本文整理匯總了Java中net.minecraft.client.settings.KeyBinding.setKeyBindState方法的典型用法代碼示例。如果您正苦於以下問題:Java KeyBinding.setKeyBindState方法的具體用法?Java KeyBinding.setKeyBindState怎麽用?Java KeyBinding.setKeyBindState使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.client.settings.KeyBinding
的用法示例。
在下文中一共展示了KeyBinding.setKeyBindState方法的7個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: doChargeTick
import net.minecraft.client.settings.KeyBinding; //導入方法依賴的package包/類
public static void doChargeTick(EntityLivingBase player) {
if (player == Minecraft.getMinecraft().player) {
if (player.getActivePotionEffect(TF2weapons.charging) != null
&& !(Minecraft.getMinecraft().player.movementInput instanceof MovementInputCharging)) {
player.getCapability(TF2weapons.PLAYER_CAP,
null).lastMovementInput = Minecraft.getMinecraft().player.movementInput;
Minecraft.getMinecraft().player.movementInput = new MovementInputCharging();
KeyBinding.setKeyBindState(Minecraft.getMinecraft().gameSettings.keyBindSprint.getKeyCode(), true);
Minecraft.getMinecraft().gameSettings.mouseSensitivity *= 0.1f;
} else if (player.getActivePotionEffect(TF2weapons.charging) == null
&& player.getCapability(TF2weapons.PLAYER_CAP, null).lastMovementInput != null) {
Minecraft.getMinecraft().player.movementInput = player.getCapability(TF2weapons.PLAYER_CAP,
null).lastMovementInput;
player.getCapability(TF2weapons.PLAYER_CAP, null).lastMovementInput = null;
Minecraft.getMinecraft().gameSettings.mouseSensitivity *= 10f;
}
//Minecraft.getMinecraft().player.movementInput.moveForward = 1f;
}
}
示例2: onDisable
import net.minecraft.client.settings.KeyBinding; //導入方法依賴的package包/類
@Override
protected void onDisable() {
if (!Keyboard.isKeyDown(mc.gameSettings.keyBindSneak.getKeyCode())) {
KeyBinding.setKeyBindState(mc.gameSettings.keyBindSneak.getKeyCode(), false);
if (this.sneaking) {
mc.thePlayer.sendQueue.addToSendQueue(new C0BPacketEntityAction(mc.thePlayer, C0BPacketEntityAction.Action.STOP_SNEAKING));
this.sneaking = false;
}
}
this.sneaking = false;
}
示例3: mousePress
import net.minecraft.client.settings.KeyBinding; //導入方法依賴的package包/類
@SubscribeEvent
public void mousePress(MouseEvent event) {
if (event.getButton() != -1) {
Minecraft minecraft = Minecraft.getMinecraft();
if (minecraft.player != null && !minecraft.player.getHeldItemMainhand().isEmpty())
if (minecraft.player.getHeldItemMainhand().getItem() instanceof ItemUsable) {
KeyBinding.setKeyBindState(event.getButton() - 100, event.isButtonstate());
keyPressUpdate(minecraft.gameSettings.keyBindAttack.isKeyDown(), minecraft.gameSettings.keyBindUseItem.isKeyDown());
}
}
}
示例4: setPressed
import net.minecraft.client.settings.KeyBinding; //導入方法依賴的package包/類
public void setPressed(boolean b) {
// press key
KeyBinding.setKeyBindState(binding.getKeyCode(), b);
}
示例5: runTickMouse
import net.minecraft.client.settings.KeyBinding; //導入方法依賴的package包/類
private void runTickMouse() throws IOException
{
while (Mouse.next())
{
int i = Mouse.getEventButton();
KeyBinding.setKeyBindState(i - 100, Mouse.getEventButtonState());
if (Mouse.getEventButtonState())
{
if (this.player.isSpectator() && i == 2)
{
this.ingameGUI.getSpectatorGui().onMiddleClick();
}
else
{
KeyBinding.onTick(i - 100);
}
}
long j = getSystemTime() - this.systemTime;
if (j <= 200L)
{
int k = Mouse.getEventDWheel();
if (k != 0)
{
if (this.player.isSpectator())
{
k = k < 0 ? -1 : 1;
if (this.ingameGUI.getSpectatorGui().isMenuActive())
{
this.ingameGUI.getSpectatorGui().onMouseScroll(-k);
}
else
{
float f = MathHelper.clamp(this.player.capabilities.getFlySpeed() + (float)k * 0.005F, 0.0F, 0.2F);
this.player.capabilities.setFlySpeed(f);
}
}
else
{
this.player.inventory.changeCurrentItem(k);
}
}
if (this.currentScreen == null)
{
if (!this.inGameHasFocus && Mouse.getEventButtonState())
{
this.setIngameFocus();
}
}
else if (this.currentScreen != null)
{
this.currentScreen.handleMouseInput();
}
}
}
}
示例6: removeSprint
import net.minecraft.client.settings.KeyBinding; //導入方法依賴的package包/類
public static void removeSprint() {
KeyBinding.setKeyBindState(Minecraft.getMinecraft().gameSettings.keyBindSprint.getKeyCode(), false);
}
示例7: runTickMouse
import net.minecraft.client.settings.KeyBinding; //導入方法依賴的package包/類
private void runTickMouse() throws IOException
{
while (Mouse.next())
{
if (net.minecraftforge.client.ForgeHooksClient.postMouseEvent()) continue;
int i = Mouse.getEventButton();
KeyBinding.setKeyBindState(i - 100, Mouse.getEventButtonState());
if (Mouse.getEventButtonState())
{
if (this.thePlayer.isSpectator() && i == 2)
{
this.ingameGUI.getSpectatorGui().onMiddleClick();
}
else
{
KeyBinding.onTick(i - 100);
}
}
long j = getSystemTime() - this.systemTime;
if (j <= 200L)
{
int k = Mouse.getEventDWheel();
if (k != 0)
{
if (this.thePlayer.isSpectator())
{
k = k < 0 ? -1 : 1;
if (this.ingameGUI.getSpectatorGui().isMenuActive())
{
this.ingameGUI.getSpectatorGui().onMouseScroll(-k);
}
else
{
float f = MathHelper.clamp_float(this.thePlayer.capabilities.getFlySpeed() + (float)k * 0.005F, 0.0F, 0.2F);
this.thePlayer.capabilities.setFlySpeed(f);
}
}
else
{
this.thePlayer.inventory.changeCurrentItem(k);
}
}
if (this.currentScreen == null)
{
if (!this.inGameHasFocus && Mouse.getEventButtonState())
{
this.setIngameFocus();
}
}
else if (this.currentScreen != null)
{
this.currentScreen.handleMouseInput();
}
}
}
}