本文整理匯總了Java中com.badlogic.gdx.math.Vector3.nor方法的典型用法代碼示例。如果您正苦於以下問題:Java Vector3.nor方法的具體用法?Java Vector3.nor怎麽用?Java Vector3.nor使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類com.badlogic.gdx.math.Vector3
的用法示例。
在下文中一共展示了Vector3.nor方法的2個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: placeMeta
import com.badlogic.gdx.math.Vector3; //導入方法依賴的package包/類
@EventHandler
public void placeMeta(PlayerPlaceBlockEvent event) {
if (event.getBlock() == Blocks.log) {
placeMetaSwitch(event);
} else if (event.getBlock() == Blocks.chest) {
Vector3 pos = event.getPlayer().position.cpy();
pos.sub(event.getBlockReference().asVector3());
pos.nor();
BlockFace blockFace = VectorUtil.directionXZ(pos);
if (blockFace == null || blockFace == BlockFace.posX) {
event.setMeta(0);
} else if (blockFace == BlockFace.negX) {
event.setMeta(1);
} else if (blockFace == BlockFace.posZ) {
event.setMeta(2);
} else if (blockFace == BlockFace.negZ) {
event.setMeta(3);
}
}
}
示例2: placeMeta
import com.badlogic.gdx.math.Vector3; //導入方法依賴的package包/類
@EventHandler
public void placeMeta(PlayerPlaceBlockEvent event) {
if (event.getBlock() == Blocks.log) {
switch (event.getBlockIntersection().getBlockFace()) {
case posY:
case negY:
event.setMeta(0);
break;
case posX:
case negX:
event.setMeta(1);
break;
case posZ:
case negZ:
event.setMeta(2);
break;
}
} else if (event.getBlock() == Blocks.chest) {
Vector3 pos = event.getPlayer().position.cpy();
pos.sub(event.getBlockReference().asVector3());
pos.nor();
BlockFace blockFace = VectorUtil.directionXZ(pos);
if (blockFace == null || blockFace == BlockFace.posX) {
event.setMeta(0);
} else if (blockFace == BlockFace.negX) {
event.setMeta(1);
} else if (blockFace == BlockFace.posZ) {
event.setMeta(2);
} else if (blockFace == BlockFace.negZ) {
event.setMeta(3);
}
}
}