本文整理匯總了Java中com.badlogic.gdx.graphics.glutils.ShapeRenderer.setColor方法的典型用法代碼示例。如果您正苦於以下問題:Java ShapeRenderer.setColor方法的具體用法?Java ShapeRenderer.setColor怎麽用?Java ShapeRenderer.setColor使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類com.badlogic.gdx.graphics.glutils.ShapeRenderer
的用法示例。
在下文中一共展示了ShapeRenderer.setColor方法的15個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: draw
import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //導入方法依賴的package包/類
public void draw(ShapeRenderer renderer) {
if (rect.width < 25 * cam.zoom || rect.height < 25 * cam.zoom) return;
Gdx.gl.glEnable(GL20.GL_BLEND);
Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
renderer.setProjectionMatrix(cam.combined);
renderer.begin(ShapeRenderer.ShapeType.Filled);
renderer.setColor(new Color(0x228b2255));
renderer.rect(rect.x, rect.y, rect.width, rect.height);
renderer.set(ShapeRenderer.ShapeType.Line);
renderer.setColor(Color.BLACK);
renderer.rect(rect.x, rect.y, rect.width, rect.height);
renderer.end();
}
示例2: drawLayer1
import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //導入方法依賴的package包/類
@Override
public void drawLayer1(GameTime time, ShapeRenderer shapeRenderer) {
// draw background
shapeRenderer.setColor(this.backgroundColor);
shapeRenderer.rect(getX(), getY(), getWidth(), getHeight());
float maxWidth = getWidth() - (paddingLeft + paddingRight);
float maxHeight = getHeight() - (paddingTop + paddingBottom);
float barWidth = maxWidth * percent;
float barHeight = maxHeight;
// draw foreground
shapeRenderer.setColor(this.foregroundColor);
shapeRenderer.rect(getX() + paddingBottom, getY() + paddingLeft, barWidth, barHeight);
}
示例3: render
import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //導入方法依賴的package包/類
@Override
public void render(SpriteBatch sb, ShapeRenderer sr) {
sb.setProjectionMatrix(camera.combined);
sr.setAutoShapeType(true);
sr.setProjectionMatrix(camera.combined);
//BACKGROUND
sr.begin();
sr.set(ShapeRenderer.ShapeType.Filled);
sr.setColor(Color.WHITE);
sr.rect(0, 0, Game.WIDTH, Game.HEIGHT);
sr.end();
//LOGO
sb.begin();
sb.draw(logo, Game.WIDTH / 2 - logo.getWidth() * 20 / 2, Game.HEIGHT / 2 - logo.getHeight() * 20 / 2, logo.getWidth() * 20, logo.getHeight() * 20);
sb.end();
}
示例4: draw
import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //導入方法依賴的package包/類
/**
* Draws the Shape in the screen, using the given renderer.
*
* @param renderer The Shape renderer.
*/
public void draw(ShapeRenderer renderer) {
if (rect == null) return;
renderer.setColor(color);
renderer.rect(center.x - rect.getWidth() / 2, center.y - rect.getHeight() / 2,
rect.getWidth() / 2, rect.getHeight() / 2, rect.getWidth(), rect.getHeight(), 1, 1, rotation);
}
示例5: RenderSystem
import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //導入方法依賴的package包/類
public RenderSystem(Batch batch) {
super(FAMILY);
this.camera = new OrthographicCamera();
viewport = new FitViewport(Asteroids.VIRTUAL_WIDTH, Asteroids.VIRTUAL_HEIGHT, camera);
viewport.apply(true);
this.batch = batch;
shapeRenderer = new ShapeRenderer();
shapeRenderer.setColor(Color.RED);
font = ServiceLocator.getAppComponent().getAssetService().getSkin(AssetService.SkinAsset.UISKIN).getFont("default-font");
}
示例6: draw
import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //導入方法依賴的package包/類
public void draw(ShapeRenderer renderer) {
Gdx.gl.glEnable(GL20.GL_BLEND);
Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
renderer.setProjectionMatrix(stage.getCamera().combined);
renderer.setColor(background);
renderer.begin(ShapeRenderer.ShapeType.Filled);
renderer.rect((Gdx.graphics.getWidth() - 125) / 2, 10, 125, 30);
renderer.end();
Gdx.gl.glDisable(GL20.GL_BLEND);
stage.act();
stage.draw();
}
示例7: drawShape
import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //導入方法依賴的package包/類
@Override
public void drawShape(GameTime time, CameraWrapper camera, ShapeRenderer shapeRenderer, Color color) {
shapeRenderer.setColor(color);
shapeRenderer.set(ShapeRenderer.ShapeType.Filled);
shapeRenderer.rect(this.x, this.y, x + (width / 2), y + (height / 2), this.width, this.height, 1f, 1f,
this.angle);
}
示例8: render
import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //導入方法依賴的package包/類
@Override
public void render(float delta, ModelBatch modelBatch, ShapeRenderer shapeRenderer, Environment environment) {
super.render(delta, modelBatch, shapeRenderer, environment);
if(laserTime > 0) {
laserTime -= delta;
shapeRenderer.begin(ShapeRenderer.ShapeType.Line);
shapeRenderer.setColor(1, 0, 0, 1);
shapeRenderer.line(transform.getTranslation(tempVector), laserTo);
shapeRenderer.end();
}
}
示例9: drawDebug
import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //導入方法依賴的package包/類
@Override
public void drawDebug(ShapeRenderer shapes) {
if (getDebug()) {
shapes.setColor(debug_bounds);
Rectangle b = bounds;
shapes.rect(b.x + getX(), b.y + getY(), b.width, b.height);
}
super.drawDebug(shapes);
}
示例10: GamepadButton
import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //導入方法依賴的package包/類
GamepadButton(Drawable touchButton) {
this.touchButton = touchButton;
setTouchable(Touchable.enabled);
shapeRenderer = new ShapeRenderer();
shapeRenderer.setColor(1, 0, 0, 0.3f);
}
示例11: drawShape
import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //導入方法依賴的package包/類
@Override
public void drawShape(GameTime time, CameraWrapper camera, ShapeRenderer shapeRenderer, Color color) {
shapeRenderer.setColor(color);
shapeRenderer.set(ShapeRenderer.ShapeType.Line);
shapeRenderer.circle(getCenterX(), getCenterY(), 3);
}
示例12: drawShape
import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //導入方法依賴的package包/類
@Override
public void drawShape(GameTime time, CameraWrapper camera, ShapeRenderer shapeRenderer, Color color) {
shapeRenderer.setColor(color);
shapeRenderer.set(ShapeRenderer.ShapeType.Line);
shapeRenderer.circle(getCenterX(), getCenterY(), this.radius);
}
示例13: drawShape
import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //導入方法依賴的package包/類
@Override
public void drawShape(GameTime time, CameraWrapper camera, ShapeRenderer shapeRenderer, Color color) {
shapeRenderer.setColor(color);
shapeRenderer.set(ShapeRenderer.ShapeType.Line);
shapeRenderer.rect(this.getX(), this.getY(), this.width, this.height);
}
示例14: renderSR
import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //導入方法依賴的package包/類
@Override
public void renderSR(ShapeRenderer sr) {
sr.set(ShapeRenderer.ShapeType.Filled);
sr.setColor(Color.RED);
sr.rect(x, y, 5, 5);
}
示例15: renderSR
import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //導入方法依賴的package包/類
@Override
public void renderSR(ShapeRenderer sr) {
sr.setColor(color);
sr.set(ShapeRenderer.ShapeType.Filled);
sr.rect(x, y, size, size);
}