本文整理匯總了Java中net.minecraft.entity.boss.EntityWither.getInvulTime方法的典型用法代碼示例。如果您正苦於以下問題:Java EntityWither.getInvulTime方法的具體用法?Java EntityWither.getInvulTime怎麽用?Java EntityWither.getInvulTime使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.entity.boss.EntityWither
的用法示例。
在下文中一共展示了EntityWither.getInvulTime方法的4個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: preRenderCallback
import net.minecraft.entity.boss.EntityWither; //導入方法依賴的package包/類
/**
* Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
* entityLiving, partialTickTime
*/
protected void preRenderCallback(EntityWither entitylivingbaseIn, float partialTickTime)
{
float f = 2.0F;
int i = entitylivingbaseIn.getInvulTime();
if (i > 0)
{
f -= ((float)i - partialTickTime) / 220.0F * 0.5F;
}
GlStateManager.scale(f, f, f);
}
示例2: preRenderCallback
import net.minecraft.entity.boss.EntityWither; //導入方法依賴的package包/類
/**
* Allows the render to do state modifications necessary before the model is rendered.
*/
protected void preRenderCallback(EntityWither entitylivingbaseIn, float partialTickTime)
{
float f = 2.0F;
int i = entitylivingbaseIn.getInvulTime();
if (i > 0)
{
f -= ((float)i - partialTickTime) / 220.0F * 0.5F;
}
GlStateManager.scale(f, f, f);
}
示例3: getEntityTexture
import net.minecraft.entity.boss.EntityWither; //導入方法依賴的package包/類
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityWither entity)
{
int i = entity.getInvulTime();
return i > 0 && (i > 80 || i / 5 % 2 != 1) ? invulnerableWitherTextures : witherTextures;
}
示例4: getEntityTexture
import net.minecraft.entity.boss.EntityWither; //導入方法依賴的package包/類
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityWither entity)
{
int i = entity.getInvulTime();
return i > 0 && (i > 80 || i / 5 % 2 != 1) ? INVULNERABLE_WITHER_TEXTURES : WITHER_TEXTURES;
}