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Java AbstractClientPlayer.getLocationSkin方法代碼示例

本文整理匯總了Java中net.minecraft.client.entity.AbstractClientPlayer.getLocationSkin方法的典型用法代碼示例。如果您正苦於以下問題:Java AbstractClientPlayer.getLocationSkin方法的具體用法?Java AbstractClientPlayer.getLocationSkin怎麽用?Java AbstractClientPlayer.getLocationSkin使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在net.minecraft.client.entity.AbstractClientPlayer的用法示例。


在下文中一共展示了AbstractClientPlayer.getLocationSkin方法的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: TeamSelectionObject

import net.minecraft.client.entity.AbstractClientPlayer; //導入方法依賴的package包/類
public TeamSelectionObject(ScorePlayerTeam p_i45492_2_)
{
    this.field_178676_b = p_i45492_2_;
    this.field_178675_d = Lists.<NetworkPlayerInfo>newArrayList();

    for (String s : p_i45492_2_.getMembershipCollection())
    {
        NetworkPlayerInfo networkplayerinfo = Minecraft.getMinecraft().getNetHandler().getPlayerInfo(s);

        if (networkplayerinfo != null)
        {
            this.field_178675_d.add(networkplayerinfo);
        }
    }

    if (!this.field_178675_d.isEmpty())
    {
        String s1 = ((NetworkPlayerInfo)this.field_178675_d.get((new Random()).nextInt(this.field_178675_d.size()))).getGameProfile().getName();
        this.field_178677_c = AbstractClientPlayer.getLocationSkin(s1);
        AbstractClientPlayer.getDownloadImageSkin(this.field_178677_c, s1);
    }
    else
    {
        this.field_178677_c = DefaultPlayerSkin.getDefaultSkinLegacy();
    }
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:27,代碼來源:TeleportToTeam.java

示例2: TeamSelectionObject

import net.minecraft.client.entity.AbstractClientPlayer; //導入方法依賴的package包/類
public TeamSelectionObject(ScorePlayerTeam p_i45492_2_)
{
    this.team = p_i45492_2_;
    this.players = Lists.<NetworkPlayerInfo>newArrayList();

    for (String s : p_i45492_2_.getMembershipCollection())
    {
        NetworkPlayerInfo networkplayerinfo = Minecraft.getMinecraft().getConnection().getPlayerInfo(s);

        if (networkplayerinfo != null)
        {
            this.players.add(networkplayerinfo);
        }
    }

    if (this.players.isEmpty())
    {
        this.location = DefaultPlayerSkin.getDefaultSkinLegacy();
    }
    else
    {
        String s1 = ((NetworkPlayerInfo)this.players.get((new Random()).nextInt(this.players.size()))).getGameProfile().getName();
        this.location = AbstractClientPlayer.getLocationSkin(s1);
        AbstractClientPlayer.getDownloadImageSkin(this.location, s1);
    }
}
 
開發者ID:F1r3w477,項目名稱:CustomWorldGen,代碼行數:27,代碼來源:TeleportToTeam.java

示例3: bindFace

import net.minecraft.client.entity.AbstractClientPlayer; //導入方法依賴的package包/類
public static void bindFace(String p_bindFace_0_, String p_bindFace_1_)
{
    ResourceLocation resourcelocation = AbstractClientPlayer.getLocationSkin(p_bindFace_1_);

    if (resourcelocation == null)
    {
        resourcelocation = DefaultPlayerSkin.getDefaultSkin(UUIDTypeAdapter.fromString(p_bindFace_0_));
    }

    AbstractClientPlayer.getDownloadImageSkin(resourcelocation, p_bindFace_1_);
    Minecraft.getMinecraft().getTextureManager().bindTexture(resourcelocation);
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:13,代碼來源:RealmsScreen.java

示例4: getEntityTexture

import net.minecraft.client.entity.AbstractClientPlayer; //導入方法依賴的package包/類
/**
 * Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture.
 */
protected ResourceLocation getEntityTexture(AbstractClientPlayer entity)
{
    return entity.getLocationSkin();
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:8,代碼來源:RenderPlayer.java

示例5: PlayerMenuObject

import net.minecraft.client.entity.AbstractClientPlayer; //導入方法依賴的package包/類
public PlayerMenuObject(GameProfile profileIn)
{
    this.profile = profileIn;
    this.resourceLocation = AbstractClientPlayer.getLocationSkin(profileIn.getName());
    AbstractClientPlayer.getDownloadImageSkin(this.resourceLocation, profileIn.getName());
}
 
開發者ID:Notoh,項目名稱:DecompiledMinecraft,代碼行數:7,代碼來源:PlayerMenuObject.java

示例6: getEntityTexture

import net.minecraft.client.entity.AbstractClientPlayer; //導入方法依賴的package包/類
@Override
protected ResourceLocation getEntityTexture(AbstractClientPlayer player) {
	if (!EtFuturum.enablePlayerSkinOverlay || player.getLocationSkin() == null)
		return super.getEntityTexture(player);
	return new ResourceLocation(Reference.MOD_ID, player.getLocationSkin().getResourcePath());
}
 
開發者ID:jm-organization,項目名稱:connor41-etfuturum2,代碼行數:7,代碼來源:NewRenderPlayer.java


注:本文中的net.minecraft.client.entity.AbstractClientPlayer.getLocationSkin方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。