本文整理匯總了Java中cpw.mods.fml.common.registry.GameData.dumpRegistry方法的典型用法代碼示例。如果您正苦於以下問題:Java GameData.dumpRegistry方法的具體用法?Java GameData.dumpRegistry怎麽用?Java GameData.dumpRegistry使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類cpw.mods.fml.common.registry.GameData
的用法示例。
在下文中一共展示了GameData.dumpRegistry方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: initializeMods
import cpw.mods.fml.common.registry.GameData; //導入方法依賴的package包/類
public void initializeMods()
{
progressBar.step("Initializing mods Phase 2");
// Mod controller should be in the initialization state here
modController.distributeStateMessage(LoaderState.INITIALIZATION);
progressBar.step("Initializing mods Phase 3");
modController.transition(LoaderState.POSTINITIALIZATION, false);
modController.distributeStateMessage(FMLInterModComms.IMCEvent.class);
ItemStackHolderInjector.INSTANCE.inject();
modController.distributeStateMessage(LoaderState.POSTINITIALIZATION);
progressBar.step("Finishing up");
modController.transition(LoaderState.AVAILABLE, false);
modController.distributeStateMessage(LoaderState.AVAILABLE);
GameData.freezeData();
// Dump the custom registry data map, if necessary
GameData.dumpRegistry(minecraftDir);
FMLLog.info("Forge Mod Loader has successfully loaded %d mod%s", mods.size(), mods.size() == 1 ? "" : "s");
progressBar.step("Completing Minecraft initialization");
}
示例2: initializeMods
import cpw.mods.fml.common.registry.GameData; //導入方法依賴的package包/類
public void initializeMods()
{
// Mod controller should be in the initialization state here
modController.distributeStateMessage(LoaderState.INITIALIZATION);
modController.transition(LoaderState.POSTINITIALIZATION, false);
modController.distributeStateMessage(FMLInterModComms.IMCEvent.class);
modController.distributeStateMessage(LoaderState.POSTINITIALIZATION);
modController.transition(LoaderState.AVAILABLE, false);
modController.distributeStateMessage(LoaderState.AVAILABLE);
GameData.freezeData();
// Dump the custom registry data map, if necessary
GameData.dumpRegistry(minecraftDir);
FMLLog.info("Forge Mod Loader has successfully loaded %d mod%s", mods.size(), mods.size() == 1 ? "" : "s");
}
示例3: initializeMods
import cpw.mods.fml.common.registry.GameData; //導入方法依賴的package包/類
public void initializeMods()
{
// Mod controller should be in the initialization state here
modController.distributeStateMessage(LoaderState.INITIALIZATION);
modController.transition(LoaderState.POSTINITIALIZATION, false);
// Construct the "mod object table" so mods can refer to it in IMC and postinit
GameData.buildModObjectTable();
modController.distributeStateMessage(FMLInterModComms.IMCEvent.class);
modController.distributeStateMessage(LoaderState.POSTINITIALIZATION);
modController.transition(LoaderState.AVAILABLE, false);
modController.distributeStateMessage(LoaderState.AVAILABLE);
// Dump the custom registry data map, if necessary
GameData.dumpRegistry(minecraftDir);
FMLLog.info("Forge Mod Loader has successfully loaded %d mod%s", mods.size(), mods.size() == 1 ? "" : "s");
}