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Java MinecraftServer.getConfigurationManager方法代碼示例

本文整理匯總了Java中net.minecraft.server.MinecraftServer.getConfigurationManager方法的典型用法代碼示例。如果您正苦於以下問題:Java MinecraftServer.getConfigurationManager方法的具體用法?Java MinecraftServer.getConfigurationManager怎麽用?Java MinecraftServer.getConfigurationManager使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.server.MinecraftServer的用法示例。


在下文中一共展示了MinecraftServer.getConfigurationManager方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: safeSendToAll

import net.minecraft.server.MinecraftServer; //導入方法依賴的package包/類
public static void safeSendToAll(MalmoMessageType malmoMessage, Map<String, String> data)
{
    // network.sendToAll() is buggy - race conditions result in the message getting trashed if there is more than one client.
    if (data == null)
    {
        safeSendToAll(malmoMessage);
        return;
    }
    MinecraftServer server = MinecraftServer.getServer();
    for (Object player : server.getConfigurationManager().playerEntityList)
    {
        if (player != null && player instanceof EntityPlayerMP)
        {
            // Must construct a new message for each client:
            Map<String, String> dataCopy = new HashMap<String, String>();
            dataCopy.putAll(data);
            network.sendTo(new MalmoMod.MalmoMessage(malmoMessage, 0, dataCopy), (EntityPlayerMP)player);
        }
    }
}
 
開發者ID:Yarichi,項目名稱:Proyecto-DASI,代碼行數:21,代碼來源:MalmoMod.java

示例2: processCommand

import net.minecraft.server.MinecraftServer; //導入方法依賴的package包/類
/**
 * Callback when the command is invoked
 */
public void processCommand(ICommandSender sender, String[] args) throws CommandException
{
    MinecraftServer minecraftserver = MinecraftServer.getServer();
    sender.addChatMessage(new ChatComponentTranslation("commands.save.start", new Object[0]));

    if (minecraftserver.getConfigurationManager() != null)
    {
        minecraftserver.getConfigurationManager().saveAllPlayerData();
    }

    try
    {
        for (int i = 0; i < minecraftserver.worldServers.length; ++i)
        {
            if (minecraftserver.worldServers[i] != null)
            {
                WorldServer worldserver = minecraftserver.worldServers[i];
                boolean flag = worldserver.disableLevelSaving;
                worldserver.disableLevelSaving = false;
                worldserver.saveAllChunks(true, (IProgressUpdate)null);
                worldserver.disableLevelSaving = flag;
            }
        }

        if (args.length > 0 && "flush".equals(args[0]))
        {
            sender.addChatMessage(new ChatComponentTranslation("commands.save.flushStart", new Object[0]));

            for (int j = 0; j < minecraftserver.worldServers.length; ++j)
            {
                if (minecraftserver.worldServers[j] != null)
                {
                    WorldServer worldserver1 = minecraftserver.worldServers[j];
                    boolean flag1 = worldserver1.disableLevelSaving;
                    worldserver1.disableLevelSaving = false;
                    worldserver1.saveChunkData();
                    worldserver1.disableLevelSaving = flag1;
                }
            }

            sender.addChatMessage(new ChatComponentTranslation("commands.save.flushEnd", new Object[0]));
        }
    }
    catch (MinecraftException minecraftexception)
    {
        notifyOperators(sender, this, "commands.save.failed", new Object[] {minecraftexception.getMessage()});
        return;
    }

    notifyOperators(sender, this, "commands.save.success", new Object[0]);
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:55,代碼來源:CommandSaveAll.java


注:本文中的net.minecraft.server.MinecraftServer.getConfigurationManager方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。