本文整理匯總了Java中com.badlogic.gdx.scenes.scene2d.ui.Slider.addListener方法的典型用法代碼示例。如果您正苦於以下問題:Java Slider.addListener方法的具體用法?Java Slider.addListener怎麽用?Java Slider.addListener使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類com.badlogic.gdx.scenes.scene2d.ui.Slider
的用法示例。
在下文中一共展示了Slider.addListener方法的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: addAlbedoRSlider
import com.badlogic.gdx.scenes.scene2d.ui.Slider; //導入方法依賴的package包/類
private void addAlbedoRSlider(float w, float h, float scale) {
lblAR=new Label("Albedo-R:" , skin);
lblAR.setFontScale(2.5f*scale);
Table tbRes = new Table();
tbRes.add(lblAR).height(60*scale);
tbRes.setPosition(115*scale, h - 140*scale);
stage.addActor(tbRes);
albedoRS = new Slider(0, 1, 0.05f, false, skin);
albedoRS.setValue(pbrShader.albedoColor.x);
albedoRS.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
pbrShader.albedoColor.x=albedoRS.getValue();
}
});
tbRes = new Table();
tbRes.add(albedoRS).width((w-150*scale)/3f).height(60*scale);
tbRes.setPosition(800/3*scale, h - 170*scale);
stage.addActor(tbRes);
}
示例2: addMetallicSlider
import com.badlogic.gdx.scenes.scene2d.ui.Slider; //導入方法依賴的package包/類
private void addMetallicSlider(float w, float h, float scale) {
lblMet=new Label("Metallic:" , skin);
lblMet.setFontScale(2.5f*scale);
Table tbRes = new Table();
tbRes.add(lblMet).height(60*scale);
tbRes.setPosition(100*scale, h - 20*scale);
stage.addActor(tbRes);
metallicS = new Slider(0, 1, 0.05f, false, skin);
metallicS.setValue(pbrShader.metallicValue);
metallicS.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
pbrShader.metallicValue=metallicS.getValue();
}
});
tbRes = new Table();
tbRes.add(metallicS).width(w-50*scale).height(60*scale);
tbRes.setPosition(800*scale, h - 50*scale);
stage.addActor(tbRes);
}
示例3: addAlbedoGSlider
import com.badlogic.gdx.scenes.scene2d.ui.Slider; //導入方法依賴的package包/類
private void addAlbedoGSlider(float w, float h, float scale) {
lblAG=new Label("Albedo-G:" , skin);
lblAG.setFontScale(2.5f*scale);
Table tbRes = new Table();
tbRes.add(lblAG).height(60);
tbRes.setPosition(115*scale+(w-150*scale)/3f+50*scale, h - 140*scale);
stage.addActor(tbRes);
albedoGS = new Slider(0, 1, 0.05f, false, skin);
albedoGS.setValue(pbrShader.albedoColor.y);
albedoGS.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
pbrShader.albedoColor.y=albedoGS.getValue();
}
});
tbRes = new Table();
tbRes.add(albedoGS).width((w-150*scale)/3f).height(60*scale);
tbRes.setPosition(800*scale/3+(w-150*scale)/3f+50*scale, h - 170*scale);
stage.addActor(tbRes);
}
示例4: addAlbedoBSlider
import com.badlogic.gdx.scenes.scene2d.ui.Slider; //導入方法依賴的package包/類
private void addAlbedoBSlider(float w, float h, float scale) {
lblAB=new Label("Albedo-B:" , skin);
lblAB.setFontScale(2.5f*scale);
Table tbRes = new Table();
tbRes.add(lblAB).height(60*scale);
tbRes.setPosition(115*scale+2*((w-150*scale)/3f+50*scale), h - 140*scale);
stage.addActor(tbRes);
albedoBS = new Slider(0, 1, 0.05f, false, skin);
albedoBS.setValue(pbrShader.albedoColor.z);
albedoBS.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
pbrShader.albedoColor.z=albedoBS.getValue();
}
});
tbRes = new Table();
tbRes.add(albedoBS).width((w-150*scale)/3f).height(60*scale);
tbRes.setPosition(800*scale/3+2*((w-150*scale)/3f+50*scale), h - 170*scale);
stage.addActor(tbRes);
}
示例5: addOcclusionlider
import com.badlogic.gdx.scenes.scene2d.ui.Slider; //導入方法依賴的package包/類
private void addOcclusionlider(float w, float h, float scale) {
lblOcl=new Label("Occlusion:" , skin);
lblOcl.setFontScale(2.5f*scale);
Table tbRes = new Table();
tbRes.add(lblOcl).height(60*scale);
tbRes.setPosition(120*scale, h - 200*scale);
stage.addActor(tbRes);
occlusionS = new Slider(0, 1, 0.05f, false, skin);
occlusionS.setValue(pbrShader.ambientOcclusionValue);
occlusionS.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
pbrShader.ambientOcclusionValue=occlusionS.getValue();
}
});
tbRes = new Table();
tbRes.add(occlusionS).width((w-50*scale)).height(60*scale);
tbRes.setPosition(800*scale, h - 230*scale);
stage.addActor(tbRes);
}
示例6: addRougnessSlider
import com.badlogic.gdx.scenes.scene2d.ui.Slider; //導入方法依賴的package包/類
private void addRougnessSlider(float w, float h, float scale) {
lblRoug=new Label("Roughness:" , skin);
lblRoug.setFontScale(2.5f*scale);
Table tbRes = new Table();
tbRes.add(lblRoug).height(120*scale);
tbRes.setPosition(130*scale, h - 80*scale);
stage.addActor(tbRes);
mroughnessS = new Slider(0.6f, 1, 0.01f, false, skin);
mroughnessS.setValue(pbrShader.rougness);
mroughnessS.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
pbrShader.rougness=mroughnessS.getValue();
}
});
tbRes = new Table();
tbRes.add(mroughnessS).width((w-50*scale)).height(60*scale);
tbRes.setPosition(800*scale, h - 110*scale);
stage.addActor(tbRes);
}
示例7: addSlider
import com.badlogic.gdx.scenes.scene2d.ui.Slider; //導入方法依賴的package包/類
public Slider addSlider(final int min, final int max, final float x, final float y) {
Slider _xblockexpression = null;
{
final Slider slider = this.addSliderWithoutLabel(min, max, x, y);
final Label label = this.addLabel((x + 150), (y + 5), ("" + Integer.valueOf(min)));
final Procedure2<ChangeListener.ChangeEvent, Actor> _function = new Procedure2<ChangeListener.ChangeEvent, Actor>() {
@Override
public void apply(final ChangeListener.ChangeEvent $0, final Actor $1) {
float _value = slider.getValue();
int _intValue = Float.valueOf(_value).intValue();
String _plus = ("" + Integer.valueOf(_intValue));
label.setText(_plus);
}
};
MyChangeListener _myChangeListener = new MyChangeListener(_function);
slider.addListener(_myChangeListener);
_xblockexpression = slider;
}
return _xblockexpression;
}
示例8: create
import com.badlogic.gdx.scenes.scene2d.ui.Slider; //導入方法依賴的package包/類
@Override
public void create () {
music = Gdx.audio.newMusic(Gdx.files.internal("data/8.12.mp3"));
music.play();
buttons = new TextureRegion(new Texture(Gdx.files.internal("data/playback.png")));
batch = new SpriteBatch();
font = new BitmapFont(Gdx.files.internal("data/arial-15.fnt"), false);
stage = new Stage();
Skin skin = new Skin(Gdx.files.internal("data/uiskin.json"));
slider = new Slider(0, 100, 0.1f, false, skin);
slider.setPosition(200, 20);
slider.addListener(new ChangeListener() {
@Override
public void changed (ChangeEvent event, Actor actor) {
if (!sliderUpdating && slider.isDragging()) music.setPosition((slider.getValue() / 100f) * songDuration);
}
});
stage.addActor(slider);
Gdx.input.setInputProcessor(stage);
}
示例9: addMaxLinearAccelerationController
import com.badlogic.gdx.scenes.scene2d.ui.Slider; //導入方法依賴的package包/類
protected void addMaxLinearAccelerationController (Table table, final Limiter limiter, float minValue, float maxValue,
float step) {
final Label labelMaxLinAcc = new Label("Max.Linear Acc.[" + limiter.getMaxLinearAcceleration() + "]", container.skin);
table.add(labelMaxLinAcc);
table.row();
Slider maxLinAcc = new Slider(minValue, maxValue, step, false, container.skin);
maxLinAcc.setValue(limiter.getMaxLinearAcceleration());
maxLinAcc.addListener(new ChangeListener() {
@Override
public void changed (ChangeEvent event, Actor actor) {
Slider slider = (Slider)actor;
limiter.setMaxLinearAcceleration(slider.getValue());
labelMaxLinAcc.setText("Max.Linear Acc.[" + limiter.getMaxLinearAcceleration() + "]");
}
});
table.add(maxLinAcc);
}
示例10: addMaxLinearSpeedController
import com.badlogic.gdx.scenes.scene2d.ui.Slider; //導入方法依賴的package包/類
protected void addMaxLinearSpeedController (Table table, final Limiter limiter, float minValue, float maxValue, float step) {
final Label labelMaxSpeed = new Label("Max.Lin.Speed [" + limiter.getMaxLinearSpeed() + "]", container.skin);
table.add(labelMaxSpeed);
table.row();
Slider maxSpeed = new Slider(minValue, maxValue, step, false, container.skin);
maxSpeed.setValue(limiter.getMaxLinearSpeed());
maxSpeed.addListener(new ChangeListener() {
@Override
public void changed (ChangeEvent event, Actor actor) {
Slider slider = (Slider)actor;
limiter.setMaxLinearSpeed(slider.getValue());
labelMaxSpeed.setText("Max.Lin.Speed [" + limiter.getMaxLinearSpeed() + "]");
}
});
table.add(maxSpeed);
}
示例11: addMaxAngularAccelerationController
import com.badlogic.gdx.scenes.scene2d.ui.Slider; //導入方法依賴的package包/類
protected void addMaxAngularAccelerationController (Table table, final Limiter limiter, float minValue, float maxValue,
float step) {
final Label labelMaxAngAcc = new Label("Max.Ang.Acc.[" + limiter.getMaxAngularAcceleration() + "]", container.skin);
table.add(labelMaxAngAcc);
table.row();
Slider maxAngAcc = new Slider(minValue, maxValue, step, false, container.skin);
maxAngAcc.setValue(limiter.getMaxAngularAcceleration());
maxAngAcc.addListener(new ChangeListener() {
@Override
public void changed (ChangeEvent event, Actor actor) {
Slider slider = (Slider)actor;
limiter.setMaxAngularAcceleration(slider.getValue());
labelMaxAngAcc.setText("Max.Ang.Acc.[" + limiter.getMaxAngularAcceleration() + "]");
}
});
table.add(maxAngAcc);
}
示例12: addMaxAngularSpeedController
import com.badlogic.gdx.scenes.scene2d.ui.Slider; //導入方法依賴的package包/類
protected void addMaxAngularSpeedController (Table table, final Limiter limiter, float minValue, float maxValue, float step) {
final Label labelMaxAngSpeed = new Label("Max.Ang.Speed [" + limiter.getMaxAngularSpeed() + "]", container.skin);
table.add(labelMaxAngSpeed);
table.row();
Slider maxAngSpeed = new Slider(minValue, maxValue, step, false, container.skin);
maxAngSpeed.setValue(limiter.getMaxAngularSpeed());
maxAngSpeed.addListener(new ChangeListener() {
@Override
public void changed (ChangeEvent event, Actor actor) {
Slider slider = (Slider)actor;
limiter.setMaxAngularSpeed(slider.getValue());
labelMaxAngSpeed.setText("Max.Ang.Speed [" + limiter.getMaxAngularSpeed() + "]");
}
});
table.add(maxAngSpeed);
}
示例13: valueTest
import com.badlogic.gdx.scenes.scene2d.ui.Slider; //導入方法依賴的package包/類
private void valueTest(String label, final ActionHandler<Float> runnable) {
final Slider sl = new Slider(-100, 100, 0.1f, false, skin);
sl.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
runnable.run(sl.getValue());
}
});
table.add(label);
table.add(sl);
table.row();
}
示例14: makeMusicVolumeSlider
import com.badlogic.gdx.scenes.scene2d.ui.Slider; //導入方法依賴的package包/類
private Slider makeMusicVolumeSlider() {
final Slider slider = new Slider(0f, 1f, 0.1f, false, TowerAssetManager.getCustomSkin());
slider.setValue(DroidTowersGame.getSoundController().getMusicVolume());
slider.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
DroidTowersGame.getSoundController().setMusicVolume(slider.getValue());
}
});
return slider;
}
示例15: makeSoundEffectsVolumeSlider
import com.badlogic.gdx.scenes.scene2d.ui.Slider; //導入方法依賴的package包/類
private Slider makeSoundEffectsVolumeSlider() {
final Slider slider = new Slider(0f, 1f, 0.1f, false, TowerAssetManager.getCustomSkin());
slider.setValue(DroidTowersGame.getSoundController().getEffectsVolume());
slider.addListener(new ChangeListener() {
@Override
public void changed(ChangeEvent event, Actor actor) {
preferences.putFloat("effectsVolume", slider.getValue());
DroidTowersGame.getSoundController().setEffectsVolume(slider.getValue());
}
});
return slider;
}