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Java InventoryPlayer.setInventorySlotContents方法代碼示例

本文整理匯總了Java中net.minecraft.entity.player.InventoryPlayer.setInventorySlotContents方法的典型用法代碼示例。如果您正苦於以下問題:Java InventoryPlayer.setInventorySlotContents方法的具體用法?Java InventoryPlayer.setInventorySlotContents怎麽用?Java InventoryPlayer.setInventorySlotContents使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.entity.player.InventoryPlayer的用法示例。


在下文中一共展示了InventoryPlayer.setInventorySlotContents方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: removeItemsFromPlayer

import net.minecraft.entity.player.InventoryPlayer; //導入方法依賴的package包/類
/**
 * Removes the given amount of items from the given player inventory. Scans through multiple inventory slots if needed.
 * 
 * @param inv - {@link net.minecraft.entity.player.InventoryPlayer Player inventory} to interact with.
 * @param item - {@link net.minecraft.item.Item Item type} to remove.
 * @param meta - Item metadata; set to {@code -1} to disregard item metadata.
 * @param qty - Number of items to remove.
 */
private static void removeItemsFromPlayer(InventoryPlayer inv, Item item, int meta, int qty){

	for(int i=0; i<inv.mainInventory.length; ++i){

		ItemStack stack = inv.mainInventory[i];
		if (stack == null) {
			continue;
		}

		if(stack.getItem().equals(item)){
			if(stack.getItemDamage() == meta || meta == -1){
				if(stack.stackSize <= qty){
					qty -= stack.stackSize;
					inv.removeStackFromSlot(i);
				}else{
					stack.stackSize -= qty;
					inv.setInventorySlotContents(i, stack);
					return;
				}
			}
		}
	}
}
 
開發者ID:DonBruce64,項目名稱:OpenFlexiTrack,代碼行數:32,代碼來源:BlockSurveyFlag.java

示例2: combineSlots

import net.minecraft.entity.player.InventoryPlayer; //導入方法依賴的package包/類
static void combineSlots(EntityPlayerMP player, int dst, int add)
{
    InventoryPlayer inv = player.inventory;
    ItemStack dstStack = inv.getStackInSlot(dst);
    ItemStack addStack = inv.getStackInSlot(add);

    if (addStack == null)
        return;    // Combination is a no-op.

    if (dstStack == null)   // Do a straight move - nothing to combine with.
    {
        inv.setInventorySlotContents(dst, addStack);
        inv.setInventorySlotContents(add, null);
        return;
    }

    // Check we can combine. This logic comes from InventoryPlayer.storeItemStack():
    boolean itemsMatch = dstStack.getItem() == addStack.getItem();
    boolean dstCanStack = dstStack.isStackable() && dstStack.stackSize < dstStack.getMaxStackSize() && dstStack.stackSize < inv.getInventoryStackLimit();
    boolean subTypesMatch = !dstStack.getHasSubtypes() || dstStack.getMetadata() == addStack.getMetadata();
    boolean tagsMatch = ItemStack.areItemStackTagsEqual(dstStack, addStack);
    if (itemsMatch && dstCanStack && subTypesMatch && tagsMatch)
    {
        // We can combine, so figure out how much we have room for:
        int limit = Math.min(dstStack.getMaxStackSize(), inv.getInventoryStackLimit());
        int room = limit - dstStack.stackSize;
        if (addStack.stackSize > room)
        {
            // Not room for all of it, so shift across as much as possible.
            addStack.stackSize -= room;
            dstStack.stackSize += room;
        }
        else
        {
            // Room for the whole lot, so empty out the add slot.
            dstStack.stackSize += addStack.stackSize;
            inv.setInventorySlotContents(add, null);
        }
    }
}
 
開發者ID:Yarichi,項目名稱:Proyecto-DASI,代碼行數:41,代碼來源:InventoryCommandsImplementation.java

示例3: swapSlots

import net.minecraft.entity.player.InventoryPlayer; //導入方法依賴的package包/類
static void swapSlots(EntityPlayerMP player, int lhs, int rhs)
{
    InventoryPlayer inv = player.inventory;
    ItemStack srcStack = inv.getStackInSlot(lhs);
    ItemStack dstStack = inv.getStackInSlot(rhs);
    inv.setInventorySlotContents(lhs, dstStack);
    inv.setInventorySlotContents(rhs, srcStack);
}
 
開發者ID:Yarichi,項目名稱:Proyecto-DASI,代碼行數:9,代碼來源:InventoryCommandsImplementation.java


注:本文中的net.minecraft.entity.player.InventoryPlayer.setInventorySlotContents方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。