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Java GameData.dumpRegistry方法代碼示例

本文整理匯總了Java中cpw.mods.fml.common.registry.GameData.dumpRegistry方法的典型用法代碼示例。如果您正苦於以下問題:Java GameData.dumpRegistry方法的具體用法?Java GameData.dumpRegistry怎麽用?Java GameData.dumpRegistry使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在cpw.mods.fml.common.registry.GameData的用法示例。


在下文中一共展示了GameData.dumpRegistry方法的3個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: initializeMods

import cpw.mods.fml.common.registry.GameData; //導入方法依賴的package包/類
public void initializeMods()
{
    progressBar.step("Initializing mods Phase 2");
    // Mod controller should be in the initialization state here
    modController.distributeStateMessage(LoaderState.INITIALIZATION);
    progressBar.step("Initializing mods Phase 3");
    modController.transition(LoaderState.POSTINITIALIZATION, false);
    modController.distributeStateMessage(FMLInterModComms.IMCEvent.class);
    ItemStackHolderInjector.INSTANCE.inject();
    modController.distributeStateMessage(LoaderState.POSTINITIALIZATION);
    progressBar.step("Finishing up");
    modController.transition(LoaderState.AVAILABLE, false);
    modController.distributeStateMessage(LoaderState.AVAILABLE);
    GameData.freezeData();
    // Dump the custom registry data map, if necessary
    GameData.dumpRegistry(minecraftDir);
    FMLLog.info("Forge Mod Loader has successfully loaded %d mod%s", mods.size(), mods.size() == 1 ? "" : "s");
    progressBar.step("Completing Minecraft initialization");
}
 
開發者ID:SchrodingersSpy,項目名稱:TRHS_Club_Mod_2016,代碼行數:20,代碼來源:Loader.java

示例2: initializeMods

import cpw.mods.fml.common.registry.GameData; //導入方法依賴的package包/類
public void initializeMods()
{
    // Mod controller should be in the initialization state here
    modController.distributeStateMessage(LoaderState.INITIALIZATION);
    modController.transition(LoaderState.POSTINITIALIZATION, false);
    modController.distributeStateMessage(FMLInterModComms.IMCEvent.class);
    modController.distributeStateMessage(LoaderState.POSTINITIALIZATION);
    modController.transition(LoaderState.AVAILABLE, false);
    modController.distributeStateMessage(LoaderState.AVAILABLE);
    GameData.freezeData();
    // Dump the custom registry data map, if necessary
    GameData.dumpRegistry(minecraftDir);
    FMLLog.info("Forge Mod Loader has successfully loaded %d mod%s", mods.size(), mods.size() == 1 ? "" : "s");
}
 
開發者ID:alexandrage,項目名稱:CauldronGit,代碼行數:15,代碼來源:Loader.java

示例3: initializeMods

import cpw.mods.fml.common.registry.GameData; //導入方法依賴的package包/類
public void initializeMods()
{
    // Mod controller should be in the initialization state here
    modController.distributeStateMessage(LoaderState.INITIALIZATION);
    modController.transition(LoaderState.POSTINITIALIZATION, false);
    // Construct the "mod object table" so mods can refer to it in IMC and postinit
    GameData.buildModObjectTable();
    modController.distributeStateMessage(FMLInterModComms.IMCEvent.class);
    modController.distributeStateMessage(LoaderState.POSTINITIALIZATION);
    modController.transition(LoaderState.AVAILABLE, false);
    modController.distributeStateMessage(LoaderState.AVAILABLE);
    // Dump the custom registry data map, if necessary
    GameData.dumpRegistry(minecraftDir);
    FMLLog.info("Forge Mod Loader has successfully loaded %d mod%s", mods.size(), mods.size() == 1 ? "" : "s");
}
 
開發者ID:HATB0T,項目名稱:RuneCraftery,代碼行數:16,代碼來源:Loader.java


注:本文中的cpw.mods.fml.common.registry.GameData.dumpRegistry方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。