本文整理匯總了Java中android.graphics.SurfaceTexture.setOnFrameAvailableListener方法的典型用法代碼示例。如果您正苦於以下問題:Java SurfaceTexture.setOnFrameAvailableListener方法的具體用法?Java SurfaceTexture.setOnFrameAvailableListener怎麽用?Java SurfaceTexture.setOnFrameAvailableListener使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類android.graphics.SurfaceTexture
的用法示例。
在下文中一共展示了SurfaceTexture.setOnFrameAvailableListener方法的6個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: onSurfaceCreated
import android.graphics.SurfaceTexture; //導入方法依賴的package包/類
@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
Log.d(TAG, "onSurfaceCreated: ");
mFullScreen = new FullFrameRect(
new Texture2dProgram(Texture2dProgram.ProgramType.TEXTURE_EXT));
mTextureId = mFullScreen.createTextureObject();
mSurfaceTexture = new SurfaceTexture(mTextureId);
mSurface = new Surface(mSurfaceTexture);
mSurfaceTexture.setOnFrameAvailableListener(new SurfaceTexture.OnFrameAvailableListener() {
@Override
public void onFrameAvailable(SurfaceTexture surfaceTexture) {
mGLSurfaceView.requestRender();
}
});
}
示例2: surfaceInit
import android.graphics.SurfaceTexture; //導入方法依賴的package包/類
private void surfaceInit() {
mTextureID = OpenGLUtil.createTextureID();
mSurface = new SurfaceTexture(mTextureID);
if (isStartRecorder) {
mMediaHelper.startRecording(mTextureID);
}
// 這個接口就幹了這麽一件事,當有數據上來後會進到onFrameAvailable方法
mSurface.setOnFrameAvailableListener(this);// 設置照相機有數據時進入
mCameraMatrix = new CameraMatrix(mTextureID);
mPointsMatrix = new PointsMatrix(isFaceCompare);
mPointsMatrix.isShowFaceRect = isShowFaceRect;
mICamera.startPreview(mSurface);// 設置預覽容器
mICamera.actionDetect(this);
if (isROIDetect)
drawShowRect();
}
示例3: FrameListener
import android.graphics.SurfaceTexture; //導入方法依賴的package包/類
public FrameListener(int textureId, GLSurfaceView glSurfaceView) {
mSurfaceTexture = new SurfaceTexture(textureId);
mSurfaceTexture.setOnFrameAvailableListener(this);
mGlSurfaceView = glSurfaceView;
}
示例4: initSurfaceTexture
import android.graphics.SurfaceTexture; //導入方法依賴的package包/類
private void initSurfaceTexture() {
Log.d(LOGTAG, "initSurfaceTexture");
deleteSurfaceTexture();
initTexOES(texCamera);
mSTexture = new SurfaceTexture(texCamera[0]);
mSTexture.setOnFrameAvailableListener(this);
}
示例5: setOnFrameAvailableListener
import android.graphics.SurfaceTexture; //導入方法依賴的package包/類
@TargetApi(21)
private static void setOnFrameAvailableListener(SurfaceTexture surfaceTexture,
SurfaceTexture.OnFrameAvailableListener listener, Handler handler) {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
surfaceTexture.setOnFrameAvailableListener(listener, handler);
} else {
// The documentation states that the listener will be called on an arbitrary thread, but in
// pratice, it is always the thread on which the SurfaceTexture was constructed. There are
// assertions in place in case this ever changes. For API >= 21, we use the new API to
// explicitly specify the handler.
surfaceTexture.setOnFrameAvailableListener(listener);
}
}
示例6: onSurfaceCreated
import android.graphics.SurfaceTexture; //導入方法依賴的package包/類
@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
GLES20.glClearColor(0.0f, 1.0f, 0.0f, 0.0f);
GLES20.glDisable(GLES20.GL_DEPTH_TEST);
mTexture = OpenGLUtils.genOesTexture();
mGLImageView.setImageTexture(mTexture);
mSurfaceTexture = new SurfaceTexture(mTexture);
mSurfaceTexture.setOnFrameAvailableListener(this);
mVideoPlayer.setOutSurface(new Surface(mSurfaceTexture));
}