本文整理匯總了Java中com.badlogic.gdx.graphics.glutils.ShapeRenderer.rect方法的典型用法代碼示例。如果您正苦於以下問題:Java ShapeRenderer.rect方法的具體用法?Java ShapeRenderer.rect怎麽用?Java ShapeRenderer.rect使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類com.badlogic.gdx.graphics.glutils.ShapeRenderer
的用法示例。
在下文中一共展示了ShapeRenderer.rect方法的14個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: draw
import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //導入方法依賴的package包/類
public void draw(ShapeRenderer renderer) {
if (rect.width < 25 * cam.zoom || rect.height < 25 * cam.zoom) return;
Gdx.gl.glEnable(GL20.GL_BLEND);
Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
renderer.setProjectionMatrix(cam.combined);
renderer.begin(ShapeRenderer.ShapeType.Filled);
renderer.setColor(new Color(0x228b2255));
renderer.rect(rect.x, rect.y, rect.width, rect.height);
renderer.set(ShapeRenderer.ShapeType.Line);
renderer.setColor(Color.BLACK);
renderer.rect(rect.x, rect.y, rect.width, rect.height);
renderer.end();
}
示例2: drawLayer1
import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //導入方法依賴的package包/類
@Override
public void drawLayer1(GameTime time, ShapeRenderer shapeRenderer) {
// draw background
shapeRenderer.setColor(this.backgroundColor);
shapeRenderer.rect(getX(), getY(), getWidth(), getHeight());
float maxWidth = getWidth() - (paddingLeft + paddingRight);
float maxHeight = getHeight() - (paddingTop + paddingBottom);
float barWidth = maxWidth * percent;
float barHeight = maxHeight;
// draw foreground
shapeRenderer.setColor(this.foregroundColor);
shapeRenderer.rect(getX() + paddingBottom, getY() + paddingLeft, barWidth, barHeight);
}
示例3: render
import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //導入方法依賴的package包/類
@Override
public void render(SpriteBatch sb, ShapeRenderer sr) {
sb.setProjectionMatrix(camera.combined);
sr.setAutoShapeType(true);
sr.setProjectionMatrix(camera.combined);
//SHAPERENDERER
sr.begin();
sr.set(ShapeRenderer.ShapeType.Filled);
sr.setColor(new Color(23 / 255f, 23 / 255f, 23 / 255f, 1f));
sr.rect(0, 0, Game.WIDTH, Game.HEIGHT);
for (int i = 0; i < background.length; i++) {
background[i].renderSR(sr);
}
play.renderSR(sr);
music.renderSR(sr);
sr.end();
//SPRITEBATCH
sb.begin();
sb.draw(logo, Game.WIDTH / 2 - (logo.getTexture().getWidth() * 10) / 2, Game.HEIGHT - 50 - logo.getHeight() * 10, logo.getWidth() * 10, logo.getHeight() * 10);
play.renderSB(sb);
music.renderSB(sb);
betaText.draw(sb, "Beta Release - Copyright 2017 Gussio. All rights reserved. Visit https://gussio.nl/ for more info.", 10, 25);
sb.end();
}
示例4: render
import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //導入方法依賴的package包/類
@Override
public void render(SpriteBatch sb, ShapeRenderer sr) {
sb.setProjectionMatrix(camera.combined);
sr.setAutoShapeType(true);
sr.setProjectionMatrix(camera.combined);
//BACKGROUND
sr.begin();
sr.set(ShapeRenderer.ShapeType.Filled);
sr.setColor(Color.WHITE);
sr.rect(0, 0, Game.WIDTH, Game.HEIGHT);
sr.end();
//LOGO
sb.begin();
sb.draw(logo, Game.WIDTH / 2 - logo.getWidth() * 20 / 2, Game.HEIGHT / 2 - logo.getHeight() * 20 / 2, logo.getWidth() * 20, logo.getHeight() * 20);
sb.end();
}
示例5: draw
import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //導入方法依賴的package包/類
/**
* Draws the Shape in the screen, using the given renderer.
*
* @param renderer The Shape renderer.
*/
public void draw(ShapeRenderer renderer) {
if (rect == null) return;
renderer.setColor(color);
renderer.rect(center.x - rect.getWidth() / 2, center.y - rect.getHeight() / 2,
rect.getWidth() / 2, rect.getHeight() / 2, rect.getWidth(), rect.getHeight(), 1, 1, rotation);
}
示例6: draw
import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //導入方法依賴的package包/類
public void draw(ShapeRenderer renderer) {
Gdx.gl.glEnable(GL20.GL_BLEND);
Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
renderer.setProjectionMatrix(stage.getCamera().combined);
renderer.setColor(background);
renderer.begin(ShapeRenderer.ShapeType.Filled);
renderer.rect((Gdx.graphics.getWidth() - 125) / 2, 10, 125, 30);
renderer.end();
Gdx.gl.glDisable(GL20.GL_BLEND);
stage.act();
stage.draw();
}
示例7: drawShape
import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //導入方法依賴的package包/類
@Override
public void drawShape(GameTime time, CameraWrapper camera, ShapeRenderer shapeRenderer, Color color) {
shapeRenderer.setColor(color);
shapeRenderer.set(ShapeRenderer.ShapeType.Filled);
shapeRenderer.rect(this.x, this.y, x + (width / 2), y + (height / 2), this.width, this.height, 1f, 1f,
this.angle);
}
示例8: drawDebug
import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //導入方法依賴的package包/類
@Override
public void drawDebug(ShapeRenderer shapes) {
if(getDebug()) {
shapes.setColor(Color.RED);
Rectangle cfb = cam.getCamFollowBounds();
shapes.rect(cfb.x, cfb.y, cfb.width, cfb.height);
}
super.drawDebug(shapes);
}
示例9: drawDebug
import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //導入方法依賴的package包/類
@Override
public void drawDebug(ShapeRenderer shapes) {
if (getDebug()) {
shapes.setColor(debug_bounds);
Rectangle b = bounds;
shapes.rect(b.x + getX(), b.y + getY(), b.width, b.height);
}
super.drawDebug(shapes);
}
示例10: debugRender
import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //導入方法依賴的package包/類
public void debugRender(ShapeRenderer shapes) {
shapes.rect(bounds.x-manager.getLayer().getCamera().getPosition().x, bounds.y-manager.getLayer().getCamera().getPosition().y, bounds.width, bounds.height);
if (quads[0] != null) {
for (int i = 0; i < quads.length; i++) {
quads[i].debugRender(shapes);
}
}
}
示例11: drawShape
import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //導入方法依賴的package包/類
@Override
public void drawShape(GameTime time, CameraWrapper camera, ShapeRenderer shapeRenderer, Color color) {
shapeRenderer.setColor(color);
shapeRenderer.set(ShapeRenderer.ShapeType.Line);
shapeRenderer.rect(this.getX(), this.getY(), this.width, this.height);
}
示例12: renderSR
import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //導入方法依賴的package包/類
@Override
public void renderSR(ShapeRenderer sr) {
sr.set(ShapeRenderer.ShapeType.Filled);
sr.setColor(Color.RED);
sr.rect(x, y, 5, 5);
}
示例13: renderSR
import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //導入方法依賴的package包/類
@Override
public void renderSR(ShapeRenderer sr) {
sr.setColor(color);
sr.set(ShapeRenderer.ShapeType.Filled);
sr.rect(x, y, size, size);
}
示例14: renderSR
import com.badlogic.gdx.graphics.glutils.ShapeRenderer; //導入方法依賴的package包/類
public void renderSR(ShapeRenderer sr) {
if (opened) {
sr.setColor(Color.GRAY);
sr.rect(Game.WIDTH - shopWidth, 0, shopWidth, Game.HEIGHT);
}
}