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Java EntityPigZombie.setNoAI方法代碼示例

本文整理匯總了Java中net.minecraft.entity.monster.EntityPigZombie.setNoAI方法的典型用法代碼示例。如果您正苦於以下問題:Java EntityPigZombie.setNoAI方法的具體用法?Java EntityPigZombie.setNoAI怎麽用?Java EntityPigZombie.setNoAI使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.entity.monster.EntityPigZombie的用法示例。


在下文中一共展示了EntityPigZombie.setNoAI方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: onStruckByLightning

import net.minecraft.entity.monster.EntityPigZombie; //導入方法依賴的package包/類
/**
 * Called when a lightning bolt hits the entity.
 */
public void onStruckByLightning(EntityLightningBolt lightningBolt)
{
    if (!this.worldObj.isRemote && !this.isDead)
    {
        EntityPigZombie entitypigzombie = new EntityPigZombie(this.worldObj);
        entitypigzombie.setCurrentItemOrArmor(0, new ItemStack(Items.golden_sword));
        entitypigzombie.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
        entitypigzombie.setNoAI(this.isAIDisabled());

        if (this.hasCustomName())
        {
            entitypigzombie.setCustomNameTag(this.getCustomNameTag());
            entitypigzombie.setAlwaysRenderNameTag(this.getAlwaysRenderNameTag());
        }

        this.worldObj.spawnEntityInWorld(entitypigzombie);
        this.setDead();
    }
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:23,代碼來源:EntityPig.java

示例2: onStruckByLightning

import net.minecraft.entity.monster.EntityPigZombie; //導入方法依賴的package包/類
/**
 * Called when a lightning bolt hits the entity.
 */
public void onStruckByLightning(EntityLightningBolt lightningBolt)
{
    if (!this.world.isRemote && !this.isDead)
    {
        EntityPigZombie entitypigzombie = new EntityPigZombie(this.world);
        entitypigzombie.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(Items.GOLDEN_SWORD));
        entitypigzombie.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
        entitypigzombie.setNoAI(this.isAIDisabled());

        if (this.hasCustomName())
        {
            entitypigzombie.setCustomNameTag(this.getCustomNameTag());
            entitypigzombie.setAlwaysRenderNameTag(this.getAlwaysRenderNameTag());
        }

        this.world.spawnEntityInWorld(entitypigzombie);
        this.setDead();
    }
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:23,代碼來源:EntityPig.java

示例3: onStruckByLightning

import net.minecraft.entity.monster.EntityPigZombie; //導入方法依賴的package包/類
/**
 * Called when a lightning bolt hits the entity.
 */
public void onStruckByLightning(EntityLightningBolt lightningBolt)
{
    if (!this.worldObj.isRemote && !this.isDead)
    {
        EntityPigZombie entitypigzombie = new EntityPigZombie(this.worldObj);
        entitypigzombie.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(Items.GOLDEN_SWORD));
        entitypigzombie.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
        entitypigzombie.setNoAI(this.isAIDisabled());

        if (this.hasCustomName())
        {
            entitypigzombie.setCustomNameTag(this.getCustomNameTag());
            entitypigzombie.setAlwaysRenderNameTag(this.getAlwaysRenderNameTag());
        }

        this.worldObj.spawnEntityInWorld(entitypigzombie);
        this.setDead();
    }
}
 
開發者ID:F1r3w477,項目名稱:CustomWorldGen,代碼行數:23,代碼來源:EntityPig.java

示例4: inputEnergy

import net.minecraft.entity.monster.EntityPigZombie; //導入方法依賴的package包/類
@Override
public long inputEnergy(long amount, boolean simulate) {
	if (!simulate && !charged) {
		if (creature instanceof EntityPig) {
			final EntityPigZombie pigman = new EntityPigZombie(creature.world);
			pigman.setItemStackToSlot(EntityEquipmentSlot.MAINHAND, new ItemStack(Items.GOLDEN_AXE));
			pigman.setLocationAndAngles(creature.posX, creature.posY, creature.posZ, creature.rotationYaw, creature.rotationPitch);
			pigman.setNoAI(creature.isAIDisabled());
			if (creature.hasCustomName()) {
				pigman.setCustomNameTag(creature.getCustomNameTag());
				pigman.setAlwaysRenderNameTag(creature.getAlwaysRenderNameTag());
			}
			creature.world.spawnEntity(pigman);
			creature.setDead();
		} else if (creature instanceof EntityCreeper)
			creature.onStruckByLightning(null);
		charged = true;
		return 1;
	}
	return charged ? 0 : 1;
}
 
開發者ID:Szewek,項目名稱:Minecraft-Flux,代碼行數:22,代碼來源:EntityActionEnergy.java


注:本文中的net.minecraft.entity.monster.EntityPigZombie.setNoAI方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。