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Java MinecraftServer.setDifficultyForAllWorlds方法代碼示例

本文整理匯總了Java中net.minecraft.server.MinecraftServer.setDifficultyForAllWorlds方法的典型用法代碼示例。如果您正苦於以下問題:Java MinecraftServer.setDifficultyForAllWorlds方法的具體用法?Java MinecraftServer.setDifficultyForAllWorlds怎麽用?Java MinecraftServer.setDifficultyForAllWorlds使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.server.MinecraftServer的用法示例。


在下文中一共展示了MinecraftServer.setDifficultyForAllWorlds方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: execute

import net.minecraft.server.MinecraftServer; //導入方法依賴的package包/類
/**
 * Callback for when the command is executed
 */
public void execute(MinecraftServer server, ICommandSender sender, String[] args) throws CommandException
{
    if (args.length <= 0)
    {
        throw new WrongUsageException("commands.difficulty.usage", new Object[0]);
    }
    else
    {
        EnumDifficulty enumdifficulty = this.getDifficultyFromCommand(args[0]);
        server.setDifficultyForAllWorlds(enumdifficulty);
        notifyCommandListener(sender, this, "commands.difficulty.success", new Object[] {new TextComponentTranslation(enumdifficulty.getDifficultyResourceKey(), new Object[0])});
    }
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:17,代碼來源:CommandDifficulty.java

示例2: initDimension

import net.minecraft.server.MinecraftServer; //導入方法依賴的package包/類
public static void initDimension(int dim)
{
    WorldServer overworld = getWorld(0);
    if (overworld == null)
    {
        throw new RuntimeException("Cannot Hotload Dim: Overworld is not Loaded!");
    }
    try
    {
        DimensionManager.getProviderType(dim);
    }
    catch (Exception e)
    {
        System.err.println("Cannot Hotload Dim: " + e.getMessage());
        return; // If a provider hasn't been registered then we can't hotload the dim
    }
    MinecraftServer mcServer = overworld.getMinecraftServer();
    ISaveHandler savehandler = overworld.getSaveHandler();
    //WorldSettings worldSettings = new WorldSettings(overworld.getWorldInfo());

    WorldServer world = (dim == 0 ? overworld : (WorldServer)(new WorldServerMulti(mcServer, savehandler, dim, overworld, mcServer.theProfiler).init()));
    world.addEventListener(new ServerWorldEventHandler(mcServer, world));
    MinecraftForge.EVENT_BUS.post(new WorldEvent.Load(world));
    if (!mcServer.isSinglePlayer())
    {
        world.getWorldInfo().setGameType(mcServer.getGameType());
    }

    mcServer.setDifficultyForAllWorlds(mcServer.getDifficulty());
}
 
開發者ID:F1r3w477,項目名稱:CustomWorldGen,代碼行數:31,代碼來源:DimensionManager.java


注:本文中的net.minecraft.server.MinecraftServer.setDifficultyForAllWorlds方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。