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Java Slider.setValue方法代碼示例

本文整理匯總了Java中com.badlogic.gdx.scenes.scene2d.ui.Slider.setValue方法的典型用法代碼示例。如果您正苦於以下問題:Java Slider.setValue方法的具體用法?Java Slider.setValue怎麽用?Java Slider.setValue使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在com.badlogic.gdx.scenes.scene2d.ui.Slider的用法示例。


在下文中一共展示了Slider.setValue方法的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: addAlbedoRSlider

import com.badlogic.gdx.scenes.scene2d.ui.Slider; //導入方法依賴的package包/類
private void addAlbedoRSlider(float w, float h, float scale) {
	lblAR=new Label("Albedo-R:" , skin);
	lblAR.setFontScale(2.5f*scale);
	Table tbRes = new Table();
	tbRes.add(lblAR).height(60*scale);
	tbRes.setPosition(115*scale, h - 140*scale);
	stage.addActor(tbRes);

	albedoRS = new Slider(0, 1, 0.05f, false, skin);
	albedoRS.setValue(pbrShader.albedoColor.x);

	albedoRS.addListener(new ChangeListener() {
		@Override
		public void changed(ChangeEvent event, Actor actor) {
			pbrShader.albedoColor.x=albedoRS.getValue();
		}
	});

	tbRes = new Table();
	tbRes.add(albedoRS).width((w-150*scale)/3f).height(60*scale);
	tbRes.setPosition(800/3*scale, h - 170*scale);
	stage.addActor(tbRes);
}
 
開發者ID:PWorlds,項目名稱:LibGDX-PBR,代碼行數:24,代碼來源:PBRTestAPP.java

示例2: addMetallicSlider

import com.badlogic.gdx.scenes.scene2d.ui.Slider; //導入方法依賴的package包/類
private void addMetallicSlider(float w, float h, float scale) {
	lblMet=new Label("Metallic:" , skin);
	lblMet.setFontScale(2.5f*scale);
	Table tbRes = new Table();
	tbRes.add(lblMet).height(60*scale);
	tbRes.setPosition(100*scale, h - 20*scale);
	stage.addActor(tbRes);

	metallicS = new Slider(0, 1, 0.05f, false, skin);
	metallicS.setValue(pbrShader.metallicValue);

	metallicS.addListener(new ChangeListener() {
		@Override
		public void changed(ChangeEvent event, Actor actor) {
			pbrShader.metallicValue=metallicS.getValue();
		}
	});

	tbRes = new Table();
	tbRes.add(metallicS).width(w-50*scale).height(60*scale);
	tbRes.setPosition(800*scale, h - 50*scale);
	stage.addActor(tbRes);
}
 
開發者ID:PWorlds,項目名稱:LibGDX-PBR,代碼行數:24,代碼來源:PBRTestAPP.java

示例3: addAlbedoGSlider

import com.badlogic.gdx.scenes.scene2d.ui.Slider; //導入方法依賴的package包/類
private void addAlbedoGSlider(float w, float h, float scale) {
	lblAG=new Label("Albedo-G:" , skin);
	lblAG.setFontScale(2.5f*scale);
	Table tbRes = new Table();
	tbRes.add(lblAG).height(60);
	tbRes.setPosition(115*scale+(w-150*scale)/3f+50*scale, h - 140*scale);
	stage.addActor(tbRes);

	albedoGS = new Slider(0, 1, 0.05f, false, skin);
	albedoGS.setValue(pbrShader.albedoColor.y);

	albedoGS.addListener(new ChangeListener() {
		@Override
		public void changed(ChangeEvent event, Actor actor) {
			pbrShader.albedoColor.y=albedoGS.getValue();
		}
	});

	tbRes = new Table();
	tbRes.add(albedoGS).width((w-150*scale)/3f).height(60*scale);
	tbRes.setPosition(800*scale/3+(w-150*scale)/3f+50*scale, h - 170*scale);
	stage.addActor(tbRes);
}
 
開發者ID:PWorlds,項目名稱:LibGDX-PBR,代碼行數:24,代碼來源:PBRTestAPP.java

示例4: addAlbedoBSlider

import com.badlogic.gdx.scenes.scene2d.ui.Slider; //導入方法依賴的package包/類
private void addAlbedoBSlider(float w, float h, float scale) {
	lblAB=new Label("Albedo-B:" , skin);
	lblAB.setFontScale(2.5f*scale);
	Table tbRes = new Table();
	tbRes.add(lblAB).height(60*scale);
	tbRes.setPosition(115*scale+2*((w-150*scale)/3f+50*scale), h - 140*scale);
	stage.addActor(tbRes);

	albedoBS = new Slider(0, 1, 0.05f, false, skin);
	albedoBS.setValue(pbrShader.albedoColor.z);

	albedoBS.addListener(new ChangeListener() {
		@Override
		public void changed(ChangeEvent event, Actor actor) {
			pbrShader.albedoColor.z=albedoBS.getValue();
		}
	});

	tbRes = new Table();
	tbRes.add(albedoBS).width((w-150*scale)/3f).height(60*scale);
	tbRes.setPosition(800*scale/3+2*((w-150*scale)/3f+50*scale), h - 170*scale);
	stage.addActor(tbRes);
}
 
開發者ID:PWorlds,項目名稱:LibGDX-PBR,代碼行數:24,代碼來源:PBRTestAPP.java

示例5: addOcclusionlider

import com.badlogic.gdx.scenes.scene2d.ui.Slider; //導入方法依賴的package包/類
private void addOcclusionlider(float w, float h, float scale) {
	lblOcl=new Label("Occlusion:" , skin);
	lblOcl.setFontScale(2.5f*scale);
	Table tbRes = new Table();
	tbRes.add(lblOcl).height(60*scale);
	tbRes.setPosition(120*scale, h - 200*scale);
	stage.addActor(tbRes);

	occlusionS = new Slider(0, 1, 0.05f, false, skin);
	occlusionS.setValue(pbrShader.ambientOcclusionValue);

	occlusionS.addListener(new ChangeListener() {
		@Override
		public void changed(ChangeEvent event, Actor actor) {
			pbrShader.ambientOcclusionValue=occlusionS.getValue();
		}
	});

	tbRes = new Table();
	tbRes.add(occlusionS).width((w-50*scale)).height(60*scale);
	tbRes.setPosition(800*scale, h - 230*scale);
	stage.addActor(tbRes);
}
 
開發者ID:PWorlds,項目名稱:LibGDX-PBR,代碼行數:24,代碼來源:PBRTestAPP.java

示例6: addRougnessSlider

import com.badlogic.gdx.scenes.scene2d.ui.Slider; //導入方法依賴的package包/類
private void addRougnessSlider(float w, float h, float scale) {
	lblRoug=new Label("Roughness:" , skin);
	lblRoug.setFontScale(2.5f*scale);
	Table tbRes = new Table();
	tbRes.add(lblRoug).height(120*scale);
	tbRes.setPosition(130*scale, h - 80*scale);
	stage.addActor(tbRes);

	mroughnessS = new Slider(0.6f, 1, 0.01f, false, skin);
	mroughnessS.setValue(pbrShader.rougness);

	mroughnessS.addListener(new ChangeListener() {
		@Override
		public void changed(ChangeEvent event, Actor actor) {
			pbrShader.rougness=mroughnessS.getValue();
		}
	});

	tbRes = new Table();
	tbRes.add(mroughnessS).width((w-50*scale)).height(60*scale);
	tbRes.setPosition(800*scale, h - 110*scale);
	stage.addActor(tbRes);
}
 
開發者ID:PWorlds,項目名稱:LibGDX-PBR,代碼行數:24,代碼來源:PBRTestAPP.java

示例7: LayerController

import com.badlogic.gdx.scenes.scene2d.ui.Slider; //導入方法依賴的package包/類
public LayerController(TextureAtlas buttonAtlas) {
	Slider.SliderStyle sliderStyle = new Slider.SliderStyle();
	sliderStyle.knob = new TextureRegionDrawable(buttonAtlas.findRegion("slider-knob-up"));
	sliderStyle.knobDown = new TextureRegionDrawable(buttonAtlas.findRegion("slider-knob-down"));
	sliderStyle.knobOver = new TextureRegionDrawable(buttonAtlas.findRegion("slider-knob-down"));
	sliderStyle.background = new TextureRegionDrawable(buttonAtlas.findRegion("slider-background"));

	slider = new Slider(minLayer, maxLayer, 1, true, sliderStyle);
	slider.setValue(maxLayer);
	slider.setAnimateDuration(0.1f);

	slider.addCaptureListener(new ChangeListener() {
		@Override
		public void changed(ChangeEvent event, Actor actor) {
			setLayer((int) slider.getValue());
		}
	});
	add(slider).height(300);
}
 
開發者ID:jsjolund,項目名稱:GdxDemo3D,代碼行數:20,代碼來源:GameStage.java

示例8: AudioOptions

import com.badlogic.gdx.scenes.scene2d.ui.Slider; //導入方法依賴的package包/類
public AudioOptions (Skin skin) {
	setName("Audio");
	soundSlider = new Slider(0, 1, 0.05f, false, skin);
	soundSlider.setValue(OrionPrefs.getFloat(FloatValue.AUDIO_SOUND_VOLUME));
	musicSlider = new Slider(0, 1, 0.05f, false, skin);
	musicSlider.setValue(OrionPrefs.getFloat(FloatValue.AUDIO_MUSIC_VOLUME));
	
	musicCheckBox = new CheckBox("Music Enabled", skin);
	musicCheckBox.setChecked(OrionPrefs.getBoolean(BooleanValue.AUDIO_MUSIC_ENABLED));
	soundCheckBox = new CheckBox("Sound Enabled", skin);
	soundCheckBox.setChecked(OrionPrefs.getBoolean(BooleanValue.AUDIO_MUSIC_ENABLED));
	
	Table soundTable = new Table();
	soundTable.add(soundSlider);
	soundTable.add(soundCheckBox);
	
	Table musicTable = new Table();
	musicTable.add(musicSlider);
	musicTable.add(musicCheckBox);
	
	add(soundTable);
	row();
	add(musicTable);
	
}
 
開發者ID:libgdx-jam,項目名稱:GDXJam,代碼行數:26,代碼來源:OptionsDialog.java

示例9: addNormalWidgets

import com.badlogic.gdx.scenes.scene2d.ui.Slider; //導入方法依賴的package包/類
private void addNormalWidgets () {
	ProgressBar progressbar = new ProgressBar(0, 100, 1, true, VisUI.getSkin());
	Slider slider = new Slider(0, 100, 1, true, VisUI.getSkin());
	Slider sliderDisabled = new Slider(0, 100, 1, true, VisUI.getSkin());

	progressbar.setValue(50);
	slider.setValue(50);
	sliderDisabled.setValue(50);
	sliderDisabled.setDisabled(true);

	VisTable progressbarTable = new VisTable(true);
	progressbarTable.add(progressbar);
	progressbarTable.add(slider);
	progressbarTable.add(sliderDisabled);

	add(progressbarTable);
}
 
開發者ID:kotcrab,項目名稱:vis-editor,代碼行數:18,代碼來源:TestVertical.java

示例10: addMaxLinearAccelerationController

import com.badlogic.gdx.scenes.scene2d.ui.Slider; //導入方法依賴的package包/類
protected void addMaxLinearAccelerationController (Table table, final Limiter limiter, float minValue, float maxValue,
	float step) {
	final Label labelMaxLinAcc = new Label("Max.Linear Acc.[" + limiter.getMaxLinearAcceleration() + "]", container.skin);
	table.add(labelMaxLinAcc);
	table.row();
	Slider maxLinAcc = new Slider(minValue, maxValue, step, false, container.skin);
	maxLinAcc.setValue(limiter.getMaxLinearAcceleration());
	maxLinAcc.addListener(new ChangeListener() {
		@Override
		public void changed (ChangeEvent event, Actor actor) {
			Slider slider = (Slider)actor;
			limiter.setMaxLinearAcceleration(slider.getValue());
			labelMaxLinAcc.setText("Max.Linear Acc.[" + limiter.getMaxLinearAcceleration() + "]");
		}
	});
	table.add(maxLinAcc);
}
 
開發者ID:libgdx,項目名稱:gdx-ai,代碼行數:18,代碼來源:SteeringTestBase.java

示例11: addMaxLinearSpeedController

import com.badlogic.gdx.scenes.scene2d.ui.Slider; //導入方法依賴的package包/類
protected void addMaxLinearSpeedController (Table table, final Limiter limiter, float minValue, float maxValue, float step) {
	final Label labelMaxSpeed = new Label("Max.Lin.Speed [" + limiter.getMaxLinearSpeed() + "]", container.skin);
	table.add(labelMaxSpeed);
	table.row();
	Slider maxSpeed = new Slider(minValue, maxValue, step, false, container.skin);
	maxSpeed.setValue(limiter.getMaxLinearSpeed());
	maxSpeed.addListener(new ChangeListener() {
		@Override
		public void changed (ChangeEvent event, Actor actor) {
			Slider slider = (Slider)actor;
			limiter.setMaxLinearSpeed(slider.getValue());
			labelMaxSpeed.setText("Max.Lin.Speed [" + limiter.getMaxLinearSpeed() + "]");
		}
	});
	table.add(maxSpeed);
}
 
開發者ID:libgdx,項目名稱:gdx-ai,代碼行數:17,代碼來源:SteeringTestBase.java

示例12: addMaxAngularAccelerationController

import com.badlogic.gdx.scenes.scene2d.ui.Slider; //導入方法依賴的package包/類
protected void addMaxAngularAccelerationController (Table table, final Limiter limiter, float minValue, float maxValue,
	float step) {
	final Label labelMaxAngAcc = new Label("Max.Ang.Acc.[" + limiter.getMaxAngularAcceleration() + "]", container.skin);
	table.add(labelMaxAngAcc);
	table.row();
	Slider maxAngAcc = new Slider(minValue, maxValue, step, false, container.skin);
	maxAngAcc.setValue(limiter.getMaxAngularAcceleration());
	maxAngAcc.addListener(new ChangeListener() {
		@Override
		public void changed (ChangeEvent event, Actor actor) {
			Slider slider = (Slider)actor;
			limiter.setMaxAngularAcceleration(slider.getValue());
			labelMaxAngAcc.setText("Max.Ang.Acc.[" + limiter.getMaxAngularAcceleration() + "]");
		}
	});
	table.add(maxAngAcc);
}
 
開發者ID:libgdx,項目名稱:gdx-ai,代碼行數:18,代碼來源:SteeringTestBase.java

示例13: addMaxAngularSpeedController

import com.badlogic.gdx.scenes.scene2d.ui.Slider; //導入方法依賴的package包/類
protected void addMaxAngularSpeedController (Table table, final Limiter limiter, float minValue, float maxValue, float step) {
	final Label labelMaxAngSpeed = new Label("Max.Ang.Speed [" + limiter.getMaxAngularSpeed() + "]", container.skin);
	table.add(labelMaxAngSpeed);
	table.row();
	Slider maxAngSpeed = new Slider(minValue, maxValue, step, false, container.skin);
	maxAngSpeed.setValue(limiter.getMaxAngularSpeed());
	maxAngSpeed.addListener(new ChangeListener() {
		@Override
		public void changed (ChangeEvent event, Actor actor) {
			Slider slider = (Slider)actor;
			limiter.setMaxAngularSpeed(slider.getValue());
			labelMaxAngSpeed.setText("Max.Ang.Speed [" + limiter.getMaxAngularSpeed() + "]");
		}
	});
	table.add(maxAngSpeed);
}
 
開發者ID:libgdx,項目名稱:gdx-ai,代碼行數:17,代碼來源:SteeringTestBase.java

示例14: SettingsPanel

import com.badlogic.gdx.scenes.scene2d.ui.Slider; //導入方法依賴的package包/類
public SettingsPanel(Skin skin) {
	super(skin);
	_musicVolSlider = new Slider(0, 1f, 0.01f, false, Assets._skin);
	_soundFxSlider = new Slider(0, 1f, 0.01f, false, Assets._skin);
	_musicVolSlider.setValue(Game.VOLUME_MUSIC);
	_soundFxSlider.setValue(Game.VOLUME_SOUNDFX);
	Label musicLbl = new Label("Music" , Assets._skin , "fontVeraRg20" , "white");
	Label sfxLbl = new Label("Sound Effects" , Assets._skin , "fontVeraRg20" , "white");
	this.add(musicLbl).align(Align.left).row();
	this.add(_musicVolSlider).spaceBottom(20f).row();
	this.add(sfxLbl).align(Align.left).row();
	this.add(_soundFxSlider).spaceBottom(20).row();
}
 
開發者ID:JoakimRW,項目名稱:ExamensArbeteTD,代碼行數:14,代碼來源:SettingsPanel.java

示例15: addSliderWithoutLabel

import com.badlogic.gdx.scenes.scene2d.ui.Slider; //導入方法依賴的package包/類
public Slider addSliderWithoutLabel(final int min, final int max, final float x, final float y, final float step) {
  Slider _xblockexpression = null;
  {
    Skin _skin = this.manager.getSkin();
    final Slider slider = new Slider(min, max, step, false, _skin);
    slider.setPosition(x, y);
    slider.setValue(min);
    slider.setWidth(200);
    this.stage.addActor(slider);
    _xblockexpression = slider;
  }
  return _xblockexpression;
}
 
開發者ID:CymricNPG,項目名稱:abattle,代碼行數:14,代碼來源:Widgets.java


注:本文中的com.badlogic.gdx.scenes.scene2d.ui.Slider.setValue方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。