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Java InventoryPlayer.isHotbar方法代碼示例

本文整理匯總了Java中net.minecraft.entity.player.InventoryPlayer.isHotbar方法的典型用法代碼示例。如果您正苦於以下問題:Java InventoryPlayer.isHotbar方法的具體用法?Java InventoryPlayer.isHotbar怎麽用?Java InventoryPlayer.isHotbar使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.entity.player.InventoryPlayer的用法示例。


在下文中一共展示了InventoryPlayer.isHotbar方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: handleHeldItemChange

import net.minecraft.entity.player.InventoryPlayer; //導入方法依賴的package包/類
/**
 * Updates which hotbar slot of the player is currently selected
 */
public void handleHeldItemChange(SPacketHeldItemChange packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);

    if (InventoryPlayer.isHotbar(packetIn.getHeldItemHotbarIndex()))
    {
        this.gameController.player.inventory.currentItem = packetIn.getHeldItemHotbarIndex();
    }
}
 
開發者ID:NSExceptional,項目名稱:Zombe-Modpack,代碼行數:13,代碼來源:NetHandlerPlayClient.java

示例2: handleHeldItemChange

import net.minecraft.entity.player.InventoryPlayer; //導入方法依賴的package包/類
/**
 * Updates which hotbar slot of the player is currently selected
 */
public void handleHeldItemChange(SPacketHeldItemChange packetIn)
{
    PacketThreadUtil.checkThreadAndEnqueue(packetIn, this, this.gameController);

    if (InventoryPlayer.isHotbar(packetIn.getHeldItemHotbarIndex()))
    {
        this.gameController.thePlayer.inventory.currentItem = packetIn.getHeldItemHotbarIndex();
    }
}
 
開發者ID:F1r3w477,項目名稱:CustomWorldGen,代碼行數:13,代碼來源:NetHandlerPlayClient.java

示例3: logHotBarItems

import net.minecraft.entity.player.InventoryPlayer; //導入方法依賴的package包/類
private void logHotBarItems(EntityPlayer player) {
	InventoryPlayer inv = player.inventory;
	for (int i = 0; i < inv.getSizeInventory(); i++) {
		if (InventoryPlayer.isHotbar(i)) {
			ItemStack stack = inv.getStackInSlot(i);
			System.out.println(stack.getTagCompound());
		}
	}
}
 
開發者ID:ToroCraft,項目名稱:NemesisSystem,代碼行數:10,代碼來源:NemesisSystemCommand.java

示例4: getHotBarItems

import net.minecraft.entity.player.InventoryPlayer; //導入方法依賴的package包/類
private List<ItemStack> getHotBarItems(EntityPlayer player) {
	InventoryPlayer inv = player.inventory;
	List<ItemStack> items = new ArrayList<>();
	for (int i = 0; i < inv.getSizeInventory(); i++) {
		if (InventoryPlayer.isHotbar(i)) {
			items.add(inv.getStackInSlot(i));
		}
	}
	return items;
}
 
開發者ID:ToroCraft,項目名稱:NemesisSystem,代碼行數:11,代碼來源:NemesisSystemCommand.java


注:本文中的net.minecraft.entity.player.InventoryPlayer.isHotbar方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。