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Java SurfaceTexture.detachFromGLContext方法代碼示例

本文整理匯總了Java中android.graphics.SurfaceTexture.detachFromGLContext方法的典型用法代碼示例。如果您正苦於以下問題:Java SurfaceTexture.detachFromGLContext方法的具體用法?Java SurfaceTexture.detachFromGLContext怎麽用?Java SurfaceTexture.detachFromGLContext使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在android.graphics.SurfaceTexture的用法示例。


在下文中一共展示了SurfaceTexture.detachFromGLContext方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。

示例1: run

import android.graphics.SurfaceTexture; //導入方法依賴的package包/類
@Override
public void run() {
    Looper.prepare();

    synchronized (this) {
        /* Ideally, all devices are running Android O, and we can create a SurfaceTexture
         * without an OpenGL context and we can specify the thread (Handler) where to run
         * SurfaceTexture callbacks. But this is not the case. The SurfaceTexture has to be
         * created from a new thread with a prepared looper in order to don't use the
         * MainLooper one (and have deadlock when we stop VLC from the mainloop).
         */
        mLooper = Looper.myLooper();
        mSurfaceTexture = new SurfaceTexture(0);
        /* The OpenGL texture will be attached from the OpenGL Thread */
        mSurfaceTexture.detachFromGLContext();
        mSurfaceTexture.setOnFrameAvailableListener(this);
        notify();
    }

    Looper.loop();
}
 
開發者ID:pedroSG94,項目名稱:vlc-example-streamplayer,代碼行數:22,代碼來源:AWindow.java


注:本文中的android.graphics.SurfaceTexture.detachFromGLContext方法示例由純淨天空整理自Github/MSDocs等開源代碼及文檔管理平台,相關代碼片段篩選自各路編程大神貢獻的開源項目,源碼版權歸原作者所有,傳播和使用請參考對應項目的License;未經允許,請勿轉載。