本文整理匯總了Java中net.minecraft.server.MinecraftServer.setDifficultyForAllWorlds方法的典型用法代碼示例。如果您正苦於以下問題:Java MinecraftServer.setDifficultyForAllWorlds方法的具體用法?Java MinecraftServer.setDifficultyForAllWorlds怎麽用?Java MinecraftServer.setDifficultyForAllWorlds使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.server.MinecraftServer
的用法示例。
在下文中一共展示了MinecraftServer.setDifficultyForAllWorlds方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: execute
import net.minecraft.server.MinecraftServer; //導入方法依賴的package包/類
/**
* Callback for when the command is executed
*/
public void execute(MinecraftServer server, ICommandSender sender, String[] args) throws CommandException
{
if (args.length <= 0)
{
throw new WrongUsageException("commands.difficulty.usage", new Object[0]);
}
else
{
EnumDifficulty enumdifficulty = this.getDifficultyFromCommand(args[0]);
server.setDifficultyForAllWorlds(enumdifficulty);
notifyCommandListener(sender, this, "commands.difficulty.success", new Object[] {new TextComponentTranslation(enumdifficulty.getDifficultyResourceKey(), new Object[0])});
}
}
示例2: initDimension
import net.minecraft.server.MinecraftServer; //導入方法依賴的package包/類
public static void initDimension(int dim)
{
WorldServer overworld = getWorld(0);
if (overworld == null)
{
throw new RuntimeException("Cannot Hotload Dim: Overworld is not Loaded!");
}
try
{
DimensionManager.getProviderType(dim);
}
catch (Exception e)
{
System.err.println("Cannot Hotload Dim: " + e.getMessage());
return; // If a provider hasn't been registered then we can't hotload the dim
}
MinecraftServer mcServer = overworld.getMinecraftServer();
ISaveHandler savehandler = overworld.getSaveHandler();
//WorldSettings worldSettings = new WorldSettings(overworld.getWorldInfo());
WorldServer world = (dim == 0 ? overworld : (WorldServer)(new WorldServerMulti(mcServer, savehandler, dim, overworld, mcServer.theProfiler).init()));
world.addEventListener(new ServerWorldEventHandler(mcServer, world));
MinecraftForge.EVENT_BUS.post(new WorldEvent.Load(world));
if (!mcServer.isSinglePlayer())
{
world.getWorldInfo().setGameType(mcServer.getGameType());
}
mcServer.setDifficultyForAllWorlds(mcServer.getDifficulty());
}