本文整理匯總了Java中net.minecraft.entity.boss.EntityWither.func_82212_n方法的典型用法代碼示例。如果您正苦於以下問題:Java EntityWither.func_82212_n方法的具體用法?Java EntityWither.func_82212_n怎麽用?Java EntityWither.func_82212_n使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.entity.boss.EntityWither
的用法示例。
在下文中一共展示了EntityWither.func_82212_n方法的8個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: preRenderCallback
import net.minecraft.entity.boss.EntityWither; //導入方法依賴的package包/類
/**
* Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
* entityLiving, partialTickTime
*/
protected void preRenderCallback(EntityWither par1EntityWither, float par2)
{
int var3 = par1EntityWither.func_82212_n();
if (var3 > 0)
{
float var4 = 2.0F - ((float)var3 - par2) / 220.0F * 0.5F;
GL11.glScalef(var4, var4, var4);
}
else
{
GL11.glScalef(2.0F, 2.0F, 2.0F);
}
}
示例2: preRenderCallback
import net.minecraft.entity.boss.EntityWither; //導入方法依賴的package包/類
protected void preRenderCallback(EntityWither p_77041_1_, float p_77041_2_)
{
int i = p_77041_1_.func_82212_n();
if (i > 0)
{
float f1 = 2.0F - ((float)i - p_77041_2_) / 220.0F * 0.5F;
GL11.glScalef(f1, f1, f1);
}
else
{
GL11.glScalef(2.0F, 2.0F, 2.0F);
}
}
示例3: func_82415_a
import net.minecraft.entity.boss.EntityWither; //導入方法依賴的package包/類
protected void func_82415_a(EntityWither p_82415_1_, float p_82415_2_) {
int var3 = p_82415_1_.func_82212_n();
if(var3 > 0) {
float var4 = 2.0F - ((float)var3 - p_82415_2_) / 220.0F * 0.5F;
GL11.glScalef(var4, var4, var4);
} else {
GL11.glScalef(2.0F, 2.0F, 2.0F);
}
}
示例4: func_82415_a
import net.minecraft.entity.boss.EntityWither; //導入方法依賴的package包/類
protected void func_82415_a(EntityWither par1EntityWither, float par2)
{
int i = par1EntityWither.func_82212_n();
if (i > 0)
{
float f1 = 2.0F - ((float)i - par2) / 220.0F * 0.5F;
GL11.glScalef(f1, f1, f1);
}
else
{
GL11.glScalef(2.0F, 2.0F, 2.0F);
}
}
示例5: getEntityTexture
import net.minecraft.entity.boss.EntityWither; //導入方法依賴的package包/類
/**
* Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
*/
protected ResourceLocation getEntityTexture(EntityWither par1EntityWither)
{
int var2 = par1EntityWither.func_82212_n();
return var2 > 0 && (var2 > 80 || var2 / 5 % 2 != 1) ? invulnerableWitherTextures : witherTextures;
}
示例6: getEntityTexture
import net.minecraft.entity.boss.EntityWither; //導入方法依賴的package包/類
protected ResourceLocation getEntityTexture(EntityWither p_110775_1_)
{
int i = p_110775_1_.func_82212_n();
return i > 0 && (i > 80 || i / 5 % 2 != 1) ? invulnerableWitherTextures : witherTextures;
}
示例7: func_110911_a
import net.minecraft.entity.boss.EntityWither; //導入方法依賴的package包/類
protected ResourceLocation func_110911_a(EntityWither p_110911_1_) {
int var2 = p_110911_1_.func_82212_n();
return var2 > 0 && (var2 > 80 || var2 / 5 % 2 != 1)?field_110913_a:field_110912_f;
}
示例8: func_110911_a
import net.minecraft.entity.boss.EntityWither; //導入方法依賴的package包/類
protected ResourceLocation func_110911_a(EntityWither par1EntityWither)
{
int i = par1EntityWither.func_82212_n();
return i > 0 && (i > 80 || i / 5 % 2 != 1) ? invulnerableWitherTextures : witherTextures;
}