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Java EntityItem.setThrower方法代碼示例

本文整理匯總了Java中net.minecraft.entity.item.EntityItem.setThrower方法的典型用法代碼示例。如果您正苦於以下問題:Java EntityItem.setThrower方法的具體用法?Java EntityItem.setThrower怎麽用?Java EntityItem.setThrower使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.entity.item.EntityItem的用法示例。


在下文中一共展示了EntityItem.setThrower方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: dropItem

import net.minecraft.entity.item.EntityItem; //導入方法依賴的package包/類
public EntityItem dropItem(ItemStack droppedItem, boolean dropAround, boolean traceItem)
{
    if (droppedItem == null)
    {
        return null;
    }
    else if (droppedItem.stackSize == 0)
    {
        return null;
    }
    else
    {
        double d0 = this.posY - 0.30000001192092896D + (double)this.getEyeHeight();
        EntityItem entityitem = new EntityItem(this.worldObj, this.posX, d0, this.posZ, droppedItem);
        entityitem.setPickupDelay(40);

        if (traceItem)
        {
            entityitem.setThrower(this.getName());
        }

        if (dropAround)
        {
            float f = this.rand.nextFloat() * 0.5F;
            float f1 = this.rand.nextFloat() * (float)Math.PI * 2.0F;
            entityitem.motionX = (double)(-MathHelper.sin(f1) * f);
            entityitem.motionZ = (double)(MathHelper.cos(f1) * f);
            entityitem.motionY = 0.20000000298023224D;
        }
        else
        {
            float f2 = 0.3F;
            entityitem.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI) * f2);
            entityitem.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI) * f2);
            entityitem.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI) * f2 + 0.1F);
            float f3 = this.rand.nextFloat() * (float)Math.PI * 2.0F;
            f2 = 0.02F * this.rand.nextFloat();
            entityitem.motionX += Math.cos((double)f3) * (double)f2;
            entityitem.motionY += (double)((this.rand.nextFloat() - this.rand.nextFloat()) * 0.1F);
            entityitem.motionZ += Math.sin((double)f3) * (double)f2;
        }

        this.joinEntityItemWithWorld(entityitem);

        if (traceItem)
        {
            this.triggerAchievement(StatList.dropStat);
        }

        return entityitem;
    }
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:53,代碼來源:EntityPlayer.java

示例2: dropItem

import net.minecraft.entity.item.EntityItem; //導入方法依賴的package包/類
@Nullable
public EntityItem dropItem(ItemStack droppedItem, boolean dropAround, boolean traceItem)
{
    if (droppedItem.func_190926_b())
    {
        return null;
    }
    else
    {
        double d0 = this.posY - 0.30000001192092896D + (double)this.getEyeHeight();
        EntityItem entityitem = new EntityItem(this.world, this.posX, d0, this.posZ, droppedItem);
        entityitem.setPickupDelay(40);

        if (traceItem)
        {
            entityitem.setThrower(this.getName());
        }

        if (dropAround)
        {
            float f = this.rand.nextFloat() * 0.5F;
            float f1 = this.rand.nextFloat() * ((float)Math.PI * 2F);
            entityitem.motionX = (double)(-MathHelper.sin(f1) * f);
            entityitem.motionZ = (double)(MathHelper.cos(f1) * f);
            entityitem.motionY = 0.20000000298023224D;
        }
        else
        {
            float f2 = 0.3F;
            entityitem.motionX = (double)(-MathHelper.sin(this.rotationYaw * 0.017453292F) * MathHelper.cos(this.rotationPitch * 0.017453292F) * f2);
            entityitem.motionZ = (double)(MathHelper.cos(this.rotationYaw * 0.017453292F) * MathHelper.cos(this.rotationPitch * 0.017453292F) * f2);
            entityitem.motionY = (double)(-MathHelper.sin(this.rotationPitch * 0.017453292F) * f2 + 0.1F);
            float f3 = this.rand.nextFloat() * ((float)Math.PI * 2F);
            f2 = 0.02F * this.rand.nextFloat();
            entityitem.motionX += Math.cos((double)f3) * (double)f2;
            entityitem.motionY += (double)((this.rand.nextFloat() - this.rand.nextFloat()) * 0.1F);
            entityitem.motionZ += Math.sin((double)f3) * (double)f2;
        }

        ItemStack itemstack = this.dropItemAndGetStack(entityitem);

        if (traceItem)
        {
            if (!itemstack.func_190926_b())
            {
                this.addStat(StatList.getDroppedObjectStats(itemstack.getItem()), droppedItem.func_190916_E());
            }

            this.addStat(StatList.DROP);
        }

        return entityitem;
    }
}
 
開發者ID:NSExceptional,項目名稱:Zombe-Modpack,代碼行數:55,代碼來源:EntityPlayer.java

示例3: dropItem

import net.minecraft.entity.item.EntityItem; //導入方法依賴的package包/類
@Nullable
public EntityItem dropItem(@Nullable ItemStack droppedItem, boolean dropAround, boolean traceItem)
{
    if (droppedItem == null)
    {
        return null;
    }
    else if (droppedItem.stackSize == 0)
    {
        return null;
    }
    else
    {
        double d0 = this.posY - 0.30000001192092896D + (double)this.getEyeHeight();
        EntityItem entityitem = new EntityItem(this.worldObj, this.posX, d0, this.posZ, droppedItem);
        entityitem.setPickupDelay(40);

        if (traceItem)
        {
            entityitem.setThrower(this.getName());
        }

        if (dropAround)
        {
            float f = this.rand.nextFloat() * 0.5F;
            float f1 = this.rand.nextFloat() * ((float)Math.PI * 2F);
            entityitem.motionX = (double)(-MathHelper.sin(f1) * f);
            entityitem.motionZ = (double)(MathHelper.cos(f1) * f);
            entityitem.motionY = 0.20000000298023224D;
        }
        else
        {
            float f2 = 0.3F;
            entityitem.motionX = (double)(-MathHelper.sin(this.rotationYaw * 0.017453292F) * MathHelper.cos(this.rotationPitch * 0.017453292F) * f2);
            entityitem.motionZ = (double)(MathHelper.cos(this.rotationYaw * 0.017453292F) * MathHelper.cos(this.rotationPitch * 0.017453292F) * f2);
            entityitem.motionY = (double)(-MathHelper.sin(this.rotationPitch * 0.017453292F) * f2 + 0.1F);
            float f3 = this.rand.nextFloat() * ((float)Math.PI * 2F);
            f2 = 0.02F * this.rand.nextFloat();
            entityitem.motionX += Math.cos((double)f3) * (double)f2;
            entityitem.motionY += (double)((this.rand.nextFloat() - this.rand.nextFloat()) * 0.1F);
            entityitem.motionZ += Math.sin((double)f3) * (double)f2;
        }

        ItemStack itemstack = this.dropItemAndGetStack(entityitem);

        if (traceItem)
        {
            if (itemstack != null)
            {
                this.addStat(StatList.getDroppedObjectStats(itemstack.getItem()), droppedItem.stackSize);
            }

            this.addStat(StatList.DROP);
        }

        return entityitem;
    }
}
 
開發者ID:F1r3w477,項目名稱:CustomWorldGen,代碼行數:59,代碼來源:EntityPlayer.java


注:本文中的net.minecraft.entity.item.EntityItem.setThrower方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。