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Java AbstractClientPlayer.isSpectator方法代碼示例

本文整理匯總了Java中net.minecraft.client.entity.AbstractClientPlayer.isSpectator方法的典型用法代碼示例。如果您正苦於以下問題:Java AbstractClientPlayer.isSpectator方法的具體用法?Java AbstractClientPlayer.isSpectator怎麽用?Java AbstractClientPlayer.isSpectator使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.client.entity.AbstractClientPlayer的用法示例。


在下文中一共展示了AbstractClientPlayer.isSpectator方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: setModelVisibilities

import net.minecraft.client.entity.AbstractClientPlayer; //導入方法依賴的package包/類
private void setModelVisibilities(AbstractClientPlayer clientPlayer)
{
    ModelPlayer modelplayer = this.getMainModel();

    if (clientPlayer.isSpectator())
    {
        modelplayer.setInvisible(false);
        modelplayer.bipedHead.showModel = true;
        modelplayer.bipedHeadwear.showModel = true;
    }
    else
    {
        ItemStack itemstack = clientPlayer.inventory.getCurrentItem();
        modelplayer.setInvisible(true);
        modelplayer.bipedHeadwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.HAT);
        modelplayer.bipedBodyWear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.JACKET);
        modelplayer.bipedLeftLegwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.LEFT_PANTS_LEG);
        modelplayer.bipedRightLegwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.RIGHT_PANTS_LEG);
        modelplayer.bipedLeftArmwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.LEFT_SLEEVE);
        modelplayer.bipedRightArmwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.RIGHT_SLEEVE);
        modelplayer.heldItemLeft = 0;
        modelplayer.aimedBow = false;
        modelplayer.isSneak = clientPlayer.isSneaking();

        if (itemstack == null)
        {
            modelplayer.heldItemRight = 0;
        }
        else
        {
            modelplayer.heldItemRight = 1;

            if (clientPlayer.getItemInUseCount() > 0)
            {
                EnumAction enumaction = itemstack.getItemUseAction();

                if (enumaction == EnumAction.BLOCK)
                {
                    modelplayer.heldItemRight = 3;
                }
                else if (enumaction == EnumAction.BOW)
                {
                    modelplayer.aimedBow = true;
                }
            }
        }
    }
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:49,代碼來源:RenderPlayer.java

示例2: setModelVisibilities

import net.minecraft.client.entity.AbstractClientPlayer; //導入方法依賴的package包/類
private void setModelVisibilities(AbstractClientPlayer clientPlayer)
{
    ModelPlayer modelplayer = this.getMainModel();

    if (clientPlayer.isSpectator())
    {
        modelplayer.setInvisible(false);
        modelplayer.bipedHead.showModel = true;
        modelplayer.bipedHeadwear.showModel = true;
    }
    else
    {
        ItemStack itemstack = clientPlayer.getHeldItemMainhand();
        ItemStack itemstack1 = clientPlayer.getHeldItemOffhand();
        modelplayer.setInvisible(true);
        modelplayer.bipedHeadwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.HAT);
        modelplayer.bipedBodyWear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.JACKET);
        modelplayer.bipedLeftLegwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.LEFT_PANTS_LEG);
        modelplayer.bipedRightLegwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.RIGHT_PANTS_LEG);
        modelplayer.bipedLeftArmwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.LEFT_SLEEVE);
        modelplayer.bipedRightArmwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.RIGHT_SLEEVE);
        modelplayer.isSneak = clientPlayer.isSneaking();
        ModelBiped.ArmPose modelbiped$armpose = ModelBiped.ArmPose.EMPTY;
        ModelBiped.ArmPose modelbiped$armpose1 = ModelBiped.ArmPose.EMPTY;

        if (!itemstack.func_190926_b())
        {
            modelbiped$armpose = ModelBiped.ArmPose.ITEM;

            if (clientPlayer.getItemInUseCount() > 0)
            {
                EnumAction enumaction = itemstack.getItemUseAction();

                if (enumaction == EnumAction.BLOCK)
                {
                    modelbiped$armpose = ModelBiped.ArmPose.BLOCK;
                }
                else if (enumaction == EnumAction.BOW)
                {
                    modelbiped$armpose = ModelBiped.ArmPose.BOW_AND_ARROW;
                }
            }
        }

        if (!itemstack1.func_190926_b())
        {
            modelbiped$armpose1 = ModelBiped.ArmPose.ITEM;

            if (clientPlayer.getItemInUseCount() > 0)
            {
                EnumAction enumaction1 = itemstack1.getItemUseAction();

                if (enumaction1 == EnumAction.BLOCK)
                {
                    modelbiped$armpose1 = ModelBiped.ArmPose.BLOCK;
                }
            }
        }

        if (clientPlayer.getPrimaryHand() == EnumHandSide.RIGHT)
        {
            modelplayer.rightArmPose = modelbiped$armpose;
            modelplayer.leftArmPose = modelbiped$armpose1;
        }
        else
        {
            modelplayer.rightArmPose = modelbiped$armpose1;
            modelplayer.leftArmPose = modelbiped$armpose;
        }
    }
}
 
開發者ID:sudofox,項目名稱:Backmemed,代碼行數:72,代碼來源:RenderPlayer.java

示例3: setModelVisibilities

import net.minecraft.client.entity.AbstractClientPlayer; //導入方法依賴的package包/類
private void setModelVisibilities(AbstractClientPlayer clientPlayer)
{
    ModelPlayer modelplayer = this.getMainModel();

    if (clientPlayer.isSpectator())
    {
        modelplayer.setInvisible(false);
        modelplayer.bipedHead.showModel = true;
        modelplayer.bipedHeadwear.showModel = true;
    }
    else
    {
        ItemStack itemstack = clientPlayer.getHeldItemMainhand();
        ItemStack itemstack1 = clientPlayer.getHeldItemOffhand();
        modelplayer.setInvisible(true);
        modelplayer.bipedHeadwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.HAT);
        modelplayer.bipedBodyWear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.JACKET);
        modelplayer.bipedLeftLegwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.LEFT_PANTS_LEG);
        modelplayer.bipedRightLegwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.RIGHT_PANTS_LEG);
        modelplayer.bipedLeftArmwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.LEFT_SLEEVE);
        modelplayer.bipedRightArmwear.showModel = clientPlayer.isWearing(EnumPlayerModelParts.RIGHT_SLEEVE);
        modelplayer.isSneak = clientPlayer.isSneaking();
        ModelBiped.ArmPose modelbiped$armpose = ModelBiped.ArmPose.EMPTY;
        ModelBiped.ArmPose modelbiped$armpose1 = ModelBiped.ArmPose.EMPTY;

        if (itemstack != null)
        {
            modelbiped$armpose = ModelBiped.ArmPose.ITEM;

            if (clientPlayer.getItemInUseCount() > 0)
            {
                EnumAction enumaction = itemstack.getItemUseAction();

                if (enumaction == EnumAction.BLOCK)
                {
                    modelbiped$armpose = ModelBiped.ArmPose.BLOCK;
                }
                else if (enumaction == EnumAction.BOW)
                {
                    modelbiped$armpose = ModelBiped.ArmPose.BOW_AND_ARROW;
                }
            }
        }

        if (itemstack1 != null)
        {
            modelbiped$armpose1 = ModelBiped.ArmPose.ITEM;

            if (clientPlayer.getItemInUseCount() > 0)
            {
                EnumAction enumaction1 = itemstack1.getItemUseAction();

                if (enumaction1 == EnumAction.BLOCK)
                {
                    modelbiped$armpose1 = ModelBiped.ArmPose.BLOCK;
                }
                // FORGE: fix MC-88356 allow offhand to use bow and arrow animation
                else if (enumaction1 == EnumAction.BOW)
                {
                    modelbiped$armpose1 = ModelBiped.ArmPose.BOW_AND_ARROW;
                }
            }
        }

        if (clientPlayer.getPrimaryHand() == EnumHandSide.RIGHT)
        {
            modelplayer.rightArmPose = modelbiped$armpose;
            modelplayer.leftArmPose = modelbiped$armpose1;
        }
        else
        {
            modelplayer.rightArmPose = modelbiped$armpose1;
            modelplayer.leftArmPose = modelbiped$armpose;
        }
    }
}
 
開發者ID:F1r3w477,項目名稱:CustomWorldGen,代碼行數:77,代碼來源:RenderPlayer.java


注:本文中的net.minecraft.client.entity.AbstractClientPlayer.isSpectator方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。