當前位置: 首頁>>代碼示例>>Java>>正文


Java Item.isFull3D方法代碼示例

本文整理匯總了Java中net.minecraft.item.Item.isFull3D方法的典型用法代碼示例。如果您正苦於以下問題:Java Item.isFull3D方法的具體用法?Java Item.isFull3D怎麽用?Java Item.isFull3D使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.item.Item的用法示例。


在下文中一共展示了Item.isFull3D方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: doRenderLayer

import net.minecraft.item.Item; //導入方法依賴的package包/類
public void doRenderLayer(EntityWitch entitylivingbaseIn, float p_177141_2_, float p_177141_3_, float partialTicks, float p_177141_5_, float p_177141_6_, float p_177141_7_, float scale)
{
    ItemStack itemstack = entitylivingbaseIn.getHeldItem();

    if (itemstack != null)
    {
        GlStateManager.color(1.0F, 1.0F, 1.0F);
        GlStateManager.pushMatrix();

        if (this.witchRenderer.getMainModel().isChild)
        {
            GlStateManager.translate(0.0F, 0.625F, 0.0F);
            GlStateManager.rotate(-20.0F, -1.0F, 0.0F, 0.0F);
            float f = 0.5F;
            GlStateManager.scale(f, f, f);
        }

        ((ModelWitch)this.witchRenderer.getMainModel()).villagerNose.postRender(0.0625F);
        GlStateManager.translate(-0.0625F, 0.53125F, 0.21875F);
        Item item = itemstack.getItem();
        Minecraft minecraft = Minecraft.getMinecraft();

        if (item instanceof ItemBlock && minecraft.getBlockRendererDispatcher().isRenderTypeChest(Block.getBlockFromItem(item), itemstack.getMetadata()))
        {
            GlStateManager.translate(0.0F, 0.0625F, -0.25F);
            GlStateManager.rotate(30.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(-5.0F, 0.0F, 1.0F, 0.0F);
            float f4 = 0.375F;
            GlStateManager.scale(f4, -f4, f4);
        }
        else if (item == Items.bow)
        {
            GlStateManager.translate(0.0F, 0.125F, -0.125F);
            GlStateManager.rotate(-45.0F, 0.0F, 1.0F, 0.0F);
            float f1 = 0.625F;
            GlStateManager.scale(f1, -f1, f1);
            GlStateManager.rotate(-100.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(-20.0F, 0.0F, 1.0F, 0.0F);
        }
        else if (item.isFull3D())
        {
            if (item.shouldRotateAroundWhenRendering())
            {
                GlStateManager.rotate(180.0F, 0.0F, 0.0F, 1.0F);
                GlStateManager.translate(0.0F, -0.0625F, 0.0F);
            }

            this.witchRenderer.transformHeldFull3DItemLayer();
            GlStateManager.translate(0.0625F, -0.125F, 0.0F);
            float f2 = 0.625F;
            GlStateManager.scale(f2, -f2, f2);
            GlStateManager.rotate(0.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(0.0F, 0.0F, 1.0F, 0.0F);
        }
        else
        {
            GlStateManager.translate(0.1875F, 0.1875F, 0.0F);
            float f3 = 0.875F;
            GlStateManager.scale(f3, f3, f3);
            GlStateManager.rotate(-20.0F, 0.0F, 0.0F, 1.0F);
            GlStateManager.rotate(-60.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(-30.0F, 0.0F, 0.0F, 1.0F);
        }

        GlStateManager.rotate(-15.0F, 1.0F, 0.0F, 0.0F);
        GlStateManager.rotate(40.0F, 0.0F, 0.0F, 1.0F);
        minecraft.getItemRenderer().renderItem(entitylivingbaseIn, itemstack, ItemCameraTransforms.TransformType.THIRD_PERSON);
        GlStateManager.popMatrix();
    }
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:71,代碼來源:LayerHeldItemWitch.java

示例2: doRenderLayer

import net.minecraft.item.Item; //導入方法依賴的package包/類
public void doRenderLayer(EntityWitch entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
    ItemStack itemstack = entitylivingbaseIn.getHeldItemMainhand();

    if (!itemstack.func_190926_b())
    {
        GlStateManager.color(1.0F, 1.0F, 1.0F);
        GlStateManager.pushMatrix();

        if (this.witchRenderer.getMainModel().isChild)
        {
            GlStateManager.translate(0.0F, 0.625F, 0.0F);
            GlStateManager.rotate(-20.0F, -1.0F, 0.0F, 0.0F);
            float f = 0.5F;
            GlStateManager.scale(0.5F, 0.5F, 0.5F);
        }

        this.witchRenderer.getMainModel().villagerNose.postRender(0.0625F);
        GlStateManager.translate(-0.0625F, 0.53125F, 0.21875F);
        Item item = itemstack.getItem();
        Minecraft minecraft = Minecraft.getMinecraft();

        if (Block.getBlockFromItem(item).getDefaultState().getRenderType() == EnumBlockRenderType.ENTITYBLOCK_ANIMATED)
        {
            GlStateManager.translate(0.0F, 0.0625F, -0.25F);
            GlStateManager.rotate(30.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(-5.0F, 0.0F, 1.0F, 0.0F);
            float f1 = 0.375F;
            GlStateManager.scale(0.375F, -0.375F, 0.375F);
        }
        else if (item == Items.BOW)
        {
            GlStateManager.translate(0.0F, 0.125F, -0.125F);
            GlStateManager.rotate(-45.0F, 0.0F, 1.0F, 0.0F);
            float f2 = 0.625F;
            GlStateManager.scale(0.625F, -0.625F, 0.625F);
            GlStateManager.rotate(-100.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(-20.0F, 0.0F, 1.0F, 0.0F);
        }
        else if (item.isFull3D())
        {
            if (item.shouldRotateAroundWhenRendering())
            {
                GlStateManager.rotate(180.0F, 0.0F, 0.0F, 1.0F);
                GlStateManager.translate(0.0F, -0.0625F, 0.0F);
            }

            this.witchRenderer.transformHeldFull3DItemLayer();
            GlStateManager.translate(0.0625F, -0.125F, 0.0F);
            float f3 = 0.625F;
            GlStateManager.scale(0.625F, -0.625F, 0.625F);
            GlStateManager.rotate(0.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(0.0F, 0.0F, 1.0F, 0.0F);
        }
        else
        {
            GlStateManager.translate(0.1875F, 0.1875F, 0.0F);
            float f4 = 0.875F;
            GlStateManager.scale(0.875F, 0.875F, 0.875F);
            GlStateManager.rotate(-20.0F, 0.0F, 0.0F, 1.0F);
            GlStateManager.rotate(-60.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(-30.0F, 0.0F, 0.0F, 1.0F);
        }

        GlStateManager.rotate(-15.0F, 1.0F, 0.0F, 0.0F);
        GlStateManager.rotate(40.0F, 0.0F, 0.0F, 1.0F);
        minecraft.getItemRenderer().renderItem(entitylivingbaseIn, itemstack, ItemCameraTransforms.TransformType.THIRD_PERSON_RIGHT_HAND);
        GlStateManager.popMatrix();
    }
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:71,代碼來源:LayerHeldItemWitch.java

示例3: doRenderLayer

import net.minecraft.item.Item; //導入方法依賴的package包/類
public void doRenderLayer(EntityWitch entitylivingbaseIn, float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch, float scale)
{
    ItemStack itemstack = entitylivingbaseIn.getHeldItemMainhand();

    if (itemstack != null)
    {
        GlStateManager.color(1.0F, 1.0F, 1.0F);
        GlStateManager.pushMatrix();

        if (this.witchRenderer.getMainModel().isChild)
        {
            GlStateManager.translate(0.0F, 0.625F, 0.0F);
            GlStateManager.rotate(-20.0F, -1.0F, 0.0F, 0.0F);
            float f = 0.5F;
            GlStateManager.scale(0.5F, 0.5F, 0.5F);
        }

        ((ModelWitch)this.witchRenderer.getMainModel()).villagerNose.postRender(0.0625F);
        GlStateManager.translate(-0.0625F, 0.53125F, 0.21875F);
        Item item = itemstack.getItem();
        Minecraft minecraft = Minecraft.getMinecraft();

        if (item instanceof ItemBlock && minecraft.getBlockRendererDispatcher().isEntityBlockAnimated(Block.getBlockFromItem(item)))
        {
            GlStateManager.translate(0.0F, 0.0625F, -0.25F);
            GlStateManager.rotate(30.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(-5.0F, 0.0F, 1.0F, 0.0F);
            float f4 = 0.375F;
            GlStateManager.scale(0.375F, -0.375F, 0.375F);
        }
        else if (item == Items.BOW)
        {
            GlStateManager.translate(0.0F, 0.125F, -0.125F);
            GlStateManager.rotate(-45.0F, 0.0F, 1.0F, 0.0F);
            float f1 = 0.625F;
            GlStateManager.scale(0.625F, -0.625F, 0.625F);
            GlStateManager.rotate(-100.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(-20.0F, 0.0F, 1.0F, 0.0F);
        }
        else if (item.isFull3D())
        {
            if (item.shouldRotateAroundWhenRendering())
            {
                GlStateManager.rotate(180.0F, 0.0F, 0.0F, 1.0F);
                GlStateManager.translate(0.0F, -0.0625F, 0.0F);
            }

            this.witchRenderer.transformHeldFull3DItemLayer();
            GlStateManager.translate(0.0625F, -0.125F, 0.0F);
            float f2 = 0.625F;
            GlStateManager.scale(0.625F, -0.625F, 0.625F);
            GlStateManager.rotate(0.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(0.0F, 0.0F, 1.0F, 0.0F);
        }
        else
        {
            GlStateManager.translate(0.1875F, 0.1875F, 0.0F);
            float f3 = 0.875F;
            GlStateManager.scale(0.875F, 0.875F, 0.875F);
            GlStateManager.rotate(-20.0F, 0.0F, 0.0F, 1.0F);
            GlStateManager.rotate(-60.0F, 1.0F, 0.0F, 0.0F);
            GlStateManager.rotate(-30.0F, 0.0F, 0.0F, 1.0F);
        }

        GlStateManager.rotate(-15.0F, 1.0F, 0.0F, 0.0F);
        GlStateManager.rotate(40.0F, 0.0F, 0.0F, 1.0F);
        minecraft.getItemRenderer().renderItem(entitylivingbaseIn, itemstack, ItemCameraTransforms.TransformType.THIRD_PERSON_RIGHT_HAND);
        GlStateManager.popMatrix();
    }
}
 
開發者ID:F1r3w477,項目名稱:CustomWorldGen,代碼行數:71,代碼來源:LayerHeldItemWitch.java


注:本文中的net.minecraft.item.Item.isFull3D方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。