本文整理匯總了Java中android.graphics.SurfaceTexture.detachFromGLContext方法的典型用法代碼示例。如果您正苦於以下問題:Java SurfaceTexture.detachFromGLContext方法的具體用法?Java SurfaceTexture.detachFromGLContext怎麽用?Java SurfaceTexture.detachFromGLContext使用的例子?那麽, 這裏精選的方法代碼示例或許可以為您提供幫助。您也可以進一步了解該方法所在類android.graphics.SurfaceTexture
的用法示例。
在下文中一共展示了SurfaceTexture.detachFromGLContext方法的1個代碼示例,這些例子默認根據受歡迎程度排序。您可以為喜歡或者感覺有用的代碼點讚,您的評價將有助於係統推薦出更棒的Java代碼示例。
示例1: run
import android.graphics.SurfaceTexture; //導入方法依賴的package包/類
@Override
public void run() {
Looper.prepare();
synchronized (this) {
/* Ideally, all devices are running Android O, and we can create a SurfaceTexture
* without an OpenGL context and we can specify the thread (Handler) where to run
* SurfaceTexture callbacks. But this is not the case. The SurfaceTexture has to be
* created from a new thread with a prepared looper in order to don't use the
* MainLooper one (and have deadlock when we stop VLC from the mainloop).
*/
mLooper = Looper.myLooper();
mSurfaceTexture = new SurfaceTexture(0);
/* The OpenGL texture will be attached from the OpenGL Thread */
mSurfaceTexture.detachFromGLContext();
mSurfaceTexture.setOnFrameAvailableListener(this);
notify();
}
Looper.loop();
}