本文整理匯總了Java中edu.wpi.first.wpilibj.Joystick.getX方法的典型用法代碼示例。如果您正苦於以下問題:Java Joystick.getX方法的具體用法?Java Joystick.getX怎麽用?Java Joystick.getX使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類edu.wpi.first.wpilibj.Joystick
的用法示例。
在下文中一共展示了Joystick.getX方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: arcadeDrive
import edu.wpi.first.wpilibj.Joystick; //導入方法依賴的package包/類
public void arcadeDrive(Joystick stick) {
double y = stick.getY() * (((stick.getThrottle() * -1) + 1) / -2);
double x = stick.getX() * (((stick.getThrottle() * -1) + 1) / 2);
if (Math.abs(y) <= Constants.deadBand) {
y = 0;
}
if (Math.abs(x) <= Constants.horDeadBand) {
x = 0;
}
x *= Math.abs(x);
arcadeDrive(y, x);
}
示例2: arcade
import edu.wpi.first.wpilibj.Joystick; //導入方法依賴的package包/類
public void arcade(Joystick stick, boolean twostick)
{
double y = stick.getY();
double x;
if (twostick)
{
x = stick.getRawAxis(4);
}
else
{
x = stick.getX();
}
if (Math.abs(y) <= Constants.JOYSTICK_DEADBAND_V)
{
y = 0;
}
if (Math.abs(x) <= Constants.JOYSTICK_HEADBAND_H)
{
x = 0;
}
// "Exponential" drive, where the movements are more sensitive during slow movement,
// permitting easier fine control
x = Math.pow(x, 3);
y = Math.pow(y, 3);
arcade(y, x);
}
示例3: halfArcade
import edu.wpi.first.wpilibj.Joystick; //導入方法依賴的package包/類
public void halfArcade(Joystick stick, boolean twostick)
{
double y = stick.getY();
double x;
if (twostick)
{
x = stick.getRawAxis(4);
}
else
{
x = stick.getX();
}
if (Math.abs(y) <= Constants.JOYSTICK_DEADBAND_V)
{
y = 0;
}
if (Math.abs(x) <= Constants.JOYSTICK_HEADBAND_H)
{
x = 0;
}
// "Exponential" drive, where the movements are more sensitive during slow movement,
// permitting easier fine control
x = Math.pow(x, 3);
y = Math.pow(y, 3);
halfArcade(y, x);
}