本文整理匯總了Java中net.minecraft.entity.monster.EntityPigZombie.setCurrentItemOrArmor方法的典型用法代碼示例。如果您正苦於以下問題:Java EntityPigZombie.setCurrentItemOrArmor方法的具體用法?Java EntityPigZombie.setCurrentItemOrArmor怎麽用?Java EntityPigZombie.setCurrentItemOrArmor使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.entity.monster.EntityPigZombie
的用法示例。
在下文中一共展示了EntityPigZombie.setCurrentItemOrArmor方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: onStruckByLightning
import net.minecraft.entity.monster.EntityPigZombie; //導入方法依賴的package包/類
/**
* Called when a lightning bolt hits the entity.
*/
public void onStruckByLightning(EntityLightningBolt lightningBolt)
{
if (!this.worldObj.isRemote && !this.isDead)
{
EntityPigZombie entitypigzombie = new EntityPigZombie(this.worldObj);
entitypigzombie.setCurrentItemOrArmor(0, new ItemStack(Items.golden_sword));
entitypigzombie.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
entitypigzombie.setNoAI(this.isAIDisabled());
if (this.hasCustomName())
{
entitypigzombie.setCustomNameTag(this.getCustomNameTag());
entitypigzombie.setAlwaysRenderNameTag(this.getAlwaysRenderNameTag());
}
this.worldObj.spawnEntityInWorld(entitypigzombie);
this.setDead();
}
}
示例2: onStruckByLightning
import net.minecraft.entity.monster.EntityPigZombie; //導入方法依賴的package包/類
public void onStruckByLightning(EntityLightningBolt p_70077_1_)
{
if (!this.worldObj.isRemote)
{
EntityPigZombie entitypigzombie = new EntityPigZombie(this.worldObj);
// Cauldron start
if (p_70077_1_ != null)
{
// CraftBukkit start
if (CraftEventFactory.callPigZapEvent(this, p_70077_1_, entitypigzombie).isCancelled())
{
return;
}
// CraftBukkit end
}
// Cauldron end
entitypigzombie.setCurrentItemOrArmor(0, new ItemStack(Items.golden_sword));
entitypigzombie.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
// CraftBukkit - added a reason for spawning this creature
this.worldObj.addEntity(entitypigzombie, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.LIGHTNING);
this.setDead();
}
}
示例3: onStruckByLightning
import net.minecraft.entity.monster.EntityPigZombie; //導入方法依賴的package包/類
/**
* Called when a lightning bolt hits the entity.
*/
public void onStruckByLightning(EntityLightningBolt par1EntityLightningBolt)
{
if (!this.worldObj.isClient)
{
EntityPigZombie var2 = new EntityPigZombie(this.worldObj);
var2.setCurrentItemOrArmor(0, new ItemStack(Items.golden_sword));
var2.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
this.worldObj.spawnEntityInWorld(var2);
this.setDead();
}
}
示例4: onStruckByLightning
import net.minecraft.entity.monster.EntityPigZombie; //導入方法依賴的package包/類
public void onStruckByLightning(EntityLightningBolt p_70077_1_)
{
if (!this.worldObj.isRemote)
{
EntityPigZombie entitypigzombie = new EntityPigZombie(this.worldObj);
entitypigzombie.setCurrentItemOrArmor(0, new ItemStack(Items.golden_sword));
entitypigzombie.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
this.worldObj.spawnEntityInWorld(entitypigzombie);
this.setDead();
}
}