本文整理匯總了Java中com.badlogic.gdx.scenes.scene2d.ui.Slider類的典型用法代碼示例。如果您正苦於以下問題:Java Slider類的具體用法?Java Slider怎麽用?Java Slider使用的例子?那麽, 這裏精選的類代碼示例或許可以為您提供幫助。
Slider類屬於com.badlogic.gdx.scenes.scene2d.ui包,在下文中一共展示了Slider類的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: addAlbedoRSlider
import com.badlogic.gdx.scenes.scene2d.ui.Slider; //導入依賴的package包/類
private void addAlbedoRSlider(float w, float h, float scale) {
lblAR=new Label("Albedo-R:" , skin);
lblAR.setFontScale(2.5f*scale);
Table tbRes = new Table();
tbRes.add(lblAR).height(60*scale);
tbRes.setPosition(115*scale, h - 140*scale);
stage.addActor(tbRes);
albedoRS = new Slider(0, 1, 0.05f, false, skin);
albedoRS.setValue(pbrShader.albedoColor.x);
albedoRS.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
pbrShader.albedoColor.x=albedoRS.getValue();
}
});
tbRes = new Table();
tbRes.add(albedoRS).width((w-150*scale)/3f).height(60*scale);
tbRes.setPosition(800/3*scale, h - 170*scale);
stage.addActor(tbRes);
}
示例2: MenuScreen
import com.badlogic.gdx.scenes.scene2d.ui.Slider; //導入依賴的package包/類
public MenuScreen(MainGameClass game) {
this.game = game;
stage = new Stage(new ScreenViewport());
Gdx.input.setInputProcessor(stage);
skin = new Skin(Gdx.files.internal("skins/Flat_Earth_UI_Skin/flatearthui/flat-earth-ui.json"));
progressBarStyle = skin.get("fancy", ProgressBar.ProgressBarStyle.class);
TiledDrawable tiledDrawable = skin.getTiledDrawable("slider-fancy-knob").tint(skin.getColor("selection"));
tiledDrawable.setMinWidth(0);
progressBarStyle.knobBefore = tiledDrawable;
sliderStyle = skin.get("fancy", Slider.SliderStyle.class);
sliderStyle.knobBefore = tiledDrawable;
layoutTable = new Table();
layoutTable.top();
layoutTable.setFillParent(true);
layoutTable.pad(getPixelSizeFromDensityIndependentPixels(50));
}
示例3: addMetallicSlider
import com.badlogic.gdx.scenes.scene2d.ui.Slider; //導入依賴的package包/類
private void addMetallicSlider(float w, float h, float scale) {
lblMet=new Label("Metallic:" , skin);
lblMet.setFontScale(2.5f*scale);
Table tbRes = new Table();
tbRes.add(lblMet).height(60*scale);
tbRes.setPosition(100*scale, h - 20*scale);
stage.addActor(tbRes);
metallicS = new Slider(0, 1, 0.05f, false, skin);
metallicS.setValue(pbrShader.metallicValue);
metallicS.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
pbrShader.metallicValue=metallicS.getValue();
}
});
tbRes = new Table();
tbRes.add(metallicS).width(w-50*scale).height(60*scale);
tbRes.setPosition(800*scale, h - 50*scale);
stage.addActor(tbRes);
}
示例4: addAlbedoGSlider
import com.badlogic.gdx.scenes.scene2d.ui.Slider; //導入依賴的package包/類
private void addAlbedoGSlider(float w, float h, float scale) {
lblAG=new Label("Albedo-G:" , skin);
lblAG.setFontScale(2.5f*scale);
Table tbRes = new Table();
tbRes.add(lblAG).height(60);
tbRes.setPosition(115*scale+(w-150*scale)/3f+50*scale, h - 140*scale);
stage.addActor(tbRes);
albedoGS = new Slider(0, 1, 0.05f, false, skin);
albedoGS.setValue(pbrShader.albedoColor.y);
albedoGS.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
pbrShader.albedoColor.y=albedoGS.getValue();
}
});
tbRes = new Table();
tbRes.add(albedoGS).width((w-150*scale)/3f).height(60*scale);
tbRes.setPosition(800*scale/3+(w-150*scale)/3f+50*scale, h - 170*scale);
stage.addActor(tbRes);
}
示例5: addAlbedoBSlider
import com.badlogic.gdx.scenes.scene2d.ui.Slider; //導入依賴的package包/類
private void addAlbedoBSlider(float w, float h, float scale) {
lblAB=new Label("Albedo-B:" , skin);
lblAB.setFontScale(2.5f*scale);
Table tbRes = new Table();
tbRes.add(lblAB).height(60*scale);
tbRes.setPosition(115*scale+2*((w-150*scale)/3f+50*scale), h - 140*scale);
stage.addActor(tbRes);
albedoBS = new Slider(0, 1, 0.05f, false, skin);
albedoBS.setValue(pbrShader.albedoColor.z);
albedoBS.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
pbrShader.albedoColor.z=albedoBS.getValue();
}
});
tbRes = new Table();
tbRes.add(albedoBS).width((w-150*scale)/3f).height(60*scale);
tbRes.setPosition(800*scale/3+2*((w-150*scale)/3f+50*scale), h - 170*scale);
stage.addActor(tbRes);
}
示例6: addOcclusionlider
import com.badlogic.gdx.scenes.scene2d.ui.Slider; //導入依賴的package包/類
private void addOcclusionlider(float w, float h, float scale) {
lblOcl=new Label("Occlusion:" , skin);
lblOcl.setFontScale(2.5f*scale);
Table tbRes = new Table();
tbRes.add(lblOcl).height(60*scale);
tbRes.setPosition(120*scale, h - 200*scale);
stage.addActor(tbRes);
occlusionS = new Slider(0, 1, 0.05f, false, skin);
occlusionS.setValue(pbrShader.ambientOcclusionValue);
occlusionS.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
pbrShader.ambientOcclusionValue=occlusionS.getValue();
}
});
tbRes = new Table();
tbRes.add(occlusionS).width((w-50*scale)).height(60*scale);
tbRes.setPosition(800*scale, h - 230*scale);
stage.addActor(tbRes);
}
示例7: addRougnessSlider
import com.badlogic.gdx.scenes.scene2d.ui.Slider; //導入依賴的package包/類
private void addRougnessSlider(float w, float h, float scale) {
lblRoug=new Label("Roughness:" , skin);
lblRoug.setFontScale(2.5f*scale);
Table tbRes = new Table();
tbRes.add(lblRoug).height(120*scale);
tbRes.setPosition(130*scale, h - 80*scale);
stage.addActor(tbRes);
mroughnessS = new Slider(0.6f, 1, 0.01f, false, skin);
mroughnessS.setValue(pbrShader.rougness);
mroughnessS.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
pbrShader.rougness=mroughnessS.getValue();
}
});
tbRes = new Table();
tbRes.add(mroughnessS).width((w-50*scale)).height(60*scale);
tbRes.setPosition(800*scale, h - 110*scale);
stage.addActor(tbRes);
}
示例8: shouldParseSliderBar
import com.badlogic.gdx.scenes.scene2d.ui.Slider; //導入依賴的package包/類
@Test
@NeedGL
public void shouldParseSliderBar() throws Exception {
CocoStudioUIEditor editor = new CocoStudioUIEditor(
Gdx.files.internal("slideBar/MainScene.json"), null, null, null, null);
Group group = editor.createGroup();
Slider slider = group.findActor("Slider_1");
assertThat(slider.getWidth(), is(200f));
assertThat(slider.getHeight(), is(14f));
assertThat(slider.getValue(), is(50f));
Slider.SliderStyle style = slider.getStyle();
assertThat(style.knob, instanceOf(TextureRegionDrawable.class));
assertThat(style.background, instanceOf(TextureRegionDrawable.class));
assertThat(style.knobBefore, instanceOf(TextureRegionDrawable.class));
//assertThat(style.disabledKnob, instanceOf(TextureRegionDrawable.class));
// assertThat(style.knobDown, instanceOf(TextureRegionDrawable.class));
}
示例9: LayerController
import com.badlogic.gdx.scenes.scene2d.ui.Slider; //導入依賴的package包/類
public LayerController(TextureAtlas buttonAtlas) {
Slider.SliderStyle sliderStyle = new Slider.SliderStyle();
sliderStyle.knob = new TextureRegionDrawable(buttonAtlas.findRegion("slider-knob-up"));
sliderStyle.knobDown = new TextureRegionDrawable(buttonAtlas.findRegion("slider-knob-down"));
sliderStyle.knobOver = new TextureRegionDrawable(buttonAtlas.findRegion("slider-knob-down"));
sliderStyle.background = new TextureRegionDrawable(buttonAtlas.findRegion("slider-background"));
slider = new Slider(minLayer, maxLayer, 1, true, sliderStyle);
slider.setValue(maxLayer);
slider.setAnimateDuration(0.1f);
slider.addCaptureListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
setLayer((int) slider.getValue());
}
});
add(slider).height(300);
}
示例10: AudioOptions
import com.badlogic.gdx.scenes.scene2d.ui.Slider; //導入依賴的package包/類
public AudioOptions (Skin skin) {
setName("Audio");
soundSlider = new Slider(0, 1, 0.05f, false, skin);
soundSlider.setValue(OrionPrefs.getFloat(FloatValue.AUDIO_SOUND_VOLUME));
musicSlider = new Slider(0, 1, 0.05f, false, skin);
musicSlider.setValue(OrionPrefs.getFloat(FloatValue.AUDIO_MUSIC_VOLUME));
musicCheckBox = new CheckBox("Music Enabled", skin);
musicCheckBox.setChecked(OrionPrefs.getBoolean(BooleanValue.AUDIO_MUSIC_ENABLED));
soundCheckBox = new CheckBox("Sound Enabled", skin);
soundCheckBox.setChecked(OrionPrefs.getBoolean(BooleanValue.AUDIO_MUSIC_ENABLED));
Table soundTable = new Table();
soundTable.add(soundSlider);
soundTable.add(soundCheckBox);
Table musicTable = new Table();
musicTable.add(musicSlider);
musicTable.add(musicCheckBox);
add(soundTable);
row();
add(musicTable);
}
示例11: addSlider
import com.badlogic.gdx.scenes.scene2d.ui.Slider; //導入依賴的package包/類
public Slider addSlider(final int min, final int max, final float x, final float y) {
Slider _xblockexpression = null;
{
final Slider slider = this.addSliderWithoutLabel(min, max, x, y);
final Label label = this.addLabel((x + 150), (y + 5), ("" + Integer.valueOf(min)));
final Procedure2<ChangeListener.ChangeEvent, Actor> _function = new Procedure2<ChangeListener.ChangeEvent, Actor>() {
@Override
public void apply(final ChangeListener.ChangeEvent $0, final Actor $1) {
float _value = slider.getValue();
int _intValue = Float.valueOf(_value).intValue();
String _plus = ("" + Integer.valueOf(_intValue));
label.setText(_plus);
}
};
MyChangeListener _myChangeListener = new MyChangeListener(_function);
slider.addListener(_myChangeListener);
_xblockexpression = slider;
}
return _xblockexpression;
}
示例12: create
import com.badlogic.gdx.scenes.scene2d.ui.Slider; //導入依賴的package包/類
@Override
public void create () {
music = Gdx.audio.newMusic(Gdx.files.internal("data/8.12.mp3"));
music.play();
buttons = new TextureRegion(new Texture(Gdx.files.internal("data/playback.png")));
batch = new SpriteBatch();
font = new BitmapFont(Gdx.files.internal("data/arial-15.fnt"), false);
stage = new Stage();
Skin skin = new Skin(Gdx.files.internal("data/uiskin.json"));
slider = new Slider(0, 100, 0.1f, false, skin);
slider.setPosition(200, 20);
slider.addListener(new ChangeListener() {
@Override
public void changed (ChangeEvent event, Actor actor) {
if (!sliderUpdating && slider.isDragging()) music.setPosition((slider.getValue() / 100f) * songDuration);
}
});
stage.addActor(slider);
Gdx.input.setInputProcessor(stage);
}
示例13: setup
import com.badlogic.gdx.scenes.scene2d.ui.Slider; //導入依賴的package包/類
public static void setup(){
registerSerializer(Actor.class, new ActorSerializer());
registerSerializer(Scene.class, new SceneSerializer());
registerSerializer(ImageJson.class, new ImageJson());
registerSerializer(Label.class, new LabelSerializer());
registerSerializer(Button.class, new ButtonSerializer());
registerSerializer(TextButton.class, new TextButtonSerializer());
registerSerializer(Table.class, new TableSerializer());
registerSerializer(CheckBox.class, new CheckBoxSerializer());
registerSerializer(SelectBox.class, new SelectBoxSerializer());
registerSerializer(List.class, new ListSerializer());
registerSerializer(Slider.class, new SliderSerializer());
registerSerializer(TextField.class, new TextFieldSerializer());
registerSerializer(Touchpad.class, new TouchpadSerializer());
registerSerializer(Sprite.class, new SpriteSerializer());
registerSerializer(Dialog.class, new DialogSerializer());
registerSerializer(SplitPane.class, new SplitPaneSerializer());
registerSerializer(ScrollPane.class, new ScrollPaneSerializer());
registerSerializer(Stack.class, new StackSerializer());
registerSerializer(Tree.class, new TreeSerializer());
registerSerializer(Table.class, new TableSerializer());
registerSerializer(ButtonGroup.class, new ButtonGroupSerializer());
registerSerializer(HorizontalGroup.class, new HorizontalGroupSerializer());
registerSerializer(VerticalGroup.class, new VerticalGroupSerializer());
}
示例14: addNormalWidgets
import com.badlogic.gdx.scenes.scene2d.ui.Slider; //導入依賴的package包/類
private void addNormalWidgets () {
ProgressBar progressbar = new ProgressBar(0, 100, 1, true, VisUI.getSkin());
Slider slider = new Slider(0, 100, 1, true, VisUI.getSkin());
Slider sliderDisabled = new Slider(0, 100, 1, true, VisUI.getSkin());
progressbar.setValue(50);
slider.setValue(50);
sliderDisabled.setValue(50);
sliderDisabled.setDisabled(true);
VisTable progressbarTable = new VisTable(true);
progressbarTable.add(progressbar);
progressbarTable.add(slider);
progressbarTable.add(sliderDisabled);
add(progressbarTable);
}
示例15: addMaxLinearAccelerationController
import com.badlogic.gdx.scenes.scene2d.ui.Slider; //導入依賴的package包/類
protected void addMaxLinearAccelerationController (Table table, final Limiter limiter, float minValue, float maxValue,
float step) {
final Label labelMaxLinAcc = new Label("Max.Linear Acc.[" + limiter.getMaxLinearAcceleration() + "]", container.skin);
table.add(labelMaxLinAcc);
table.row();
Slider maxLinAcc = new Slider(minValue, maxValue, step, false, container.skin);
maxLinAcc.setValue(limiter.getMaxLinearAcceleration());
maxLinAcc.addListener(new ChangeListener() {
@Override
public void changed (ChangeEvent event, Actor actor) {
Slider slider = (Slider)actor;
limiter.setMaxLinearAcceleration(slider.getValue());
labelMaxLinAcc.setText("Max.Linear Acc.[" + limiter.getMaxLinearAcceleration() + "]");
}
});
table.add(maxLinAcc);
}