本文整理匯總了Java中net.minecraft.client.settings.KeyBinding.getKeyCategory方法的典型用法代碼示例。如果您正苦於以下問題:Java KeyBinding.getKeyCategory方法的具體用法?Java KeyBinding.getKeyCategory怎麽用?Java KeyBinding.getKeyCategory使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類net.minecraft.client.settings.KeyBinding
的用法示例。
在下文中一共展示了KeyBinding.getKeyCategory方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: GuiKeyBindingList
import net.minecraft.client.settings.KeyBinding; //導入方法依賴的package包/類
public GuiKeyBindingList(GuiControls controls, Minecraft mcIn)
{
super(mcIn, controls.width, controls.height, 63, controls.height - 32, 20);
this.field_148191_k = controls;
this.mc = mcIn;
KeyBinding[] akeybinding = (KeyBinding[])ArrayUtils.clone(mcIn.gameSettings.keyBindings);
this.listEntries = new GuiListExtended.IGuiListEntry[akeybinding.length + KeyBinding.getKeybinds().size()];
Arrays.sort((Object[])akeybinding);
int i = 0;
String s = null;
for (KeyBinding keybinding : akeybinding)
{
String s1 = keybinding.getKeyCategory();
if (!s1.equals(s))
{
s = s1;
this.listEntries[i++] = new GuiKeyBindingList.CategoryEntry(s1);
}
int j = mcIn.fontRendererObj.getStringWidth(I18n.format(keybinding.getKeyDescription(), new Object[0]));
if (j > this.maxListLabelWidth)
{
this.maxListLabelWidth = j;
}
this.listEntries[i++] = new GuiKeyBindingList.KeyEntry(keybinding);
}
}
示例2: create
import net.minecraft.client.settings.KeyBinding; //導入方法依賴的package包/類
/** Helper function to create a KeyHook object for a given KeyBinding object.
* @param key the Minecraft KeyBinding object we are wrapping
* @return an ExternalAIKey object to replace the original Minecraft KeyBinding object
*/
private KeyHook create(KeyBinding key)
{
if (key != null && key instanceof KeyHook)
{
return (KeyHook)key; // Don't create a KeyHook to replace this KeyBinding, since that has already been done at some point.
// (Minecraft keeps a pointer to every KeyBinding that gets created, and they never get destroyed - so we don't want to create
// any more than necessary.)
}
return new KeyHook(key.getKeyDescription(), key.getKeyCode(), key.getKeyCategory());
}
示例3: GuiKeyBindingList
import net.minecraft.client.settings.KeyBinding; //導入方法依賴的package包/類
public GuiKeyBindingList(GuiControls controls, Minecraft mcIn)
{
super(mcIn, controls.width + 45, controls.height, 63, controls.height - 32, 20);
this.controlsScreen = controls;
this.mc = mcIn;
KeyBinding[] akeybinding = (KeyBinding[])ArrayUtils.clone(mcIn.gameSettings.keyBindings);
this.listEntries = new GuiListExtended.IGuiListEntry[akeybinding.length + KeyBinding.getKeybinds().size()];
Arrays.sort((Object[])akeybinding);
int i = 0;
String s = null;
for (KeyBinding keybinding : akeybinding)
{
String s1 = keybinding.getKeyCategory();
if (!s1.equals(s))
{
s = s1;
this.listEntries[i++] = new GuiKeyBindingList.CategoryEntry(s1);
}
int j = mcIn.fontRendererObj.getStringWidth(I18n.format(keybinding.getKeyDescription(), new Object[0]));
if (j > this.maxListLabelWidth)
{
this.maxListLabelWidth = j;
}
this.listEntries[i++] = new GuiKeyBindingList.KeyEntry(keybinding);
}
}