本文整理匯總了Java中com.badlogic.gdx.graphics.glutils.ShapeRenderer.setProjectionMatrix方法的典型用法代碼示例。如果您正苦於以下問題:Java ShapeRenderer.setProjectionMatrix方法的具體用法?Java ShapeRenderer.setProjectionMatrix怎麽用?Java ShapeRenderer.setProjectionMatrix使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類com.badlogic.gdx.graphics.glutils.ShapeRenderer
的用法示例。
在下文中一共展示了ShapeRenderer.setProjectionMatrix方法的7個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: draw
import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //導入方法依賴的package包/類
public void draw(ShapeRenderer renderer) {
if (rect.width < 25 * cam.zoom || rect.height < 25 * cam.zoom) return;
Gdx.gl.glEnable(GL20.GL_BLEND);
Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
renderer.setProjectionMatrix(cam.combined);
renderer.begin(ShapeRenderer.ShapeType.Filled);
renderer.setColor(new Color(0x228b2255));
renderer.rect(rect.x, rect.y, rect.width, rect.height);
renderer.set(ShapeRenderer.ShapeType.Line);
renderer.setColor(Color.BLACK);
renderer.rect(rect.x, rect.y, rect.width, rect.height);
renderer.end();
}
示例2: render
import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //導入方法依賴的package包/類
@Override
public void render(SpriteBatch sb, ShapeRenderer sr) {
sb.setProjectionMatrix(camera.combined);
sr.setAutoShapeType(true);
sr.setProjectionMatrix(camera.combined);
//SHAPERENDERER
sr.begin();
sr.set(ShapeRenderer.ShapeType.Filled);
sr.setColor(new Color(23 / 255f, 23 / 255f, 23 / 255f, 1f));
sr.rect(0, 0, Game.WIDTH, Game.HEIGHT);
for (int i = 0; i < background.length; i++) {
background[i].renderSR(sr);
}
play.renderSR(sr);
music.renderSR(sr);
sr.end();
//SPRITEBATCH
sb.begin();
sb.draw(logo, Game.WIDTH / 2 - (logo.getTexture().getWidth() * 10) / 2, Game.HEIGHT - 50 - logo.getHeight() * 10, logo.getWidth() * 10, logo.getHeight() * 10);
play.renderSB(sb);
music.renderSB(sb);
betaText.draw(sb, "Beta Release - Copyright 2017 Gussio. All rights reserved. Visit https://gussio.nl/ for more info.", 10, 25);
sb.end();
}
示例3: render
import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //導入方法依賴的package包/類
@Override
public void render(SpriteBatch sb, ShapeRenderer sr) {
sb.setProjectionMatrix(camera.combined);
sr.setAutoShapeType(true);
sr.setProjectionMatrix(camera.combined);
//BACKGROUND
sr.begin();
sr.set(ShapeRenderer.ShapeType.Filled);
sr.setColor(Color.WHITE);
sr.rect(0, 0, Game.WIDTH, Game.HEIGHT);
sr.end();
//LOGO
sb.begin();
sb.draw(logo, Game.WIDTH / 2 - logo.getWidth() * 20 / 2, Game.HEIGHT / 2 - logo.getHeight() * 20 / 2, logo.getWidth() * 20, logo.getHeight() * 20);
sb.end();
}
示例4: GameRenderer
import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //導入方法依賴的package包/類
public GameRenderer(GameWorld world, int gameHeight, int midPointY) {
myWorld = world;
this.gameHeight = gameHeight;
this.midPointY = midPointY;
cam = new OrthographicCamera();
cam.setToOrtho(true, 136, gameHeight);
batcher = new SpriteBatch();
batcher.setProjectionMatrix(cam.combined);
shapeRenderer = new ShapeRenderer();
shapeRenderer.setProjectionMatrix(cam.combined);
// Call helper methods to initialize instance variables.
initGameObjects();
initAssets();
}
示例5: draw
import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //導入方法依賴的package包/類
public void draw(ShapeRenderer renderer) {
Gdx.gl.glEnable(GL20.GL_BLEND);
Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
renderer.setProjectionMatrix(stage.getCamera().combined);
renderer.setColor(background);
renderer.begin(ShapeRenderer.ShapeType.Filled);
renderer.rect((Gdx.graphics.getWidth() - 125) / 2, 10, 125, 30);
renderer.end();
Gdx.gl.glDisable(GL20.GL_BLEND);
stage.act();
stage.draw();
}
示例6: GameRenderer
import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //導入方法依賴的package包/類
public GameRenderer(GameWorld world) {
this.world = world;
this.cam = new OrthographicCamera();
cam.setToOrtho(true, com.home.knowhunt.screens.GameScreen.GAME_WIDTH, 204);
batcher = new SpriteBatch();
batcher.setProjectionMatrix(cam.combined);
shapeRenderer = new ShapeRenderer();
shapeRenderer.setProjectionMatrix(cam.combined);
initGameObjects();
}
示例7: drawPath
import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //導入方法依賴的package包/類
public static void drawPath(ArrayList<Node> path , ShapeRenderer sr , OrthographicCamera camera){
sr.setAutoShapeType(true);
sr.setProjectionMatrix(camera.combined);
sr.begin();
for(Node node : path){
Vector2 start = node.getParent() != null ? node.getParent().getCordinates().cpy().scl(32) : LevelManager.tileSpawn.getTileCenter();
sr.setColor(Color.WHITE);
sr.set(ShapeType.Line);
sr.line(start , node.getCordinates().cpy().scl(32));
}
sr.end();
}