / 180.0F);
            double d0 = (double)(-this.rand.nextFloat()) * 0.6D - 0.3D;
            Vec3 vec31 = new Vec3(((double)this.rand.nextFloat() - 0.5D) * 0.3D, d0, 0.6D);
            vec31 = vec31.rotatePitch(-this.rotationPitch * (float)Math.PI / 180.0F);
            vec31 = vec31.rotateYaw(-this.rotationYaw * (float)Math.PI / 180.0F);
            vec31 = vec31.addVector(this.posX, this.posY + (double)this.getEyeHeight(), this.posZ);

            if (itemStackIn.getHasSubtypes())
            {
                this.worldObj.spawnParticle(EnumParticleTypes.ITEM_CRACK, vec31.xCoord, vec31.yCoord, vec31.zCoord, vec3.xCoord, vec3.yCoord + 0.05D, vec3.zCoord, new int[] {Item.getIdFromItem(itemStackIn.getItem()), itemStackIn.getMetadata()});
            }
            else
            {
                this.worldObj.spawnParticle(EnumParticleTypes.ITEM_CRACK, vec31.xCoord, vec31.yCoord, vec31.zCoord, vec3.xCoord, vec3.yCoord + 0.05D, vec3.zCoord, new int[] {Item.getIdFromItem(itemStackIn.getItem())});
            }
        }

        this.playSound("random.eat", 0.5F + 0.5F * (float)this.rand.nextInt(2), (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F);
    }
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:37,代碼來源:EntityPlayer.java


注:本文中的net.minecraft.util.Vec3.rotatePitch方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。