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Java EntityPigZombie.setCurrentItemOrArmor方法代碼示例

本文整理匯總了Java中net.minecraft.entity.monster.EntityPigZombie.setCurrentItemOrArmor方法的典型用法代碼示例。如果您正苦於以下問題:Java EntityPigZombie.setCurrentItemOrArmor方法的具體用法?Java EntityPigZombie.setCurrentItemOrArmor怎麽用?Java EntityPigZombie.setCurrentItemOrArmor使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.entity.monster.EntityPigZombie的用法示例。


在下文中一共展示了EntityPigZombie.setCurrentItemOrArmor方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: onStruckByLightning

import net.minecraft.entity.monster.EntityPigZombie; //導入方法依賴的package包/類
/**
 * Called when a lightning bolt hits the entity.
 */
public void onStruckByLightning(EntityLightningBolt lightningBolt)
{
    if (!this.worldObj.isRemote && !this.isDead)
    {
        EntityPigZombie entitypigzombie = new EntityPigZombie(this.worldObj);
        entitypigzombie.setCurrentItemOrArmor(0, new ItemStack(Items.golden_sword));
        entitypigzombie.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
        entitypigzombie.setNoAI(this.isAIDisabled());

        if (this.hasCustomName())
        {
            entitypigzombie.setCustomNameTag(this.getCustomNameTag());
            entitypigzombie.setAlwaysRenderNameTag(this.getAlwaysRenderNameTag());
        }

        this.worldObj.spawnEntityInWorld(entitypigzombie);
        this.setDead();
    }
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:23,代碼來源:EntityPig.java

示例2: onStruckByLightning

import net.minecraft.entity.monster.EntityPigZombie; //導入方法依賴的package包/類
public void onStruckByLightning(EntityLightningBolt p_70077_1_)
{
    if (!this.worldObj.isRemote)
    {
        EntityPigZombie entitypigzombie = new EntityPigZombie(this.worldObj);

        // Cauldron start
        if (p_70077_1_ != null)
        {
            // CraftBukkit start
            if (CraftEventFactory.callPigZapEvent(this, p_70077_1_, entitypigzombie).isCancelled())
            {
                return;
            }

            // CraftBukkit end
        }
        // Cauldron end
        entitypigzombie.setCurrentItemOrArmor(0, new ItemStack(Items.golden_sword));
        entitypigzombie.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
        // CraftBukkit - added a reason for spawning this creature
        this.worldObj.addEntity(entitypigzombie, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.LIGHTNING);
        this.setDead();
    }
}
 
開發者ID:xtrafrancyz,項目名稱:Cauldron,代碼行數:26,代碼來源:EntityPig.java

示例3: onStruckByLightning

import net.minecraft.entity.monster.EntityPigZombie; //導入方法依賴的package包/類
/**
 * Called when a lightning bolt hits the entity.
 */
public void onStruckByLightning(EntityLightningBolt par1EntityLightningBolt)
{
    if (!this.worldObj.isClient)
    {
        EntityPigZombie var2 = new EntityPigZombie(this.worldObj);
        var2.setCurrentItemOrArmor(0, new ItemStack(Items.golden_sword));
        var2.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
        this.worldObj.spawnEntityInWorld(var2);
        this.setDead();
    }
}
 
開發者ID:MinecraftModdedClients,項目名稱:Resilience-Client-Source,代碼行數:15,代碼來源:EntityPig.java

示例4: onStruckByLightning

import net.minecraft.entity.monster.EntityPigZombie; //導入方法依賴的package包/類
public void onStruckByLightning(EntityLightningBolt p_70077_1_)
{
    if (!this.worldObj.isRemote)
    {
        EntityPigZombie entitypigzombie = new EntityPigZombie(this.worldObj);
        entitypigzombie.setCurrentItemOrArmor(0, new ItemStack(Items.golden_sword));
        entitypigzombie.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
        this.worldObj.spawnEntityInWorld(entitypigzombie);
        this.setDead();
    }
}
 
開發者ID:xtrafrancyz,項目名稱:Cauldron,代碼行數:12,代碼來源:EntityPig.java


注:本文中的net.minecraft.entity.monster.EntityPigZombie.setCurrentItemOrArmor方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。